Originally posted by DontKnockIt225
Ok so you are saying your not static when you fire anti tank. I assume you mean you duck behind a hill or object. But are you moving? No you are hidden behind a shield. Thus your spawn point is static and limits your squads potential to gain more angles of attack. And you also risk your own life. It is obvious the more you move the less likely you are to die.
Just because you can achieve something against less skilled players, does not prove what you say is correct. I am sure a tanker, vs an equally skilled anti tank guy, would not have a less than 50% chance of dieing to an anti tank guy. Just because you play against rubbish people, does not suggest your advice is best for everyone to follow.
I consider any class anti infantry.
Even anti tank, they all have guns.
, so just because a Sniper has a knife, its perfect for CQB?
I still do not believe the most important guy in a squad should risk his life against a tank.
Also people who spawn on you will have the same angle of attack as you and can use anti tank rockets to kill it.
In any game it is inepitable (cant spell that), that you will face unexpected threats. Whether it be artillery, UAV or spotted by commander, stray infantry. This will always be beyond your control, and anti tank does not offer sufficient survival benefits.
SMG is okay close range. Against a skilled player it is less effective. Pistol is okay mid range, again but only reliable against rubbish public players. Rocket launcher used long range will only attract attention to yourself. Who does not see the tail of the rocket launcher, why not hold a big white flag up?
No, i cannot because i do not focus on my time on vehical maps.
However by guiding the missile you must be still, whether you are under cover or not, you cannot be running another direction whilst guiding the missile towards the enemy. I said this above, you are at risk more at risk than if you were moving.
I did not know this. Maybe there is some flaw to it, i must try it out.
So again you say the most valuable man in a squad should take out the biggest threat to your squad. Is this logical? Or do you find it works against low skilled players on public servers. I doubt many high skilled clans would use anti tank for squad leaders for this reason.
If your survival was dependant of the survival of 5 other people, i assume your 5 mens survival is more important than you functioning to your highest potential.[/QUOTE]

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