Re: Does switching seats breaks enemy lock?
you guys have taken the topic of breaking locks and using macros to break locks as to different things it sounds.
One side is arguing for seat switching while the other side is saying how bad it is...but the thing I "think" the original guy stated about his macro..maybe I could be wrong is that he uses macros to rapidly switch like 1,2,1,2,1,2...now I can see being able to jump from pilot to gunner..take shot.. then back to pilot.. as not a bad thing, it still leaves an area of oppurtunity to strike..but if by back and forth switching from seat to seat at a scripted speedy macro just to avoid lock..thats kind of weak.
If you knew there was a flaw were one could do this in tanks and have AT missles pass through it would you?
If you knew a kit was bugged were you would be come immune to shots by cycling your weapons..would you use it?
If you knew certain maps had areas inside buildings that could be accessed by unfixed flaws, allowing you to kill without being injured..would you use it?
All those things fall into the same catagory as using a flaw in game mechanics do to lack of ability to compete equaly.
All these examples are sort of a test of sportsmanship and "fair play".
99% of competitive online games have existing flaws..youll meet them in Bf2, Madden, etc.. It all comes down to how you use them and what kind of person you are. You can argue till your face is blue with people that take the low road, or you can carry your self with dignity.
Some people have low self-esteem are insecure when faced with competition, its life.
you guys have taken the topic of breaking locks and using macros to break locks as to different things it sounds.
One side is arguing for seat switching while the other side is saying how bad it is...but the thing I "think" the original guy stated about his macro..maybe I could be wrong is that he uses macros to rapidly switch like 1,2,1,2,1,2...now I can see being able to jump from pilot to gunner..take shot.. then back to pilot.. as not a bad thing, it still leaves an area of oppurtunity to strike..but if by back and forth switching from seat to seat at a scripted speedy macro just to avoid lock..thats kind of weak.
If you knew there was a flaw were one could do this in tanks and have AT missles pass through it would you?
If you knew a kit was bugged were you would be come immune to shots by cycling your weapons..would you use it?
If you knew certain maps had areas inside buildings that could be accessed by unfixed flaws, allowing you to kill without being injured..would you use it?
All those things fall into the same catagory as using a flaw in game mechanics do to lack of ability to compete equaly.
All these examples are sort of a test of sportsmanship and "fair play".
99% of competitive online games have existing flaws..youll meet them in Bf2, Madden, etc.. It all comes down to how you use them and what kind of person you are. You can argue till your face is blue with people that take the low road, or you can carry your self with dignity.
Some people have low self-esteem are insecure when faced with competition, its life.
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