50 things you miss about BF2

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Chris_Redfield
    Member
    • Oct 2006
    • 5986

    #121
    Re: 50 things you miss about BF2

    Originally posted by Bob_Is_Scary
    No, what he is saying is that it is easier for a person who plays infantry to do well in vehicles than it is for someone who plays vehicles to do well in infantry. If an infantry player gets in a vehicle he still has the force multiplier of the vehicle, however if a vehicle player goes infnatry he does not have any force multiplier.


    When I was playing regularly, I was proving your quote wrong on a daily basis. A newbie jet pilot (no matter how many hours on land) was getting pounded with a sub 1:1 KDR, eventually dropping jets altogether, or leaving the server. While observing those same "pilots", they couldnt even drop bombs properly, how do you reckon they got "uber" KDRs? They didnt. Same deal with tanks. I can take out any newbie tank driver by myself, using my AT kit.

    The only reason why newbies own in vehicles is the indifference shown by their competition. To me, that is statpadding.

    Pshaw. It is easier for a noob to take down a jet as infatry then for a noob in a jet to kill said infantry? Give me a break, worst comes to worse the noob in the jet can still ram the ***** and pick up a kill


    Yup. Its easier for a newbie STA op to take out a jet pilot, than vice versa. As I said, up to a specific point where the jet pilot is experienced enough. And getting a kill from ramming depends on who dealt damage to the opposition first. They may very well end up having no kills at all.

    It is easier for a player in a tank to go 20 and 0 than it is for an infantry player. No doubt about it. You need less skill in your area of expertise to get a high K/D in a tank compared to getting the same K/D in infantry. Stop denying the blatant truth.


    The blatant truth is more obvious than you think. During this year Ive been here Ive constantly used my main argument- the indifference shown by opposition. The ONLY way a tank driver gets 20:0 KDR, if the opposition doesnt give a sh!t. The vehicles arent broken, the mentality is. And yes, it is easier for tank to get a 20:0 KDR than an infantry grunt. But Ive used the word "force multiplier" way too often for you to think I dont know that. Stop being an as5hole.

    Even someone new to vehicles, in your own words, requires multiple infnatry to kill them. A noob in infantry would be owned by one decent player in infantry. Again, it is easier to survive in a vehicle.


    Someone new to the vehicles requires just one archenemy to render him useless. The need for opposition grows with the experience and skill of the vehicle op.

    Seen it, pixel shots. So, one tanker does some art? He does not represent the general users of vehicles at all. Stop trying to play games by finding the best examples to suit your arguement.


    If you knew anything about competitive gaming, youd know that its not just "one guy". There are plenty of people who have spent their time wisely to get better, and superior to the competition, while the general mass of BF2 players havent.

    You like to be David vs. Goliath? Your the one flying jets with 1,500 hours in them. Tell me how that makes you David? You like to be Goliath against David. Vehicles are not the fingers of god, but they are closer to it than infantry, and infantry does all the important and necessary work. You may not agree with I/O mode, but a game of Conquest BF2 can still easily be played out on it, could a jet only option do that? No, it is infantry that do the work that is supposed to be done in BF2.


    I said, I like to be the David when Im on the ground. I accept vehicles to be superior to me and base off my gameplay off that fundamental truth. Vehicles represent the supporting role on the field, but they act as force multipliers and stalemate breakers. Its common sense that they will break through when they arrive.

    You take an infantry player with 1,500 hours on the ground and he would rip you to shreds. And don't worry Chris, there are plenty of jet whores out there.


    As it stands now, even a 300 hour infantry player can take me out with relatively small contest. The difference is, I dont b!tch about it.

    Comment

    • ichangedmyname

      #122
      Re: 50 things you miss about BF2

      Vehicles are an extra factor in the equation of ability to own. You do not deny that, thank you. So, vehicle strengths x experience= level of pwnage. We agree on that. In infantry, experience= level of pwnage. Here we see the extra advantage of vehicles in their ability (for lack of a better word) to pwn. So vehicles are allowed to pwn more than infantry.

      However, flags are captured by infantry. A game of BF2 is won by the capturing of flags. So, now we see that the abilities and tasks carried out by the infantry directly influence the ability of their team to win the round. Vehicles can indirectly influence this by making the job easier for the infantry, but it is the infantry who ultimately do the neccesary role.

      Now we are confronted by the picture of overpowered vehicles doing a supporting role with underpowered infantry doing the main role. Why are the infantry underpowered if they do the main task?

      Since the vehicles are overpowered it is easier for them to kill and score points. Since the majority of people use vehicles for this means more and more vehicle users even stop directly supporting the infantry in favor of going for the easiest and highest scoring targets. Regardless of their tactical importance. Now, this leaves all of the work on the shoulders of the underpowered infantry.

