Re: Why is Engineer class so under-valued?
I think the topic title is misleading. The Engineer class is not under valued, its point system for point whores is under rated as mentioned by the many posts above.
The Engineer is still my #1 played kit. Besides the obvious of repairing tanks on the front lines, it is by far the best defensive kit in the game for flags that are vehicle accessible. And with the shotgun in hand, it is lethal in its flag defense against infantry; especially when they have to dismount to get to the flags that have been choked off from vehicles.
It brings me great enjoyment knowing that I can choke the obvious choke points from enemy vehicles and or create my own choke points by strategically placing my mines. While choked up, the AT kits in my squads rack up the points in nice squad play while on the defensive.
I have nothing wrong with not collecting a million repair points by now. It gives me more pleasure knowing that I have extended a tank drivers playing time so that our team can win the round by keeping him repaired. I have nothing wrong with not collecting a million repair points for hauling my tired arse all the way back to the main inorder to repair the commander assets when requested, cause without them we have lost our arty punch and eyes in the sky and more than likely the round.
The Egineer class is not under valued due to its lack of getting points, it is under valued because no one thinks to thank the engineer who has been successfully defending the key flags nearly single handily while the rest of the team has raced off to the next flag in their forever flag leap frogging race to see who can cap the most flags.
I think the topic title is misleading. The Engineer class is not under valued, its point system for point whores is under rated as mentioned by the many posts above.
The Engineer is still my #1 played kit. Besides the obvious of repairing tanks on the front lines, it is by far the best defensive kit in the game for flags that are vehicle accessible. And with the shotgun in hand, it is lethal in its flag defense against infantry; especially when they have to dismount to get to the flags that have been choked off from vehicles.
It brings me great enjoyment knowing that I can choke the obvious choke points from enemy vehicles and or create my own choke points by strategically placing my mines. While choked up, the AT kits in my squads rack up the points in nice squad play while on the defensive.
I have nothing wrong with not collecting a million repair points by now. It gives me more pleasure knowing that I have extended a tank drivers playing time so that our team can win the round by keeping him repaired. I have nothing wrong with not collecting a million repair points for hauling my tired arse all the way back to the main inorder to repair the commander assets when requested, cause without them we have lost our arty punch and eyes in the sky and more than likely the round.
The Egineer class is not under valued due to its lack of getting points, it is under valued because no one thinks to thank the engineer who has been successfully defending the key flags nearly single handily while the rest of the team has raced off to the next flag in their forever flag leap frogging race to see who can cap the most flags.
Comment