Best kit for SL

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  • waaah_wah
    TEAM BLADE!
    • Jun 2007
    • 3656

    #61
    ^^Lol someone got a sandy vagina

    Comment

    • Chris_Redfield
      Member
      • Oct 2006
      • 5986

      #62
      Originally posted by waaah_wah
      ^^Lol someone got a sandy vagina
      Looks like someone wants to get spanked... again. Clubbing baby seals has never been my hobby, but I can make an exception when it comes to you.

      Comment

      • Maxor127
        Member
        • Oct 2006
        • 314

        #63
        I don't think a squad leader's kit is important. Vehicle is very important though. Squad leaders should be the ones piloting choppers and apcs and cars. Otherwise, kit isn't really important. I'd say medic is worthless since the guy dying can just spawn back anyways and chances are you're exposing yourself if you run out to revive someone. Sniper is good for laying down claymores and protecting yourself, especially if you're able to stay a safe distance away from the action, like high on a building. I'd say sniper or anti-tank since you can never have too many anti-tank guys.

        Comment

        • Sloi sauce

          #64
          Originally posted by Chris_Redfield
          Looks like someone wants to get spanked... again. Clubbing baby seals has never been my hobby, but I can make an exception when it comes to you.
          i can has bloody seal of approval now?

          Comment

          • L3adcannon

            #65
            I`d take assault or AT cause those the only kits I can play well. Medic is for women, gdgd.

            Comment

            • [21CW]=6thAD=KJ43

              #66
              I'm not sure if this was made clear as there are is a ton of verbiage being put down that I didn't really want to sift through....but.

              I think it's safe to say that I'm pretty much on the same page for the most part as Chris. Good advice and when you get a solid squad that knows how to play strong flag tag your team has a huge edge.

              If you are AT make sure to practice "shooting from the hip" (not scoped in). You can get a crazy wicked curve to your shots that is hard to get scoped because of how much quicker you can move your view. Also...and this is the best part...there is no warning horn for your target to know that they need to avoid an AT round.

              Comment

              • waaah_wah
                TEAM BLADE!
                • Jun 2007
                • 3656

                #67
                Originally posted by =6thAD=KJ43
                I'm not sure if this was made clear as there are is a ton of verbiage being put down that I didn't really want to sift through....but.

                I think it's safe to say that I'm pretty much on the same page for the most part as Chris. Good advice and when you get a solid squad that knows how to play strong flag tag your team has a huge edge.

                If you are AT make sure to practice "shooting from the hip" (not scoped in). You can get a crazy wicked curve to your shots that is hard to get scoped because of how much quicker you can move your view. Also...and this is the best part...there is no warning horn for your target to know that they need to avoid an AT round.
                Yes there is

                Comment

                • L3adcannon

                  #68
                  What? if I recall correctly, shooting from the hip doesn`t make the alarm go off. only if you keep your scope on it.

                  Comment

                  • waaah_wah
                    TEAM BLADE!
                    • Jun 2007
                    • 3656

                    #69
                    AFAIK, it does make the alarm go off when you aim at te tank even if your not scoped in

                    Comment

                    • Kreepy Kitteh =^o.O^=
                      Member
                      • Feb 2008
                      • 3101

                      #70
                      Originally posted by Chris_Redfield
                      Ill tell you what. Ill go "outside" if you go back to school and increase your IQ level to double digits.

                      Deal?

                      Idiot.
                      :cry: ohw... that was a lil harsh..

                      Comment

                      • DontKnockIt225
                        Member
                        • Nov 2006
                        • 516

                        #71
                        LOL why argue against chris, just why??

                        Also chris how do you pull off good anti tank shots?
                        i recall you said about changing to main gun or something to change lock?
                        Is there anymore to it?

                        Comment

                        • Chris_Redfield
                          Member
                          • Oct 2006
                          • 5986

                          #72
                          Originally posted by DontKnockIt225
                          LOL why argue against chris, just why??

                          Also chris how do you pull off good anti tank shots?
                          i recall you said about changing to main gun or something to change lock?
                          Is there anymore to it?
                          Dumbfire shots- I aim, shoot and quickly change to the primary weapon (SMG). As far as I know, it wont trigger the alarm, keeps me safe because I sever the connection between SRAW guidance and the rocket, so I can run off.

                          Curved shots- If you set the tank into the second center circle, it will trigger the alarm. What you do is, you shoot above/to the side of the vehicle and curve the shot into the vehicle as the missile approaches. Its hard because of the low fuel/control time.

                          Always try to pop into the tracks for a 2 shot kill, or if you really need to chip the tank for the whole 5 hits, you need to start "playing".

                          -Never position yourself so that you can be targeted with splash damage from the main gun.
                          -Always have a flanking/exit route
                          -Use dumbfire/curved shots
                          -Change position after each shot while keeping safe from splash damage
                          -et cetera

                          In almost all pub games, I can have a seriously demoralizing advantage over almost all tankers/APC drivers. AT troop > heavy vehicle. However, once a skilled tanker sits into the heavy vehicle, its going to be extraordinarily hard to get them before they get you. I usually use stupid medics and other ATers as lemmings then.

                          Comment

                          • 7man

                            #73
                            I see about 70% + said medic and I have to say go med if you want to get revive points, and only revive points. Since most meds do that unless your a med that does teamwork.
                            I said spec-ops since you have the accurate gun, C4 for defending flags or blowing stuff up, then of course nads.

                            Comment

                            • DontKnockIt225
                              Member
                              • Nov 2006
                              • 516

                              #74
                              Thanks chris ill try it out, may just hop onto wake now :). What is your ingame name? if i ever catch you hehe

                              Comment

                              • Irish Freedom
                                Member
                                • Aug 2007
                                • 214

                                #75
                                honestly, the best kit for Squad leading on IO is the engineer kit. Not so much on vehicle maps, but definitely on infantry only.

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