Best kit for SL

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  • Chris_Redfield
    Member
    • Oct 2006
    • 5986

    #46
    Originally posted by DontKnockIt225
    15 second run = 80m. That is in a straight line. A medic running from a flag to the ouside facing the wrong way cannot be 100% reliable either. Much better to heal yourself than relie on your team mates.
    Stretching straws to prove a point. 50-80 metre distance is far enough for maximum security, potentially, if youre engaged at that distance, youre doing something wrong. And how is it much better to heal yourself, compared to never having the need to heal yourself, at all? Youre operating by an assumption that you will always be engaged, Im operating by not only an assumption, but practical objective, to never be engaged, when Im an SQL. Most of the time, I never am. Difference between you and me is immense, I see.

    Ok so you are saying your not static when you fire anti tank. I assume you mean you duck behind a hill or object. But are you moving? No you are hidden behind a shield. Thus your spawn point is static and limits your squads potential to gain more angles of attack. And you also risk your own life. It is obvious the more you move the less likely you are to die.
    Erm, what has this have to do anything with BF2. "Flanking" and "multiple angles of attack" in BF2 are as useless as bunnyhopping in a game with 1 shot kills. "Static spawnpoing", amusing. Since when is it a flaw? If a spawnpoint is tactically secure and at an advantage, who cares if its "static". I played with Tactical Gamers yesterday, and they operated by the exact same motto. Find a secure spot, hide and dont be engaged. This means that people even smarter than I am, are using the exact same phylosophy. And what good will "dynamic spawnpoint" do when youre assaulting most of the flags in BF2? Nothing, theres only a few, limited flags, where you can actually move around without being spotted. And even then, were talking about staying 20+ metres off the flag, behind a well known fence, prepared to be engaged. Thats very smart.

    Just because you can achieve something against less skilled players, does not prove what you say is correct. I am sure a tanker, vs an equally skilled anti tank guy, would not have a less than 50% chance of dieing to an anti tank guy. Just because you play against rubbish people, does not suggest your advice is best for everyone to follow.
    My point exactly, stop SUCKING at the game. Im not playing against newbies, hence the need to find a spot to never be engaged. Just because you play against rubbish people and think you can get away with bunnyhopping and medic bags tossing while being shot at, doesnt mean youll love long enough to live through an attack made by a skilled infantry grunt. Squadleaders like you are the first to go... well, second to go.

    I consider any class anti infantry.
    Just because a class "can do it", doesnt mean its "perfect for the job". Which classes are the most common in Karkand IO? Support, Medic and sometimes Assault. Those are pure and raw anti infantry classes.

    Even anti tank, they all have guns.
    Jesus Christ... , so just because a Sniper has a knife, its perfect for CQB?

    I still do not believe the most important guy in a squad should risk his life against a tank.
    Ironically, youre at the flag, prepared for engagement, while Im talking about never getting engaged. Youre speaking directly against yourself.

    Also people who spawn on you will have the same angle of attack as you and can use anti tank rockets to kill it.
    They switch to engage armor, possibly hindering their ability to get the flag down ASAP. This is not the way to go, unless armor threat is considerable, in numbers or in skill. Usually, were talking about a rogue APC/Tank/heavy jeep which comes from god knows where, because the flag went white. In these situations, its perfect for an SQL to be the one with an AT kit because he needs 3 shots and usually the armor driver is disoriented enough to be killed without ever knowing. At 2 shots, you usually make them bail.

    In any game it is inepitable (cant spell that), that you will face unexpected threats. Whether it be artillery, UAV or spotted by commander, stray infantry. This will always be beyond your control, and anti tank does not offer sufficient survival benefits.
    Sorry, but I operate on the assumption that Im always as safe as possible, and force majeure is kept on a leiche. You cant do anything against an artillery strike anyway, so why even point it out? If youre engaged, youre making a mistake. Its not unforeseen consequences, its not surprise elements, its your tactical mistakes. Unless Im a flag capping cannon fodder, I dont do them. Whats your excuse?

    SMG is okay close range. Against a skilled player it is less effective. Pistol is okay mid range, again but only reliable against rubbish public players. Rocket launcher used long range will only attract attention to yourself. Who does not see the tail of the rocket launcher, why not hold a big white flag up?
    So youre perfectly fine in engaging targets with your medic gun, potentially getting killed in the process? Erm, what about staying safe? AT kits weapons are a last resort means to end the life of the incoming threat. AT rocket is a potent killing machine, and usually, if youre behind cover in a tactically advantageous position, getting the OpFor close for SMG superiority isnt a problem. Personally, Im always in a position with an angle of escape, I shoot a rocket and I scoot. Never being engaged.

