Top 5 new player mistakes?

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  • imported_Ezekiel
    Member
    • Oct 2007
    • 1008

    #46
    Originally posted by DunNa
    Using the accipter/being a bad SL
    Ignore that statement, using the Accipiter doesn't make you a bad leader, i used it, and am not a bad leader. Using the beacon is far worse, you are a sitting duck when you pod, it can be seen/heard from miles away. As long as your good enough to stay alive and have your squad spawn on you, you can use whatever you wish, if you can't do that, then don't be a squad leader lol

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    • ohsosharp
      Member
      • Dec 2006
      • 360

      #47
      Do not fly into aa fire just killed the same guy 11 times in a row(retard).

      Comment

      • -Shifty-
        Member
        • Sep 2007
        • 2525

        #48
        Stoping like a deer in healights in the middle of an open area, turning to shoot while hopping to avoid the shots, and then shooting standing up.

        Grabbing a gunship or vehicle and not letting others in.

        (Well that's not always true, I just hate idiots who give away my position with the gunship guns when I got an "Ambush" ready).

        Not giving ammo, repairs, heals, revives when the area is clear, and then when you learn it you don't understand to kill the enemy first, so you both don't get raped.

        Hmmmm, and just bassically doing stupid things.

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        • Lolyn
          Member
          • Jul 2007
          • 580

          #49
          Repeatedly walking slowly up the middle of the sloped road in harbour, camp gib visually wielding a pilum at a walker with 2 supply crates sitting round its feet.

          I almost feel sorry for the dude, but I managed to ensure someone had a K/D of 1:30+ because he REPEATEDLY tried, and repeatedly failed.

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          • Minmaster
            I DON'T PLAY CS!
            • Nov 2006
            • 4112

            #50
            i hope noobs never figure out that AA doesn't damage armor. i always run into them and i always end up getting an easy tank kill because they advertise "kill me" and don't even bother to stop firing AA when and get out when i turn around and fire a shell towards him.

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            • Sike
              Member
              • Jun 2006
              • 1742

              #51
              Originally posted by Fingulfin
              1: Not Reviving.
              2: Not Reviving.
              3: Not Reviving.
              4: Not Reviving.
              5: Not Reviving.

              Oh yeah, the stupidest mistake newbies make... Not Reviving.
              but first they gotta unlock the defib

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              • DarkRing

                #52
                It has probably been said a million times but don't bail out of the transport pilot seat with troops still inside whether noob or not. If you can't land stay on the ground or let someone else fly. Or at least give a warning first on the radio, that's what it is there for.

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                • Twizzz

                  #53
                  - Not checking your min-map to see if you have friendlys in the area before firing the Titan turret cannons. It ruins your day when you have to avoid enemy fire AND friendly cannon fire.

                  - Along the same lines, not checking your min-map to see if your staring down a friendly Sentry Gun. I've placed Sentry Guns in defencive positions, just to have a fellow teammate blow it up moments later.

                  - Blowing yourself up with friendly Motion Mines by "gost rideing" armor. Motion Mines will track enemy vehicles and moving empty vehicles, but NOT ocupied freindlys.

                  - Shooting squadmates when they spawn in on you.

                  P.S. - I've done ALL that !

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                  • Braveman

                    #54
                    not spotting enemy vehicles whenever you see them. its always handy for a demo guy to know were the armour is.

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                    • l33tfodder
                      Member
                      • Oct 2007
                      • 322

                      #55
                      Running by an APM where others crouch/prone

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