Easiest way for DICE to fix the J-10 imbalance

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  • IDC-Shorly
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Just said I will ground you before you reach your 50th kill. This is a bit slow, but its probably the only chance.

    I will come back wiht servers later (dont have IP information).

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  • Bungalow_Bill
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    1.0-1.03 wasn't that bad (worked fine for me) but the A2A tracking in 1.12 was much better.

    To rate it on a scale from 1 to 10 of deadliness (10 being lock -> kill) I'd put it like this. The 1.03 patch would be a 1 (as in not all that deadly unless you knew how to use it) and 1.2 was up at a 10 (as in missing being defined by killing something other than your original target). I'd place 1.12 A2A somewhere at around a 4 on that scale.

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  • Cripple
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Refresh my memory, 1.03 aa missiles were crap at range, still able to take down if you got right on the tail. 1.2 were the super aa that hit headon right? What was different with 1.12?

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  • Bickus^Dickus
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    I think they should take planes out of the game all together.

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  • imported_bigpappa
    replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    i think u should make your own mod if u are so passionate about this subject.

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  • Bungalow_Bill
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by IDC-Shorly
    I dont promise too much, but I will ground you before 50 ;P You will never reach a 70-100:0.
    Like I said what's this IP of your favorite server that you play all the time?

    And what do you mean you can't promise too much? You told me just a post ago that you could (and I quote) "get the J10 down, that is in fact not to difficult".

    Originally posted by zipp0r
    lalso Planewhore, I CHALLENGE YOU!!! to get get 70-100 kills on daquing oilfields in the j10 :P
    Daquing is no Wake/Dalian Plant/Dragon Valley (No carrier and easy F-35B kills) and I've never gotten over 90 kills on that map but with a healty dose of spawn raping the AH-12's getting 60-80 kills on that map isn't too difficult.

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  • zipp0r
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    lol shorly, your full of ****. the only way you could kill someone good in a j10 is if they fell asleep or you kamakzied them.


    also Planewhore, I CHALLENGE YOU!!! to get get 70-100 kills on daquing oilfields in the j10 :P

    Leave a comment:


  • IDC-Shorly
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    I dont promise too much, but I will ground you before 50 ;P You will never reach a 70-100:0.

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  • Bungalow_Bill
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by IDC-Shorly
    In 1.3 my problem isnt get the J10 down, that is in fact not to difficult.
    I have not been shot down once in a J-10 by air to air since the 1.3 patch. Am I just lucky?

    Originally posted by IDC-Shorly
    What is my major problem is not getting the first jet.
    No the major problem is the J-10 is invincible and its missiles will hit you 90%+ of the time.

    Originally posted by IDC-Shorly
    Its kind of funny to see how J10 pilots i have shot down nearly ten times iar, acctually has joined US the next time I joined the server, believing its a secret of the jet, not the pilot istself.
    You're either a liar or those are the worst J-10 pilots ever.

    Originally posted by IDC-Shorly
    As I have posted earlier, from the right angle, the J10 wont even see you. I shoot down J10 70% of the times wiht missiles. The rest with machinegun.
    You would never land a single missile on a competent J-10 pilot. Cannons are a different story but if you're killing J-10 pilots completely with cannons - they suck.

    Originally posted by IDC-Shorly
    If maps had been designed so that China had to be a bit more aggressive to win, then this whole jetbalance-issue wouldnt have been at all.
    A pointless "what if". Fact remains the maps won't be changing anytime soon and every round I have a J-10 I go 70-100 kills guaranteed with zero deaths and never lose the round. That's a balance problem being made very obvious by a skilled pilot.

    Originally posted by IDC-Shorly
    Dragon Valley is (IMO) the best map for the JSF to have decent chances.
    What don't you get about the J-10? If the person isn't an idiot you won't shoot them down. Map has nothing to do with it though I'll agree the single F-35B spawn on Wake is extremely slow and makes matters worse.

    Originally posted by IDC-Shorly
    As for baseraping, I dont do this, not in any plane, even if I can by serverrules.
    Your loss.

    Originally posted by IDC-Shorly
    The only exeption is on Wake as US. Dragon Valley occasionally when just passing by, or to give a J10 whoe a message.
    You're so full of sh1t.

    Originally posted by IDC-Shorly
    Baserape, who bothers? I would be ashamed doing so, that is really low-life.
    Yet just a paragraph up you mention how you love to pop by the airfield and baserape the J-10s. Contradict yourself some more please.