    No, i cannot because i do not focus on my time on vehical maps.
    So youre playing IO? And not vehicular maps?

    However by guiding the missile you must be still, whether you are under cover or not, you cannot be running another direction whilst guiding the missile towards the enemy. I said this above, you are at risk more at risk than if you were moving.
    Youre still using ANY weapon in BF2, what are you talking about? The maximum time of being still in BF2, using an AT launcher is 2-3 seconds, at which the fuel is consumed and the rockets path is out of your control.

    I did not know this. Maybe there is some flaw to it, i must try it out.
    No flaw. Old trick.

    So again you say the most valuable man in a squad should take out the biggest threat to your squad. Is this logical? Or do you find it works against low skilled players on public servers. I doubt many high skilled clans would use anti tank for squad leaders for this reason.
    Youre once again assuming that youre taking out threats mano o mano, 1 vs 1, head on. No. Wrong. Due to your tactical superiority, youre engaging armor in a way that they will never be able to engage you. This is your nr1 priority as an SQL. To never be engaged. If youre behind an STA sandbag, youre doing it wrong. If youre behind a solid hilltop with an escape route, ~30~50 metres off, youre doing it right. If you have elevation above your target, youre doing it right. Your thinking is completely wrong. I tried to explain in simpliest terms- you cant shoot what you cant see. A competent SQLs biggest threat is not armor, its infantry, grenades.


    If your survival was dependant of the survival of 5 other people, i assume your 5 mens survival is more important than you functioning to your highest potential.[/QUOTE]

    Comment

    • Sloi sauce

      #47
      Holy f*cking novels, Batman.

      Comment

      • imported_kiwi
        Member
        • Jun 2007
        • 555

        #48
        Originally posted by Chris_Redfield
        A competent SQLs biggest threat is not armor, its infantry, grenades.
        I rarely rely on my squad on pubs. This is why I almost always play medic :) One time I have 5 AT guys in squad, then 5 medics.

        Comment

        • DontKnockIt225
          Member
          • Nov 2006
          • 516

          #49
          Hmm chris redfield i see your logic. I assume you can be correct, but i still believe a maneuvable squad leader can be more effective at time (mostly infantry only close range game).

          Also flanking and multi angles of attack does work and it is one of the most rejected parts of the game. Unless organised by a squad in a clan war.
          How many times have you died because you are attacking someone, and someone else attacks from the side.


          I think my focus is more on karkand infantry whoring, although i find it works on wake perhaps your way is more suitable on vehical maps. Thanks for the info and ill give it a go


          Also i have no proof here, but im not as inexperienced as you may believe, i think you are perhaps ignorent of my idea because you have not seen it used effectively before, but i am also guilty of that too lol.

          Comment

          • _S3rH3nD_
            Member
            • Jul 2007
            • 187

            #50
            medic, always a medic..

            Comment

            • cdog12

              #51
              Wow, I had no idea when I posted this originally that it would prompt such a heated debate.

              You can certainly how different playing styles/skill levels would dictate a unique approach. Although, it seems clear from the votes in the poll that the overwhelming favorite amongst the community that's on this board is medic.

              Comment

              • Sloi sauce

                #52
                Of course it's medic. :laugh:

                Other kits may happen to get the job done, but when you absolutely, positively want to guarantee your success, the Medic kit is the only way to go.

                Comment

                • Chris_Redfield
                  Member
                  • Oct 2006
                  • 5986

                  #53
                  You dont play poker exactly the same with every hand you get.

                  As for why medic kit so popular?

                  Which is the most played map in BF2? Yup.

                  Originally posted by Sloi
                  but when you absolutely, positively want to guarantee your success, you dont stick your neck where it shouldnt be stuck and you maximimise your chances of survival as SQL, by minimizing the engagements you encounter.
                  Fix´d.

                  And for that, you dont need a medic kit. Which on its own, is the least potent kit to combat force majeure anyway.

                  Comment

                  • DontKnockIt225
                    Member
                    • Nov 2006
                    • 516

                    #54
                    Medic for infantry only. Anti tank for vehical maps.

