*JET* imbalance... This needs seriously to be fixed

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  • L3adcannon

    #211
    Re: *JET* imbalance... This needs seriously to be fixed

    Jets are unbalanced? noooooooooooooooooooooooooooo

    Comment

    • Sikpanzer
      Member
      • Aug 2006
      • 81

      #212
      Re: *JET* imbalance... This needs seriously to be fixed

      My suggestion to stop being bothered by jets?
      Infantry only.

      Comment

      • Grasli
        Member
        • Oct 2007
        • 53

        #213
        Re: *JET* imbalance... This needs seriously to be fixed

        I agree on the jet imbalance thing. It needs a fix - make the F-35b's hitboxes smaller. They are too big compared to the J-10.

        And by looking at the first post;
        "Grenade Launcher: I was not used to do it, this nerf now rendered the Assault class useless.
        C4 Chucking: The thing I loved to do most as infantry, it's now gone. The freaking C4 detonation radius was also reduced."

        This must be the two most silliest things I have heard.
        The GL/Asasult class is not useless at all. I am glad that they made the GL to bounce, cause thats REALISTIC! If you cant kill with the GL, you are simply a BIG noob. Killing people with the GL up to 200m is possible, as long as you know how to use it. And killing 4 guys with one GL shot is also possible. Just practice!

        About the C4 chucking, I am glad that they did those changes too. Patch 1.2 made the throw-distance very small. After Patch 1.41 it has gotten a bit longer again (if you click the fire button first, and then the jump button afterwards in the same millisecond, you can throw the C4 over fences! Believe me, you can! Just practice.

        Comment

        • TheEn|gma
          Member
          • Jun 2005
          • 5247

          #214
          Re: *JET* imbalance... This needs seriously to be fixed

          It ain't going to happen guys, the imbalance has been whined about since it developed. They "attempted" to address the issue I believe but everything they did to it made it even better. Get over it.

          Comment

          • Grasli
            Member
            • Oct 2007
            • 53

            #215
            Re: *JET* imbalance... This needs seriously to be fixed

            Ain't going to happen? Patch 1.50 is going to be released this winter, it might address it! Cross your fingers and hope for the best..

            Comment

            • Sikpanzer
              Member
              • Aug 2006
              • 81

              #216
              Re: *JET* imbalance... This needs seriously to be fixed

              All they need to do IMO us fix the J-10's. OP'd.

              Comment

              • Kylee!
                Member
                • Apr 2007
                • 4161

                #217
                Re: *JET* imbalance... This needs seriously to be fixed

                Originally posted by Grasli
                I agree on the jet imbalance thing. It needs a fix - make the F-35b's hitboxes smaller. They are too big compared to the J-10.

                And by looking at the first post;
                "Grenade Launcher: I was not used to do it, this nerf now rendered the Assault class useless.
                C4 Chucking: The thing I loved to do most as infantry, it's now gone. The freaking C4 detonation radius was also reduced."

                This must be the two most silliest things I have heard.
                The GL/Asasult class is not useless at all. I am glad that they made the GL to bounce, cause thats REALISTIC! If you cant kill with the GL, you are simply a BIG noob. Killing people with the GL up to 200m is possible, as long as you know how to use it. And killing 4 guys with one GL shot is also possible. Just practice!

                About the C4 chucking, I am glad that they did those changes too. Patch 1.2 made the throw-distance very small. After Patch 1.41 it has gotten a bit longer again (if you click the fire button first, and then the jump button afterwards in the same millisecond, you can throw the C4 over fences! Believe me, you can! Just practice.
                Hahaha, he just wasted 15 minutes of his time.

                The thread was started a year ago.

                Comment

                • Grasli
                  Member
                  • Oct 2007
                  • 53

                  #218
                  Re: *JET* imbalance... This needs seriously to be fixed

                  I did not waste any time. Suggesting that the jets should get fixed (I mean making the hitbox on the F-35b smaller to fix the imbalance) is good, cause Patch 1.50 is coming this winter.

                  And about the other things; well, those changes are still almost the same as when this thread was made. The GL is not useless as this guy said, its very effective! And so is the C4.. Anyway, those things are good enough now, no need for changing there.

                  We need bugs and jet-imbalance fixed, and I hope we get that for Patch 1.50

                  Comment

                  • imported_Elder
                    Member
                    • Jun 2006
                    • 126

                    #219
                    Re: *JET* imbalance... This needs seriously to be fixed

                    Originally posted by .Churr.
                    OK, I am usually against all whining, but jets are very irritating so I couldn't help myself. There is not a vehicle or weapon in BF2 as powerful as a jet. Since day one, a lot of nerfs happened.

