Tornado Pwnage

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  • Skaggy
    Member
    • Feb 2007
    • 1974

    #16
    Re: Tornado Pwnage

    Originally posted by Leopardi
    Ever played 1.0 there's still servers and it's much better than the current version. Hit detection is 100% okay, so there won't be magical dust appearing everywhere or missiles going through.
    Hit-detection was better on the ground but the missiles were so screwed up up you'd TK someone most times they were used.

    I very rarely see TKs due to missiles on the current patch though..

    Nice picture, does that Tornado model have the moveable wings?

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    • imported_Rhino
      Member
      • Dec 2006
      • 1341

      #17
      Re: Tornado Pwnage

      Originally posted by Skaggy
      Nice picture, does that Tornado model have the moveable wings?


      ie, yes, when flying at high speeds they "sweep" in, slow they stay out :)

      Originally posted by Infernalis
      Oh yes I play since BF1942, it was just a joke to say that the missiles tracking code is quite awful. Anyway no, it was worse in 1.0 as you could evade missiles much often, don't remember about the hit detection though and the magical dust but I guess it's not glorious (the BF netcode...).
      Try PR, [R-DEV]CAS_117 has done lots of work on making the missiles hit basically every single time providing you have a good lock (which isn't as easy as it is in vBF2), missiles in PR hardly ever miss, I aint seen one miss with a good lock in v0.8 :)

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      • [1SMB]D|Cpl.StealthC

        #18
        Re: Tornado Pwnage

        Originally posted by Tomeis
        Looks good, but it would be better if you could see the ground and not just orange.
        That's the BF2 Engine for ya.

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        • [130.Pz]W.Fuchs
          Member
          • Feb 2008
          • 250

          #19
          Re: Tornado Pwnage

          Hm. Picture of the day lasts for more then 10 days now :p

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