Easiest way for DICE to fix the J-10 imbalance

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  • Bungalow_Bill
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    1.12 A2A in 1.4 4tw!

    Keep the dream alive! :cry:

    Leave a comment:


  • Chris_Redfield
    replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by jakswan
    Good post as ever Chris but I do disagree a little.

    I'd consider myself a dogfigher heck I'd rather lose a good dogfight than baserape. However the reality was in 1.12 that a lot of pilots elected to ignore each other, there are posts on here by pilots that stated that was the case (not you I hasten to add).
    Absolutely, that made me pretty disappointed. Imagine the fury and anger and the need for revenge after a baseraper has ruined your take-off for 10th time and you get airbourne. You feel youre going youre goign to get an awesome satisfying fight to teach that punk a lesson. And heres whats going to happen. You line him up, approach carefull from bottom-left side angle with MGs pinting at the nose antenna, you open the lock and spam away, thinking hes going to pull a tight upper right and open himself up for a missile hit. Then you realize with horror that "**** no!", he just goes ahead, and gets 2 missile hits before he can drop 2 bombs... so much for skills. As a matter of fact, I cannot remember any good baseraper being good in a dogfight... And when I was groundpounding, I constanly saw jets passing each other... Hell, if DICE would code that busdriver greeting the busdrivers do to each other, dogfight in pre-1.2 would have been perfect...

    Now if you don't deal with a pilot he is deadly to you. There is still a lot of skill in fact I'd say 50% of my air kills are cannon / missile combos. In 1.12 it was more forgiving, e.g. ok so a pilot is behind me but lets not panic just yet as I've a long window in which to escape.
    Yup, just like choppers vs choppers are today. But while choppers are more or less balanced out in firepower/maneuverability, jets arent. So some jets are pushed back to defensive and some dont have any weaknesses. This is wrong. And this is a result of many mistakes, one being insufficient beta-testing...

    In 1.3 you have to be aware whats behind you otherwise you're not going to last long.
    BUT, this isnt dogfighting anymore. Wheres the excitement in maneuvering and countermaneuvering? Now you spam, and thats it. Flare system, planes defensive capabilities and missile lock on features do not support missiles that DICE is trying to make to hit 100%. I would accept 100% working missiles, because it will create an atmosphere where dogfights will not be ignored. However, the restrictions should be in place. Im currently experimenting on a "perfect" solution.

    Of course this doesn't apply to the J10 in fact in 1.3 I think I've only been shot down by another plane once and that was when I spilled coffee all over my desk
    Take this inbalance as a bug, youll sleep better, trust me :P

    Leave a comment:


  • jakswan
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by Chris_Redfield
    Thats because pushing a button 2 times to get a kill was never skillful. In the good old days one had to break the opponent in order to create missile shot opportunities. In the new days, all it takes is being on someones six. That means- the beauty and skill in maneuvering and countermaneuvering has been mostly lost. You can have a shot with any plane, at any plane and your success rate is huge, compared to ...-1.12. The fact that one has absolutely no drawbacks to spamming missiles, as opposed to having to deal with the "flare effect" in pre 1.2, is also sad. The fact that people try to counter other people who are saying these missiles are newb-friendly is utmost sad.

    Im a 100% diehard BF2 dogfighter, and what I play today, is sickening... From day one Ive played to become a superior "Balerine dancer", which means maneuverer you´. Today, the game offers me weapons that I can use to kill an opponent without contest, while not having to actually re-educate myself skillwise anymore, and this is sad. In the old days, I KNEW that I didnt die because of missiles, but because I lacked in skill, and that brought me to the ground and forced me to reeducate myself one step further. Today, I just shrug it off, blame it on the missile and move on. Never has a loss in the game, skillwise, has been so easy to swallow.
    Good post as ever Chris but I do disagree a little.

    I'd consider myself a dogfigher heck I'd rather lose a good dogfight than baserape. However the reality was in 1.12 that a lot of pilots elected to ignore each other, there are posts on here by pilots that stated that was the case (not you I hasten to add).

    Now if you don't deal with a pilot he is deadly to you. There is still a lot of skill in fact I'd say 50% of my air kills are cannon / missile combos. In 1.12 it was more forgiving, e.g. ok so a pilot is behind me but lets not panic just yet as I've a long window in which to escape.

    In 1.3 you have to be aware whats behind you otherwise you're not going to last long.

    Of course this doesn't apply to the J10 in fact in 1.3 I think I've only been shot down by another plane once and that was when I spilled coffee all over my desk

    Leave a comment:


  • Chris_Redfield
    replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by IDC-Shorly
    Really doesnt help the majority of groundplayers that pilots like you and a few others would go for a dogfight. Most jets will go bomb-and-reload-runs, which will destroy the game even more then it is today.
    Blame it on stupid people.

    I was a squadleader a few days back, we capped the Hotel flag at Oman. I KNEW there was a competent bomber (my rival) airbourne. We capped teh flag to white and then I ordered my squad to leave the flagzone. 10 seconds later Su-34 bombed the hell out of 2 guys who were left back, they werent in my squad. We went back, capped the flag in mere seconds and left. Zero casualties.

    When youre a pilot, you know how a good pilot thinks and you can avoid most of the deaths by another pilot. Theres no problem. People are just lazy.

    Leave a comment:


  • IDC-Shorly
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Really doesnt help the majority of groundplayers that pilots like you and a few others would go for a dogfight. Most jets will go bomb-and-reload-runs, which will destroy the game even more then it is today.

    If you want to become better, fly the F-35.
    If you want some easy frags, go in the J10.