    Originally posted by IDC-Shorly
    This game is what one makes, now finally I have found a decent server, which makes any tempting whoe to go down, as the teams will use any chance to remove any advantage their superiour enemy else would have had.
    Screw SMOKEJUMPER I want to shoot you down. Server name/IP please? I'd like to stop by grab a J-10 and FRAPS me shooting you down over and over again. Then I'll let you lock on me (Notice I say LET YOU because if I don't want you to lock on to me you won't) and dodge all of your missiles.

    Originally posted by IDC-Shorly
    Unfortunately there are no room for mistakes in a live show, so there are no room for mistakes at all against any skilled pilot.
    You can fly perfectly versus me in a J-10 in an F-35B and I'll shoot you down with laughable ease every time.

    Originally posted by IDC-Shorly
    I still think the tweaking of the missiles back to 1.12 will be another mistake.
    How can it be a mistake? 1.12 air to air missiles have been proven to be effective yet not overly effective. This isn't some unproven code because it was active for months without many gripes (except for the S2A which I don't blame).

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  • IDC-Shorly
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    In 1.3 my problem isnt get the J10 down, that is in fact not to difficult.

    What is my major problem is not getting the first jet. On Dragon Valley this is a bit easier, since they both spawn at the same time. Giving me ablity to get where I want before the first strike.

    Its kind of funny to see how J10 pilots i have shot down nearly ten times iar, acctually has joined US the next time I joined the server, believing its a secret of the jet, not the pilot istself.

    As I have posted earlier, from the right angle, the J10 wont even see you. I shoot down J10 70% of the times wiht missiles. The rest with machinegun.

    If maps had been designed so that China had to be a bit more aggressive to win, then this whole jetbalance-issue wouldnt have been at all.

    The crappy 30 extra tickets US gain at start, normally disseappers in TKs.

    Dragon Valley is (IMO) the best map for the JSF to have decent chances.

    As for baseraping, I dont do this, not in any plane, even if I can by serverrules. The only exeption is on Wake as US. Dragon Valley occasionally when just passing by, or to give a J10 whoe a message. On Dalian Plant PLA has nothing more to do then hope someone goes down, so they all camp in the valley. That valley is with concern of the AA-positions a death-trap for any JSF attack anyway.

    Btw, have you ever thought about how come J10 spawn in 30 seconds, beeing defended from 5 of 6 directions?

    IMO the J10 is the noobs oppotunity to have a fair chance, giving the challengeseeking pilot some artificial enemies.

    Baserape, who bothers? I would be ashamed doing so, that is really low-life.

    This game is what one makes, now finally I have found a decent server, which makes any tempting whoe to go down, as the teams will use any chance to remove any advantage their superiour enemy else would have had.

    But, publicservers really lack brains on the other side of the screen. That is some major reasons why I find baseraping so unexeptable to do.

    For me I go in what ever role I do, to do that particulary job, regardless of my own personal interest of stats.

    The game itself is designed wrong. Please just let DICE get over this game with the experience they have come up with. And hope they can bring a decent game in the future.

    They have claerly stated that they are not going to do more tweakes on these jets. I believe, since I every day discovers new things with this game, as new ablities of both different jets, as other vehicles.

    Just the other day a guy posted some interesting news on how dophin-diving combined with strafing, causing that roll-animation to give better accuracy. By this my point is that there acctually already are secrets to beat all these disbalanced hardware. Ofcourse its easy to detect: "Oh, speed, this is fast", on which most people find the J10 to be. I guess theres just a matter of time, before the much earlier detected abilities of the F-18 in dogfights, in the JSF. And the harder these are to detect, the more difficult they will be to handle, and also more effective as soon as managed.

    I have my thoughts, I have experiments on the JSF, and I acctually think some of these are nasty. I do much of my manouvers on "local server," since the battlerecorder will broadcast this the moment people find something to be detected.

    Unfortunately there are no room for mistakes in a live show, so there are no room for mistakes at all against any skilled pilot.

    I still think the tweaking of the missiles back to 1.12 will be another mistake. I dont think they need to tweak the jets. If Chris_Redfield can tweake these jets better then DICE, then probably DICE would listen. I think they know what they do, they have made this game. Therefore, no tweaks!

    Give me a time, I might show up.

    This Is Not The Continue Of The Next 15 Pages.

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  • imported_bigpappa
    replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    enough with the plane threads. they just need to fix the f-35b, which they wont, cause they dont care, cause they are concetrating on a new game to take your money.