                    Grenade Launcher: I was not used to do it, this nerf now rendered the Assault class useless.
                    C4 Chucking: The thing I loved to do most as infantry, it's now gone. The freaking C4 detonation radius was also reduced.
                    No bunny hopping / jump and shoot: Basically one of the silliest nerfs against infantry
                    Something needed to be done about the GLs and especially C4 tossing. I've always felt that the reason these became viable tactics were because the guns in BF2 are so ****ty in the first place. I felt upping the accuracy and damage of all weapons would have been more appropriate than nerfing everything. Jumping and shooting was to get rid of C4 tossing but in turn made the game a little more noob friendly and was a very annoying "fix".

                    Originally posted by .Churr.
                    Attack choppers: Rocket (hydra) count, armor and TV missile range reduced. WTF?? Why didn't they just made choppers unable to fly?
                    Blackhawk: Goodbye to minigun of doom... The only needed nerf.
                    The choppers were horribly imbalanced in the right hands. The range was so far that you could easily keep every significant piece of armor and air down with little threat. Hydra count made sense... do you really need 14 rockets to kill a tank? The problem with the blackhawks was never the guns but the fact that they were invincible flag capping machines with 2 engineers in them. Take away the repair while inside aspect and it doesn't matter how great the side-guns are, it won't be able to harass nearly as much.

                    Originally posted by .Churr.
                    And guess what, nothing has been done for jets! And there are basically very few weapons against it:
                    Actually lots have been done to the jets to try and nerf them. The problem is they ****ed them up initially and then didn't know how to fix them. Jets in pre-patched BF2 were unkillable.

                    Originally posted by .Churr.
                    1. Another jet: Probably the only reliable way to take down a jet. If the other jet is a J-10, there's more imbalance. Now, if your team is dumb and have taken your own jet and it gets pwned, you are pretty much screwed as the jet whore will be able to baserape you to death.

                    2. Anti-Air: Totally retarded weapon that has a box around for the pilot's strafing convenience. More skilled pilots will likely take 0.2 seconds to kill an AA station. Even if it's not killed, the missiles don't always hit a locked target.

                    3. Mobile AA: Present only in a few maps, also suffer from the some of the normal AA's problems.
                    Dis is true.

                    Originally posted by .Churr.
                    Suggested fixes that cannot/should not be used:

                    1. Nerf up the F-35 (against J-10 imbalance). This still leaves the other 60 players in a 64 against even more powerful jets.
                    Planes need to be on a even level against each other first off. Missile hitboxes and handling needs to be reworked on every model to acheive an equilibrium amongst the planes. Currently you have two planes at opposite ends of the spectrum, one being invincible and the other being cannon fodder, with a few decent but flawed planes in between.

                    Originally posted by .Churr.
                    2. Nerf up the AA in any way, including:
                    2a: Improving lock-on
                    2b: Improving range
                    2c: Creating an AA class, like AT
                    2d: Mobile AA's in all maps.
                    I'd say rework the AA completely. Take out lock-ons and have powerful cannons like in 1942. AA should be powerful but require skill to use. Currently it's VERY easy to use, however extremely terrible.

                    Originally posted by .Churr.
                    1. Nerf the jet's cannon. It's utterly retarded to have a such powerful cannon in game. Who flies choppers of any kind knows that a jet can make a single run (in bomb mode, so no warning) and in less than a second you are toast and like "WTF?".
                    Nothing wrong with this other than whoever flying the helicopter is retarded. Might want to look into situational awareness. I don't need a tone blasting in my ear to tell me where the planes are. Be more aware of your surroundings, I have no problem avoiding planes in a helicopter.

                    Originally posted by .Churr.
                    That thing needs to be down to something closer to the AH-1Z or Z-10's cannon. Or better, no cannon at all!
                    That's retarded, planes with only bombs and broken missiles? It's like making gladiators fight with wiffle bats, doesn't make any sense at all.

                    Originally posted by .Churr.
                    2. Jets should stall on low speeds. Seriously, you see people flying like 10 mph to strafe a chopper or drop bombs with 100% accuracy and this is retarded. This would decrease the my number of deaths against noob pilots, but still not a good fix for more skilled pilots (AKA jet whores).
                    Low speed fliers are cannon fodder, I never have any problem taking them out and I've never seen a good pilot who reduces his speed significantly to attack.

                    Originally posted by .Churr.
                    3. Decrease jet armor: It is also a good idea to bring down it's armor so a single AA missile hit kills it and a chopper hydra leaves it flaming. This would also make them more wary to engage targets with low health.
                    Stupid since AA missiles are 100% hit off lock just have terrible range and any noob can spam hydras and has a chance to get 1/8 lucky shots.

                    Originally posted by .Churr.
                    4. Jets should land to repair or rearm. This is just perfect. How the F a jet repairs/rearms itself passing at 300 KM/h and 100 mts above an airstrip? I know it's not meant to be realistic, but an arcade game and blah blah blah so on so forth, but this is just way too cheap.
                    Also stupid, you would just see jets trying to land to repair and getting killed/camped on the runway.