      That is a standard and realistic view on what happens in a vehicle server. In I/O servers the infantry is no longer underpowered, so they can do the work that needs to be done with the tools and equality of advantages that they need to do it. I find this appealing, which is why I play it, it gives me a chance (as an infantry player) to take the aspects of killing and winning the round into my own hands, no longer dependent on vehicle whores cruising for points.

      Cheers

      Comment

      • Keiros

        #123
        Re: 50 things you miss about BF2

        Originally posted by Bob_Is_Scary
        So, vehicle strengths x experience= level of pwnage.
        Experience with that vehicle, including driving it, using its weapons, facing its commond threats and so on; a newbie could easily score "experience <<< 1" and get pwned by not looking for TOWs, AT mines, other jets\helos, Anti-Tank infantry.. threats that on his feet he wouldn't have faced in the same way.

        Comment

        • ichangedmyname

          #124
          Re: 50 things you miss about BF2

          Originally posted by Keiros
          Experience with that vehicle, including driving it, using its weapons, facing its commond threats and so on; a newbie could easily score "experience <<< 1" and get pwned by not looking for TOWs, AT mines, other jets\helos, Anti-Tank infantry.. threats that on his feet he wouldn't have faced in the same way.
          If you really thought you just contributed anything to the arguement :laugh:

          Cheers

          Comment

          • MrBenis

            #125
            Re: 50 things you miss about BF2

            IO is about equality, position, timing and aiming. You either spawn with armour or without armour. Armour lets the player survive often only 1 bullet more, the difference is marginal at best. All players get the same basic equipment....

            At this point I stop typing because I know what I say is wasted on someone who has known only vehicles. They are boring and unbalanced, and I maintain that opinion. People can do what they like, I no longer care. Just stay out of my servers.

            Comment

            • ichangedmyname

              #126
              Re: 50 things you miss about BF2

              I shall continue the fight MrBenis :) Sniper2068 never retreats in the face of sheer ingnorance.

              Cheers

              Comment

              • MrBenis

                #127
                Re: 50 things you miss about BF2

                Good luck. I think I'll check back every now and then to see if the IO bashers have yet accepted that some people just genuinely don't like vehicles. Though I won't cross my fingers.

                Comment

                • ichangedmyname

                  #128
                  Re: 50 things you miss about BF2

                  Originally posted by MrBenis
                  Good luck. I think I'll check back every now and then to see if the IO bashers have yet accepted that some people just genuinely don't like vehicles. Though I won't cross my fingers.
                  I wouldn't recommend holding your breath either.

                  Cheers

                  Comment

                  • Chris_Redfield
                    Member
                    • Oct 2006
                    • 5986

                    #129
                    Re: 50 things you miss about BF2

                    Originally posted by Bob_Is_Scary
                    Vehicles are an extra factor in the equation of ability to own. You do not deny that, thank you. So, vehicle strengths x experience= level of pwnage. We agree on that. In infantry, experience= level of pwnage. Here we see the extra advantage of vehicles in their ability (for lack of a better word) to pwn. So vehicles are allowed to pwn more than infantry.

                    However, flags are captured by infantry. A game of BF2 is won by the capturing of flags. So, now we see that the abilities and tasks carried out by the infantry directly influence the ability of their team to win the round. Vehicles can indirectly influence this by making the job easier for the infantry, but it is the infantry who ultimately do the neccesary role.

                    Now we are confronted by the picture of overpowered vehicles doing a supporting role with underpowered infantry doing the main role. Why are the infantry underpowered if they do the main task?

                    Since the vehicles are overpowered it is easier for them to kill and score points. Since the majority of people use vehicles for this means more and more vehicle users even stop directly supporting the infantry in favor of going for the easiest and highest scoring targets. Regardless of their tactical importance. Now, this leaves all of the work on the shoulders of the underpowered infantry.

                    That is a standard and realistic view on what happens in a vehicle server. In I/O servers the infantry is no longer underpowered, so they can do the work that needs to be done with the tools and equality of advantages that they need to do it. I find this appealing, which is why I play it, it gives me a chance (as an infantry player) to take the aspects of killing and winning the round into my own hands, no longer dependent on vehicle whores cruising for points.

                    Cheers
                    The fundamental difference between you and me is that you are so hurt by the fact that vehicles have more power than infantry. The colossal ignorance you display is also unnerving as youre trying to tell me that infantry is so puny to vehicles that vehicles become and unbalancing factor.

