Like RugerDog implied, there needs to be a balance between realism and fun.
There is nothing stopping games for implementing the realistic rules that I described, but they will be utter failures because real war is not fun.
People like their games to feel realistic, like in Hollywood realistic. But they will not like them to be realistic.
There is nothing stopping games for implementing the realistic rules that I described, but they will be utter failures because real war is not fun.
People like their games to feel realistic, like in Hollywood realistic. But they will not like them to be realistic.

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