We were hacked. Several times over the past two weeks, in fact.
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Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Try to sprint down real stairs and then come back with suggestions.
It might hurt, but it wouldn't kill me, like it does in the game. Sprinting down stairs should be more like when you skip steps to run down them faster.
It might hurt, but it wouldn't kill me, like it does in the game. Sprinting down stairs should be more like when you skip steps to run down them faster.
It could kill you if you really sprinted its simple physics. Skipping stairs is far from sprinting.
Shorter reloads and an extra round if you reload with a round left in the chamber. Battlefield keeps extra ammo in magazines so I would have expected that they would also extend the realism to the reloading itself.
Originally posted by Minmaster
shockboots win because they do actually reduce damage from fall and it's always on and won't use a equipment slot.
And it lets you regenerate sprint energy faster. It's not a bad unlock, though its effects are pretty subtle. Still better than the nadar though.
Vehicles abilities should be affected by the damage they take etc
a helicopter for example, the pilot has a status indicator of each part of his heli, say his engine is hit, he might lose responsiveness, speed etc, if a rocket pod is hit he can't fire from that pod anymore (or maybe it explodes hollywood style :/). If his heli has low health anyway and the tail rotor gets hit he loses it and spins out (more destruction variety!).
The gunner similarly, his equipment might get hit, impaired vision on his TVGs or cannon could be a result
If Dice were awesome and did more varied maps, such as those at night, you might be able to damage a helis nightvision etc etc
I can see it now, flying along in a Blackhawk, badly damaged or w/e, another hit takes out the engine and controls, instead of just exploding in the same boring fashion it could crash uncontrollably, dunno about people bailing out and kills though, perhaps points could be awarded instead for simply taking out enemy vehicles that were in use.
It could just be an extension of the death animation, if you are flying a plane and get blown up and killed perhaps the last thing you see is the cockpit ablaze in warning lights and you get to watch as you slam into a mountain (sort of like a deathcam/Fallout 3 Vats thing but for the person dieing) from other peoples perspective they might see the plane lose a wing and crash etc
Vehicles abilities should be affected by the damage they take etc
a helicopter for example, the pilot has a status indicator of each part of his heli, say his engine is hit, he might lose responsiveness, speed etc, if a rocket pod is hit he can't fire from that pod anymore (or maybe it explodes hollywood style :/). If his heli has low health anyway and the tail rotor gets hit he loses it and spins out (more destruction variety!).
The gunner similarly, his equipment might get hit, impaired vision on his TVGs or cannon could be a result
If Dice were awesome and did more varied maps, such as those at night, you might be able to damage a helis nightvision etc etc
I can see it now, flying along in a Blackhawk, badly damaged or w/e, another hit takes out the engine and controls, instead of just exploding in the same boring fashion it could crash uncontrollably, dunno about people bailing out and kills though, perhaps points could be awarded instead for simply taking out enemy vehicles that were in use.
It could just be an extension of the death animation, if you are flying a plane and get blown up and killed perhaps the last thing you see is the cockpit ablaze in warning lights and you get to watch as you slam into a mountain (sort of like a deathcam/Fallout 3 Vats thing but for the person dieing) from other peoples perspective they might see the plane lose a wing and crash etc
I would like to see jets with actual ejector seats as well (but if they get shot down it still counts as a kill, just they survive, but have to survive longer). I would like to see the variable damage system you mentioned though, that would be interesting.
I was thinking same thing Chris except with the epic crash, if they were to crash and say skid uncontrollably across a sand dune in the desert of whatever environment, i think the pilot should be able to play God in the respect that if you do crash like this, he has the power of the controls to decide whether this crash is going to turn fatal for everyone on board or if his skills can help him "crashland" safely enough for everyone to get out alive.
Now that would be Epic.
- "Nice landing mate, thanks"
- "Didnt think we were going to make it there"
* Spark and explosion from burning helicopter crash, everyone dies
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