    Although, I dont find the F-35 to be that bad. Its just naked as nothing when coming down on bombruns. Which also states the fact that public players cannot avoid falling in love with fullscreen-kills.

    Not meanth for anyone special, just a general observation.

    Leave a comment:


  • Chris_Redfield
    replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by IDC-Shorly
    What do you call noob-friendly? Beeing dumb enough to continuosly end up in front of your enemy, or pushing that deadly button?

    Do you too insinuate that all J10-pilots are noobs?

    Any attemp to nerf the missiles, will either make the air a playground for non-teamplayers taking time do waste fragticktes, or completely ignore the presens of other jets in the air, since they are no threaths at all.

    Why do people focus on how deadly missiles will be, instead of thinking tactically safe beeing more skillike!?

    Probably only J10 whoes that really never have tried acctually flying with tactics.
    Thats because pushing a button 2 times to get a kill was never skillful. In the good old days one had to break the opponent in order to create missile shot opportunities. In the new days, all it takes is being on someones six. That means- the beauty and skill in maneuvering and countermaneuvering has been mostly lost. You can have a shot with any plane, at any plane and your success rate is huge, compared to ...-1.12. The fact that one has absolutely no drawbacks to spamming missiles, as opposed to having to deal with the "flare effect" in pre 1.2, is also sad. The fact that people try to counter other people who are saying these missiles are newb-friendly is utmost sad.

    Im a 100% diehard BF2 dogfighter, and what I play today, is sickening... From day one Ive played to become a superior "Balerine dancer", which means maneuverer you´. Today, the game offers me weapons that I can use to kill an opponent without contest, while not having to actually re-educate myself skillwise anymore, and this is sad. In the old days, I KNEW that I didnt die because of missiles, but because I lacked in skill, and that brought me to the ground and forced me to reeducate myself one step further. Today, I just shrug it off, blame it on the missile and move on. Never has a loss in the game, skillwise, has been so easy to swallow.

    Leave a comment:


  • GotGoose
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Hmm, I didn't realize they changed the missiles from the last patch. That must be why it feels like I can't stay in the air as long anymore. (which means all that time waiting for the jet was for nothing!)

    Leave a comment:


  • IDC-Shorly
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by VISTREL
    ALLAH is GOD. :laugh:



    They used to hit 1.2 too but it's very unrealistic in current version. Right now, all missiles are noob friendly and very easy to kill the aircraft.
    What do you call noob-friendly? Beeing dumb enough to continuosly end up in front of your enemy, or pushing that deadly button?

    Do you too insinuate that all J10-pilots are noobs?

    Any attemp to nerf the missiles, will either make the air a playground for non-teamplayers taking time do waste fragticktes, or completely ignore the presens of other jets in the air, since they are no threaths at all.

    Why do people focus on how deadly missiles will be, instead of thinking tactically safe beeing more skillike!?

    Probably only J10 whoes that really never have tried acctually flying with tactics.

    Leave a comment:


  • FFOLKES
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    I created a 1.3 mod that uses the 1.12 sidewinder for the F-35 and 1.12 archer for the J-10. It contains the Wake Island 64 player SP/Co-op map from xstax981 to test.

    I also created a mod that uses Cold Fusion's F-35 tweak.

    I created these since some users didn't know how to tweak the files or create a new mod. In addition, the admins here deleted Cold Fusion's original post that included the tweak file.

    Let me know if you want me to post them for download.

    FFOLKES

    Leave a comment:


  • imported_=NAA=SHADOW
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Just Go Back B4 They Changed The Missiles And It Was Mostly Guns That Won The Dogfight! Those Were The Days!

    Leave a comment:


  • imported_VISTREL
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by IDC-Shorly
    Lucky God is larger then Allah.
    ALLAH is GOD. :laugh:

    Why do people whine over missiles that acctually hit what they are supposed to?
    They used to hit 1.2 too but it's very unrealistic in current version. Right now, all missiles are noob friendly and very easy to kill the aircraft.

    Leave a comment:


  • IDC-Shorly
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Originally posted by VISTREL
    Everyday I pray to Allah for Dice to change air-to-air missiles to 1.12 state.
    Lucky God is larger then Allah.

    Why do people whine over missiles that acctually hit what they are supposed to?

    If they hit, they will force any jet to be flied like the JSF, and that means never get your enemy on your tail.

    The result of non-working missiles is that every fighterjet will act like a bomber. This is how people get kills. There are no pilot in this game that can shoot down 25 jets in a game. They get their frags on the ground, and there only the bombers should have this high rate of kills.

    If jets took out other jets and choppers, they would reach an acceptable amount of kills anyway. Not the reload-run to rape carriers, but actual aircombats.

    The JSF still suffers of the 1.2 heatseekers tracking them. The J10 has 1.12 missiles tracking them. The 1.2 patch only showed all pilots how everyday is for the JSF-pilot.

    Flying tactically to avoid get tailed, is more skill, then the "spam and run," like most J10's tend to.

    Leave a comment:


  • imported_VISTREL
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Everyday I pray to Allah for Dice to change air-to-air missiles to 1.12 state.

    Leave a comment:


  • Bungalow_Bill
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    Yeah I've always noticed EA tends to have a stable full of developers that have a bad habit of releasing games too early (as in before they're finshed!). The common variable in this is all is of course EA and the pressure they put on the developer to generate as much profit as quickly as possible.

    Leave a comment:


  • i made you
    Guest replied
    Re: Easiest way for DICE to fix the J-10 imbalance

    This is really more centred around EA than publishers in general. They're controlling all this bulll****, so I wouldn't blame it all on DICE.

    Leave a comment:

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