Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
I am beginning to wonder if the loadout-class should be tailored to the map or your style?
Like an M4 w/Noobtube on Ambush, Backlot,Bog.......but a G36C or Mp5 doubletap on Downpour, Wetwork seems deadlier...?
Or can you have a standard all-round set up?
What do y'all think.........?
I am beginning to wonder if the loadout-class should be tailored to the map or your style?
Like an M4 w/Noobtube on Ambush, Backlot,Bog.......but a G36C or Mp5 doubletap on Downpour, Wetwork seems deadlier...?
Or can you have a standard all-round set up?
What do y'all think.........?
Style definitely comes into play, but the map and game-type should be considerations as well. It's good to build some versatile classes so that you can do more than one job, or use various styles of play.
Some examples/things to think about:
A good overall "Assault" class.
A "speed" class for HQ mode.
A "stealth" class for S&D, or to combat a map with a lot of snipers.
A "sniper" or "long-range" class for covering/holding positions.
Classes with more SMG-style and added health for small maps...classes with more long-range weapons and stealth for the larger maps.
In a TDM game, you may want to switch between classes depending on how the battle is playing out.
Etc, etc.
Dont run for the bomb in sabotage at the beginning.
QFT, unless you want 15 simultaneous stun nades/noob tubes tearing you a new a**-hole.
Attaching a silencer to a weapon is usually preferable to a reflex, you might say this is personal preference, but when you attach a silencer it will suppress flash from the muzzle and therefore make it much easier to use irons.
^thats why you shoot grenades mid-air with your nade launcher or catch them all mid-air, throwback, kill all of the enemy team, win, plant the bomb, loss(as you planted on your own thing) :rofl:
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