                    A day of a tanker- most kills come from people ILLEQUIPPED TO DEAL WITH THE TANK. As you can guess, if a medic runs over your FOV, and you knock him out, its not the games inbalance that killed the medic. Its the medics inability to make the right choice and duck the fvck down until the threat either leaves or gets taken care of. Medic shouldnt engage the target, yet common practice shows they constantly show their position by chucking nades and running around. This is the first and primary example of stupidity of some people (most actually), playing infantry that fall to a tanker. After this point, the crossroads divide skill and inexperience as that one AT guy that gives a sh!t makes all the difference.

                    I have yet to see a newbie tanker go 20:0 where Im around. Because I am one of those guys who gives a sh!t.

                    While vehicles are a force multiplier, where we agree on, we disagree on the issue whether vehicles are an automatic "pwnmobile" once you hit the E key. As a player whos most time has been spent in vehicles, I can tell you with certainty that the only factor that allows the newbies to score even that one first kill, is the sinful "i dont give a sh!t, let someone else handle the problem" attitude of most players. You cannot deny that.

                    Its often the most skilled players actually who have that attitude, as they have mastered the "live today, fight tomorrow" key element of the game.

                    To finish this, I find your conversation amusing, to say the least. If it was "just fun" for you, you wouldnt go to such lenghts to defend it. You try to create arguments for people to see why IO makes sense. If its fun, its your personal fun. Either that, or you just like to argue. Anyway, point is, you guys defend IO by bashing vehicles with arguments that are too easy to counter. In the end, I still get the picture that its all about the score for you.

                    Comment

                    • solofowaffles
                      Member
                      • May 2006
                      • 4306

                      #130
                      Re: 50 things you miss about BF2

                      FIGHT!woot.

                      Comment

                      • hamzehtarek

                        #131
                        Re: 50 things you miss about BF2

                        Perhaps we bought this game because you could (very likely) sequentially ride a buggy,jeep,APC, AA, tank, chopper, blackhawk, and jet. When I choose my fav vehicle (APC) I don't use it because I'm a bad player or stat wh0re, but because my fancy is to actually ride one into combat. Remember the fun element in the game? If someone stat pads, base rapes, carrier rapes, then its their problem(lack of sportsmanship).. When I'm being base-raped I regard it as an exercise in trying to prevent this or to stop it, and not just incesstantly whine about it. If I wanted I/O exlusively, I could easily play CS or Half-life, I'm much better at it than this.

                        Comment

                        • Chris_Redfield
                          Member
                          • Oct 2006
                          • 5986

                          #132
                          Re: 50 things you miss about BF2

                          Perhaps we bought this game because you could (very likely) simultaneously ride a buggy,jeep,APC, AA, tank, chopper, blackhawk, and jet.
                          Cant be... it just cant be.

                          Comment

                          • hamzehtarek

                            #133
                            Re: 50 things you miss about BF2

                            Originally posted by Chris_Redfield
                            Cant be... it just cant be.
                            Of course it can't, I obviously meant sequentially. My mistake!! I'll see to it.:laugh:

                            Comment

                            • [GCA]Tim270

                              #134
                              Re: 50 things you miss about BF2

                              I like vehicle server a hell lot more, mostly b/c they are easy kills, hardly anyone i find playing will ever try and flank me in a tank or try and take cover the just drive straight at me. Wake is probably the most unbalanced map thats why i dont like it however Oman with V's is a really great game.

                              I played quite a bit of I/O but it just got so repetitive running from flag to flag just for yet another G36E medic.

                              Comment

                              • ichangedmyname

                                #135
                                Re: 50 things you miss about BF2

                                No Chris our fundamental difference is that I like I/O and you like vehicles.
                                When someone bashes on I/O I defend I/O, because it is what I enjoy, so I want to show people how it can be fun and why I think it is better.

                                Your argumentative style drives you to prove the other guy wrong and back the arguement into a narrow, tunnel-vision version where someone has to lose.

                                It's retarded, this is an internet forum about a videogame for god's sake. Not the Presidential Debates (thought you do remind me of a politician, always dodging the main points to pick on things you can answer).

                                I like I/O becuase it gives infantry (what I like to play) more power. You like vehicle maps becuase you like to play vehicles and vehicle maps which (obviously) have vehicles.

                                There is no right or wrong here so stop trying to make it look like I am wrong and you are right.

                                My final thoughts on I/O: In I/O every fight is one that you can win by your abilities to kill. There are no outside factors influencing who wins except for skill and experience. The battles are personal and fun. An infantry player can dominate the round, his actions directly deciding the outcome. That's what I like.

                                Cheers

                                Comment

                                Working...