Re: Getting Owned by Dive To Prone
The issue will always be that they should have coded that you need a redeploy animation when changing stance. Thus, everyone in the world could not (since its not at all realistic) flop to the ground, deploy if need be, sight and fire with extreme accruacy in under 1 second and kill a previously prone player, sighted and firing on you. Poorly coded aspect of the game that should have been addressed early on and favors the quake style hop, flop and spray playing mentality......
The issue will always be that they should have coded that you need a redeploy animation when changing stance. Thus, everyone in the world could not (since its not at all realistic) flop to the ground, deploy if need be, sight and fire with extreme accruacy in under 1 second and kill a previously prone player, sighted and firing on you. Poorly coded aspect of the game that should have been addressed early on and favors the quake style hop, flop and spray playing mentality......
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