Re: Tips and Tricks you have found with the Voss?
For me, shooting at a laterally sprinting target is hit or miss (*rim shot*). The hard part is finding the leading distance, which, for me at least, varies every second. Targets that are walking I can hit, but if they're sprinting I may as well be trying to shoot a flea off a camel's butt with a wheellock musket at 500 yards.
I remember back in BF2 I had times where I was in a tank and would see an infantry sprinting perpendicular to me, so I'd aim WAY ahead of him and hold the sight in one place and then just let him run through the coaxial gunfire. Almost everytime he was able to sprint right through the stream of gunfire without so much as taking a hit. I also observe this when aiming at speeding FAVs in a tank. If the shell hits dead on it will do no damage, but if it passes far enough in front of the target it will score a hit (but the shell itself does not explode, but appears to pass clean through the target). I don't even bother trying to hit sprinting targets at long range with infantry weapons anymore since all I usually do is waste ammo and give away my position.
What's fun is when you get those FAV crews that like to drive around your tank in circles while the engineer in the back seat drops MMs all around you (which I call 'buggy poop'
). When a crew decides to do this to my tank I hop up to the F2 gun to plink at them and at least scare them off, because there's no way I will be able to hit them with the main cannon. It's amusing how far ahead of them I have to aim on some days; almost a full 90 degrees of arc depending on their distance from me.
Although this does explain a bit why Field owns so much at this game; he's playing real time while everyone else is about a half second behind! :p
For me, shooting at a laterally sprinting target is hit or miss (*rim shot*). The hard part is finding the leading distance, which, for me at least, varies every second. Targets that are walking I can hit, but if they're sprinting I may as well be trying to shoot a flea off a camel's butt with a wheellock musket at 500 yards.
I remember back in BF2 I had times where I was in a tank and would see an infantry sprinting perpendicular to me, so I'd aim WAY ahead of him and hold the sight in one place and then just let him run through the coaxial gunfire. Almost everytime he was able to sprint right through the stream of gunfire without so much as taking a hit. I also observe this when aiming at speeding FAVs in a tank. If the shell hits dead on it will do no damage, but if it passes far enough in front of the target it will score a hit (but the shell itself does not explode, but appears to pass clean through the target). I don't even bother trying to hit sprinting targets at long range with infantry weapons anymore since all I usually do is waste ammo and give away my position.
What's fun is when you get those FAV crews that like to drive around your tank in circles while the engineer in the back seat drops MMs all around you (which I call 'buggy poop'
). When a crew decides to do this to my tank I hop up to the F2 gun to plink at them and at least scare them off, because there's no way I will be able to hit them with the main cannon. It's amusing how far ahead of them I have to aim on some days; almost a full 90 degrees of arc depending on their distance from me.Although this does explain a bit why Field owns so much at this game; he's playing real time while everyone else is about a half second behind! :p
) no longer suck, but most of the time I get hit after I've rounded the corner, or headshot-sniped after I've proned behind the wall, or knifed by someone when they're still a good distance away from me, or had my gun fire phantom bullets that do no damage, etc. Unfortunately that's usually the rule and not the exception. :hmm:
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