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  • Bungalow_Bill
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by IDC-Shorly
    Seriously, if those missiles could only track that J10 it would be ok.
    This existed and it was called 1.2. Air combat in 1.2 was buggy as all hell to be sure but discounting the bugs the air to air combat was shallow but at least the F-35B stood a chance versus the J-10.

    Originally posted by IDC-Shorly
    I want this game to have some sort of challenge. When 1.12 you could bank the JSF in a turn, seen from chase-front, you knew every missile would miss when you just got that green lighteffect under the nose of the JSF.
    That is true of poorly fired missiles in 1.12 but missiles fired from the correct tracjetory hit other aircraft about 40-50% of the time. That in addition to the aircraft cannon was more than enough firepower to down any aircraft provided you had the skill and determination. If it's true and you really want a challenge then you'll welcome 1.12 with open arms because being an effective dogfighter in 1.12 was challenging. Looking at 1.3 air to air combat has no challenge - and please don't say F-35B versus J-10 is a challenge because it isn't but rather a toss of the dice. If you get a good J-10 pilot you're dead but if they're a newbie you might be able to down them with cannons.

    Originally posted by IDC-Shorly
    Still with a 1.12 patching on those missiles, they would still be favored by J10, since they more easily can get behind again. Then just barrel-roll in fly-by to avoid every single shot. Only strafing bullets would have a chance to hit. And, with the netcode in BF2, then there wouldnt be much of a fight for the JSF here as well.
    Of course the J-10 will still be the favored dogfighter (as DICE intended) but if you're skilled enough you'll be able to override that J-10 advantage another player has without difficulty. I had no problem downing the J-10 in 1.12 and while I respected the fact that the J-10 would probably beat me given an equally skilled dogfighter I wasn't intimidated because I knew that at the very least I had a fighting chance and the only thing holding me back from dominating the air with an F-35B (as I always did in 1.12) was my own skill and nothing else. That confidence I used to have doesn't exist in 1.3 because I'm sane enough to know that even an average pilot with even the most basic understanding of Battlefield 2 flight mechanics can score a skill on me with little difficulty. Put a pro in the J-10 and you've got an all out rape fest and a guaranteed win for China on the map.

    1.12 air to air will restore at least some level of balance to aircraft and put the challenge back in dogfighting. I don't see the flaw with this plan as the S2A remains unchanged and ground pounders will still have a formidable defense against aircraft. The only thing that's keeping it from happening is DICE not dedicating 10 minutes of their busy schedule to restore some of the old code and then test it out on a private server or even stick it in 1.4 BETA 3 and let the players decide. If they don't feel like testing it then how about just sticking it in and hoping for the best because at least you've got the guarantee that no matter how "bad" it might be no way possibly exists for it to be worse than 1.3 A2A balance.

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  • IDC-Shorly
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Seriously, if those missiles could only track that J10 it would be ok. But they still, fired from F-35, tend to find a chopper on other side of map instead of keeping that track it had lock on when fired. Just had a couple of shots now much like you descripe Chris. Then, they totally change direction, way out of my lock radius, and another angle.

    Those missiles have been a victim of Bin Laden, I know for sure! Every US missile goes for american blood.

    No, I want this game to have some sort of challenge. When 1.12 you could bank the JSF in a turn, seen from chase-front, you knew every missile would miss when you just got that green lighteffect under the nose of the JSF.

    This really isnt good enough. Still with a 1.12 patching on those missiles, they would still be favored by J10, since they more easily can get behind again. Then just barrel-roll in fly-by to avoid every single shot. Only strafing bullets would have a chance to hit. And, with the netcode in BF2, then there wouldnt be much of a fight for the JSF here as well.

    Why not just make a "Jet Refuel Badge?"

    Then one man could fly this huge aircraft, refueling other jets. Then jets could carry like 6 to 10 bombs. And just remove the bs-missiles.

    In this way we all would be happy with balance. So, those who want a decent fight, can go back to 42, and have it there :)

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  • Chris_Redfield
    replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by Skwurl
    What's the status on the F35/J10 balance? Has DiCE announced any modifications to the collision mesh? Surely they must be aware that the majority of the community wants this fixed.
    Thats a big fat fracking negative!

    PlaneWhore, you can dream, aslong as you wont wet-dream!

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  • Skwurl
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    What's the status on the F35/J10 balance? Has DiCE announced any modifications to the collision mesh? Surely they must be aware that the majority of the community wants this fixed.

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