                    Chris redfield put forward a flawless argument it seems XD

                    Comment

                    • Sloi sauce

                      #55
                      Right.

                      Comment

                      • Chris_Redfield
                        Member
                        • Oct 2006
                        • 5986

                        #56
                        Originally posted by Sloi
                        Right.
                        Arguably, you have less experience on the ground, than I have. Leading or being a member of an infantry squad even moreso.

                        Im not an infantry guru, and certainly three steps below a Karkand IO warwh0re, but evading bombers, jets, choppers, APCs, tanks light and heavy jeeps on a regular basis on a flag-hopping squad can teach a lot.

                        The best SQL in those maps, is a non-fighting SQL. The best way for a non-fighting SQL to support the squad as much as possible, is to support through indirect means. Either be ready to swat a bothersome, surprising, unexpected fly in a form of an APC, while the squad of 5 medics maximize their efficiency in face to face combat. Or provide ammunition once the squad has capped the flag and are regrouping to run for another flag. A medic as an SQL should only ever be used if the situation is severe, turned upside down completely against your team, or if theres serious game at stake (competitive game).

                        Since flaghopping is BF2 pubs central theme, well...

                        Comment

                        • LaikaSB
                          Member
                          • Aug 2007
                          • 316

                          #57
                          There is no one "best kit". Each kit has its strengths and weaknesses which, depending on the situation, make it better than others.

                          One thing I have to say against AT though, is that every time you fire your missile, youre giving away your position with a nice trail of smoke. Also, any tank or APC is going to kill the AT soldier before anyone else.

                          IMO, the kits most suitable for the role of squad leader are medic, support, assault, and AT. The reason I say assault is that theyve got body armor, a grenade launcher, and smoke grenades. I know everybody disses smoke grenades, and I agree that they really suck as cover, but they have tons of tactical applications that go ignored by most. One of my favorite uses of smoke grenades is as an attack signal. I find that a lot of times a squad wont rush in a take a flag when they can/should. Throwing a smoke grenade usually gets them moving for whatever reason.

                          And hey, I made a thread about this in the poll section and I only got like 10 replies. No fair.

                          Comment

                          • Chris_Redfield
                            Member
                            • Oct 2006
                            • 5986

                            #58
                            Originally posted by LaikaSB
                            One thing I have to say against AT though, is that every time you fire your missile, youre giving away your position with a nice trail of smoke. Also, any tank or APC is going to kill the AT soldier before anyone else.
                            A) Contrary to popular belief, its not the smoke trail that gives away AT troops position, its the damage indicator in the tank, at which point he can usually guesstimate the location of the AT trooper by looking at the terrain from which angle the shot was taken. Curved shots take a lot more skill, but are very well doable.

                            B) I can take out more tanks as an AT troop, than tanks can take out me. Only when I spawn at a very inconvenient location, or caught by surprise, or the tanker is truly skilled, Im going to get raped. 2 of the 3 are easily avoidable. 3rd is quite a nut to crack.

                            C) AT troop will never be targeted by a tank/APC that rushed in the flag cap zone to salvage the dropping flag. This is the target the AT/SQL should be engaging. A rushing and stupid tanker/APC driver who boxed himself in. Plenty of those in pubs.

                            D) Tank/APC will "try" to take out an AT trooper out before anyone else, but it can easily be avoided by having experience being a groundpounder. If you lack the experience, and are a newbie, you should play either SM or stick to medic kit. Yes.

                            E) A tanker/APC driver, distracted by the AT troop, will give your squad enough time to cap the flag, after which they become a secondary problem.

                            Comment

                            • Kreepy Kitteh =^o.O^=
                              Member
                              • Feb 2008
                              • 3101

                              #59
                              jesus christ Chris_redfield look at the size of that freeking post at the top of the page lmao!.. that has to be the biggest reply post i have seen:p u need to go outside man... get some air

                              Comment

                              • Chris_Redfield
                                Member
                                • Oct 2006
                                • 5986

                                #60
                                Originally posted by xX5N1P3RXx
                                jesus christ Chris_redfield look at the size of that freeking post at the top of the page lmao!.. that has to be the biggest reply post i have seen:p u need to go outside man... get some air
                                Ill tell you what. Ill go "outside" if you go back to school and increase your IQ level to double digits.

                                Deal?

                                Idiot.

                                Comment

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