                    The changes you suggested would make the game more noob friendly, but not fix any of the problems of BF2. They need to seriously rework the game-mechanics of BF2 if they ever intend to fix it, but sadly this will never happen. BF2 has always just been a dumbed down more noob friendly version of 42/DC for me. There's much less of a learning curve and even moderate players can "own" in all areas of the game with little practice.

                    Comment

                    • Shadow Knight

                      #220
                      Re: *JET* imbalance... This needs seriously to be fixed

                      My only 2 concerns are:

                      -TV Guided missile. Once while lying on a hill in Kubra Dam I saw the enemy cobra take out our entire armour pool, 3 tanks and 2 APC's, by firing TV Guided Missiles from their base(needless to say our Mi/jet pilots failed at taking it out :-( )
                      -Stationary/mobile AAs weakness vs. Jets

                      Other than that, jets/choppers will impose a HUGE threat to you, which is imho, a good thing. If I want to play w/o them I'll take an infantry only map, in full vehicle airmaps you just got to watch the skies :)

                      Comment

                      • imported_kiwi
                        Member
                        • Jun 2007
                        • 555

                        #221
                        Re: *JET* imbalance... This needs seriously to be fixed

                        Actually if jet/heli pilots are equal in both teams or stronger player takes weaker jet/heli then it's not so bad to fight on the ground since jets/helis spend some time fighting each other in the air and not disturbing ground troops :)

                        Comment

                        • TheEn|gma
                          Member
                          • Jun 2005
                          • 5247

                          #222
                          Re: *JET* imbalance... This needs seriously to be fixed

                          Originally posted by Grasli
                          Ain't going to happen? Patch 1.50 is going to be released this winter, it might address it! Cross your fingers and hope for the best..
                          If it does I will get a tattoo of the TGN logo on my arm, it's seriously not going to happen.

                          Comment

                          • bombebomb
                            Member
                            • Apr 2006
                            • 93

                            #223
                            Re: *JET* imbalance... This needs seriously to be fixed

                            Originally posted by Chris_Redfield
                            I actually was going to take you seriously, only when I finally reached the "viable solutions" you proposed. What a joke.



                            Stupid- youll ruin MiG-29 vs F-35B balance. You talk as if theres only one situation. J-10 vs F35B. Newsflash, other jets are present. Balancing air aspect needs a series of tweaking of all jets, using MiG-29 as the "calibration" tool because its a jet which as "medium" characteristics.



                            Including all of these? You want choppers to sit on the carrier?



                            Good luck using that cannon in a dogfight. With latency combined, dogfights that "last forever" truly last forever. Also, thanks for suggesting the only tool a pilot has that overcomes any latency and bug issue regarding the jet.



                            Jets lose a big chunk of their maneuverability at flying less than 800 KPH, they reach that speed in about 3 seconds of breaking. after falling below 800, they drastically lose speed and maneuverability. If you fall as a prey for a jet which uses guns only AND slows down, youre to blame. Missiles are a problem, not the cannon.

                            Some would think a chopper pilot doesnt need a fly-by key or rear chase key. Or not even use mouselook. That is a stupid person.



                            Thats a great idea, give the better jets an even better and faster chance at downing weaker jets.



                            This is another great idea, coming from an infantry man.

                            Heres my suggestion regarding infantry- I find it stupid that you can wrench a tank to full armor. You should jog back to the main flag, bring some parts and together with a crew of mechanics fix the tank. If youre good enough, you can get your tank fixed BEFORE the end of the round!

                            And full time realistic treatment of wounds would be OK, with a full time medical team thing. You can call it "BFHouse M.D." !



                            Indeed, so a jet makes ONE bombing run, and never takes off again. That leaves jets with anywhere from 0-32 kills a round.

                            Jets dont camp flags and pilots get NO teamwork points, they only get kill points.


                            You stupid idiots nerfed assault class for the same reason. It was a killing machine with the tube, and thats what it was supposed to be doing.


                            Whine a little more.<!-- / message --><!-- sig -->
                            Dude, did you even read that before you posted it? Some of your comparisons are very childish.

                            Comment

                            • signa
                              CS-Nation / TGN Staff
                              • Dec 2004
                              • 4191

                              #224
                              Re: *JET* imbalance... This needs seriously to be fixed

                              Originally posted by bombebomb
                              Dude, did you even read that before you posted it? Some of your comparisons are very childish.
                              haha, if only Chris were still here. He would respond with a 1000 word reply.
                              "Crunch's First Officer"
                              twitter: @signaprime

                              Comment

                              • LaikaSB
                                Member
                                • Aug 2007
                                • 316

                                #225
                                Re: *JET* imbalance... This needs seriously to be fixed

                                What'd he get banned for?

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