Heres the facts.
For those who don't think its a "noob" class:
Think about it.
Martyrdom is the only class where you don't have to do any work except die, where they release a magic grenade after shooting them in the face. How is that possible? There is no skill involved, end of story.
For those who do not die from Martyrdom:
Yes you do. If you truly don't, your either camping or not playing fast enough. Most players have a play style of actually moving forward in the front lines, either sprinting or even walking. But when you suddenly sprint over a body that has Martyrdom, exploding and killing you as soon as you see the grenade indicator, well then there is a problem.
It's not talking about when you knife someone or shoot someone close quarters and instantly see the grenade indicator, since those are easy to run away from. The main issue lies within the actual warning of the grenade indicator.
You should not have to treat every dead body as a live grenade, because if you think otherwise and walk anywhere near the grenade indicator.. you die instantly. If the indicator was increased, it would be easy to stop and turn around. Or even some cases, have the grenade explode without you dying instantly. An increased distance in the indicator won't effect thrown grenades, since you have to cook them anyways.
Hopefully that clears things up
For those who don't think its a "noob" class:
Think about it.
Martyrdom is the only class where you don't have to do any work except die, where they release a magic grenade after shooting them in the face. How is that possible? There is no skill involved, end of story.
For those who do not die from Martyrdom:
Yes you do. If you truly don't, your either camping or not playing fast enough. Most players have a play style of actually moving forward in the front lines, either sprinting or even walking. But when you suddenly sprint over a body that has Martyrdom, exploding and killing you as soon as you see the grenade indicator, well then there is a problem.
It's not talking about when you knife someone or shoot someone close quarters and instantly see the grenade indicator, since those are easy to run away from. The main issue lies within the actual warning of the grenade indicator.
You should not have to treat every dead body as a live grenade, because if you think otherwise and walk anywhere near the grenade indicator.. you die instantly. If the indicator was increased, it would be easy to stop and turn around. Or even some cases, have the grenade explode without you dying instantly. An increased distance in the indicator won't effect thrown grenades, since you have to cook them anyways.
Hopefully that clears things up
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