Re: Mods - Why are folks not playing them?
1) Plenty of folks expect their pc's to behave like an xbox, and installing/enabling a mod isn't always an intuitive process. A good readme.txt and a self-extracting polished install package would fetch more folks. The other reason is the fragile nature of installed software--your BF2 starts spitting out "memory not sane" (no kidding, do a search), so you reinstall BF2...and then start looking for your d/l mod files...or d/l another 1.2 gb over the next 4 hours...now, do I patch first, or patch later...etc. Gamers can be lazy when it comes to reinstalling software.
2) Second question is a classic catch-22: "I don't play mods because there aren't enough people who are downloading and playing them."
3) Third question--money. If I *buy* a program in a little cardboard box and a cellophane wrapper for $50 from EA, I tend to value it and tend to view it with a more personal stake. Mods are free, and conventional wisdom tells us that you get what you pay for. Conventional wisdom, we should point out, is often incorrect.
4) Battleracer was a fun mod. As was POE2. I was really looking forward to trying out the Warhammer 40K one, but...alas... I hadn't heard alot about PR.
And part of it is our fault as consumers. We pay EA for a program that requires 7? 8? patches to make it stable, to put in a decent server browser, to address fundamental bugs (yay, red name bug is gone!...after a year!), but we rarely consider paying to support the folks that make really great mods. Which makes them have a greater potential tendency to suck, because they're free, and we're humans, and we *know* that free stuff is "worthless".*
*I'm typing this in a firefox browser, on a lappy running linux (ubuntu dapper drake), so you don't have to lecture me on how great open source can be, human nature and conventional wisdom be d4mned! :)
Originally posted by thebamsco
2) Second question is a classic catch-22: "I don't play mods because there aren't enough people who are downloading and playing them."
3) Third question--money. If I *buy* a program in a little cardboard box and a cellophane wrapper for $50 from EA, I tend to value it and tend to view it with a more personal stake. Mods are free, and conventional wisdom tells us that you get what you pay for. Conventional wisdom, we should point out, is often incorrect.
4) Battleracer was a fun mod. As was POE2. I was really looking forward to trying out the Warhammer 40K one, but...alas... I hadn't heard alot about PR.
And part of it is our fault as consumers. We pay EA for a program that requires 7? 8? patches to make it stable, to put in a decent server browser, to address fundamental bugs (yay, red name bug is gone!...after a year!), but we rarely consider paying to support the folks that make really great mods. Which makes them have a greater potential tendency to suck, because they're free, and we're humans, and we *know* that free stuff is "worthless".*
*I'm typing this in a firefox browser, on a lappy running linux (ubuntu dapper drake), so you don't have to lecture me on how great open source can be, human nature and conventional wisdom be d4mned! :)

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