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secondary weapons and mobility

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  • #46
    Re: secondary weapons and mobility

    Originally posted by Vreki
    You need stand on you marker and catch the crate before it hits the ground. Somehow this will reset the weight of your primary item.
    Bahahahaha!

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    • #47
      Re: secondary weapons and mobility

      Well I am sure the extra speed thing will get patched after reading about it on other forums. IW is aware of it.

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      • #48
        Re: secondary weapons and mobility

        Originally posted by stilla-killa
        Well I am sure the extra speed thing will get patched after reading about it on other forums.
        I hope so. I tried it for one round just for fun. With Marathon Pro, Lightweight, Commando Pro, and the zero-weight item... It was shenanigans. I felt like I was playing Prototype or something, climbing over things, jumping off of buildings, knifing every which way. And I was the host, so everything involved with that comes into play. It was just ridiculous. I think I got about 7 flag captures and went 21-2. It's fun to try once, but if everyone started doing it the game would go further downhill at a very rapid pace.

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        • #49
          Re: secondary weapons and mobility

          Originally posted by =MNKY=Frosty
          Just because I am feeling slow today, what is this exploit to do with care packages?
          You run faster with the signal nade in your hands.

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          • #50
            Re: secondary weapons and mobility

            Originally posted by L3adcannon
            You run faster with the signal nade in your hands.
            Now you have let the cat out of the bag, way to go!

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            • #51
              Re: secondary weapons and mobility

              Originally posted by stilla-killa
              Now you have let the cat out of the bag, way to go!
              Just saved him the googling time.

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              • #52
                Re: secondary weapons and mobility

                Why not just return back onto the topic,instead of sharing exploits?

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                • #53
                  Re: secondary weapons and mobility

                  Originally posted by L3adcannon
                  Just saved him the googling time.
                  Oh dear god that is fast, and thank you!

                  Also, it is kind of ontopic, with mobility and all!

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                  • #54
                    Re: secondary weapons and mobility

                    wait signal nade for packages, not signal flare right?

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                    • #55
                      Re: secondary weapons and mobility

                      Originally posted by Minmaster
                      wait signal nade for packages, not signal flare right?
                      Yes the little Care package grenade you use to call in a care package.

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                      • #56
                        Re: secondary weapons and mobility

                        so if you want to exploit, you have to at least earn the killstreak.

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                        • #57
                          Re: secondary weapons and mobility

                          4 kills isnt really a killstreak tbh so its still worth IW attending too.

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