Cmon lets not all forget about poor little anti air...
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Re: Cmon lets not all forget about poor little anti air...
Were you playing against idiots? Or sitting at main taking out the base rapers? Dont see how you can be out in the field and have a 15:1 K/D ratio.Originally posted by LightBredmost of my kills are from stationary.Comment
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Re: Cmon lets not all forget about poor little anti air...
Chris_Redfield if your gonna quote me, quote me nob.Comment
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Re: Cmon lets not all forget about poor little anti air...
I can't account for the competence of the players in any of the games I've used AA. I use the standing technique, hangout near AA til the jet/chopper passes then hit the rear as they go over. This keeps me off a jets bombing hud. If they slow down to hit a chopper or something it makes it that much easier but the people that slow down are getting fewer in BF2.
lol what?Comment
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Re: Cmon lets not all forget about poor little anti air...
It was a waste of space. Meaning, it was 3 paragraphs of text, and I just had one thing to respond with, so why bother. It was also to make a point that STA isnt as useless as people make it out to be.Comment
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Re: Cmon lets not all forget about poor little anti air...
AA should be so that pilot fear it and when they enter the area they are capable of dodging the missiles but will likely take some damage and will be forced out of the area and if they are to egotistical and come back in they will get shot down.
-Flares on jets shouldn't last as long as they do. (Don’t mention the j10 here because flares don't help there any way)
- Stationary AA should have more missiles before reload and the missiles should travel faster but be less maneuverable thereby after the flares the only thing that can save you is some fancy flying, and during this fancy flying you can't really drop any bombs can you, so you know that you don't have long in an area before you are screwed.
-Jets should have to actually be on the ground and not moving to repair and reloading should take longer
-chopper due to their lower speed and increased vulnerability to a faster missiles, should be given longer lasting flares but the flares take longer to reload.
-mobile AA needs more missiles as well and better top armor (the top is where the bombs are coming from) to allow them to withstand a direct hit
From a single FIGHTER bomb (minus 80% health) but not a bomber bomb.
Mobile AA should be able to lock on at longer range.
-jets should be able to fly higher without stallingComment
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Re: Cmon lets not all forget about poor little anti air...
To be honest, the missiles themselves are okay in this game. There are times where it misses and times where it hits that's beyond the pilot's or AA system's control once fired. I guess that's how it's supposed to work, it would be quite pathetic if the pilot is the dominant factor of whether the missiles hit or not. It should be where the pilot doesn't have much influence whether he or she is hit.
The only issue that needs to be addressed has to be F-35B and the J-10.
The Tunguska's first person view should be a bit higher so that it's radar platform won't be blocking the foreground. It should be able to fire all 8 missiles too
The Linebacker's flak should have larger damage radius, somewhat less than the flaks from BF1942. Right now, that cannon needs to score direct hits to significantly damage aircrafts.
I want to eat my steak...Comment
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Re: Cmon lets not all forget about poor little anti air...
Probably the only fix STA has to have right now is the damage increase to 2 shot kill any aircraft except transport choppers. Any other fixes will just FUBAR the STA situation. The whole balance is constructed without taking skill level of aircraft pilots into account so its pretty much useless to even start changing it.Comment
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Re: Cmon lets not all forget about poor little anti air...
Maybe they would dogfight more. Instead of staying 100 meters or less off the ground bombing everything. I hate the stupid ceiling. Should be WAY higher for jets.Comment
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Re: Cmon lets not all forget about poor little anti air...
When I dogfight I find it very easy because all I have to do is stay low to the ground, and by low I mean 25-75 meters above ground, when I'm in f35b I can literally break locks by flying under bridges and through spaces between trees and all sorts of stuff.
Once you get good at bombing from a low level the j10 being overpowered wont matter anymore.Comment
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