Since I play in mostly 32 player conquest servers, I see commanders as good to have but not required. I used to play a lot of commander, but now I rarely do. Instead, if the game is past the 1/2 point for ticket count, and no one has taken the job, I will if the game is close. That way I can spot, throw some orbs/uav's, and whack a walker as needed. I don't command squads much. All of this still allows me to fight and command (as long as server doesn't prohibit). I rarely walker or apc while commanding.
Now throw all the above to the wind when it comes to the 64 player servers or Titan servers. You owe all the people around you 100% of your commanding attention. Those situations require your constant spotting, supplies, squad coordination, uav's, and OS.
And ignoring the commander is situational for me. If he has my Alpha squad of 4+ defending a rear flag when he won't spot a threat, then I'm off on my own goals. But reasonable commands I follow.
Now throw all the above to the wind when it comes to the 64 player servers or Titan servers. You owe all the people around you 100% of your commanding attention. Those situations require your constant spotting, supplies, squad coordination, uav's, and OS.
And ignoring the commander is situational for me. If he has my Alpha squad of 4+ defending a rear flag when he won't spot a threat, then I'm off on my own goals. But reasonable commands I follow.
Whether or not people actually use the squads like they're supposed to depends more on kit/class dependency, gameplay balancing, map design, etc and of course the playerbase.
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