Easiest way for DICE to fix the J-10 imbalance

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  • SgT.uK

    #31
    Re: Easiest way for DICE to fix the J-10 imbalance

    Yep this would solve eveything, but will it happen? No chance.

    Comment

    • AP_piano295

      #32
      Re: Easiest way for DICE to fix the J-10 imbalance

      WTF is EA's/Dice's problem its hhaaard it will take tessting we dont wannna do n e work. STFU!!!!! And why do you guys need a crash course in hit detection you MAID THE F****** GAME are you saying you didnt know how to make hitboxes when you created bf2?? Then we got problems.

      We gave you our money most of us will probably give you more money for 2142. Fix the damn problem reverting to 1.12 is a good idea sure it wasnt perfect jets tended to ignore eachother because it was hard to shoot the other jets down but it was better than the system we have now.

      email this thread to dice and/or EA.

      Comment

      • IDC-Shorly

        #33
        Re: Easiest way for DICE to fix the J-10 imbalance

        BS-missiles are only bs because of the imbalance. I hope they will still be a real danger from a J10. I really dont want a tweak making the J10 pilots switcing to F-35 after the patch, making them go wild about "I do both jets and I do them better then most."

        Let the JSF be the games biggest challenge, but add a heatsignature compared to fleares so it can survive if handled properly.

        Increased hitboxes, as sustitute for a real netcode, on the J10. When missiles doesen't work, and mg cant hit any pilot exept from close range (which you wont get on a decent pilot), then this is the only solution.

        Please dont noobifisate the JSF as the J10. (All regards to good pilots, but the jet [J10] is really not respected as a jet imo).

        Comment

        • Eternal-Souljah

          #34
          Re: Easiest way for DICE to fix the J-10 imbalance

          Originally posted by IDC-Shorly
          The problems is the noobs taking the jets initial, ending their teams chance of doing a proper attempt to engage enemy jets
          The biggest problem with the helicopter for me, the noobs who want it but they don't even know how to operate it. I've got fed up of taking up random privates into the air (even higher ranks) and all they do is spray the tank with bullets, then if they are pilot they think that flying 1cm from the ground is going to help me using the tv missile. Really I make a better job doing both jobs myself. Funny how on Dalian I was running a 15 kills 0 death in like 5 minutes, while we were still losing I prevented the enemy team from reaching the carrier in the helis, boats, apc's and even a Jet.

          So I prefer to fly with a buddy or solo or not at all. What I hate more is people who don't take a hint, they die over and over yet they still tk or get the chopper and just keep dieing, the fact is they suck. If im in an Jet, what I want is someone competent on my team to fly and same for the gunner, not some noobs who crash on take off.

          Originally posted by IDC-Shorly
          Please dont noobifisate the JSF as the J10. (All regards to good pilots, but the jet [J10] is really not respected as a jet imo).
          The only reason that most of the community hate it, imo is because its abused, example(s):



          I have played with all 3 of these next ones, and I can say right here and now that all they do is rape the carrier very badly, like to the extreme, and teamswitch back to PLA and repeat:

          This one is constantly on PLA and considers himself a good pilot plays tv2:



          Sux0r_king - plays on evil 24/7 dalian plant, rapes the carrier 24/7



          killigmen, another *******, stands infront of J10 if he doesn't get it:

          Comment

          • IDC-Shorly

            #35
            Re: Easiest way for DICE to fix the J-10 imbalance

            Lol, I play a lot on TV2-servers. That is the best place in the whole world shooting down J10-noobs. Taking down way many J10's then I myself get shot down. Today I had a 60 kill round, with only one J10 get close to me. Is no more is unfortunately a bigger threat.

            Had a couple of rounds on the Dragon Valley server, and as I joined the 16-0 after 5 minutes were down. I just love when the second I get my beloved jet, the first pass, the statpadders in J10 is back at spawn

            I'll give you feedback as soon as that norwegian is seen, he'll sure now my name

            Comment

            • Bungalow_Bill

              #36
              Re: Easiest way for DICE to fix the J-10 imbalance

              Originally posted by i made you
              Why isn't this in game feedback.
              Because nobody reads that sub-forum. More exposure and recommendations = better impact on DICE.

              Originally posted by IDC-Shorly
              I still want the J10 to be superiour.
              This seems to be the common theme coming from J-10 whores in disguise. "Oh no man I don't whore the J-10 I just like the challenge in the F-35B!"... yeah right.

              Originally posted by zipp0r
              and before people say, it'll be back to the old untouchable planes, it wont, S2A is still deadly. and people will go back to cannons.
              I agree but don't knock 1.12 A2A effectiveness either. I had better success landing missiles on the J-10 in the 1.12 patch than I did in the 1.3 patch. Those missiles coupled with cannons make for a very effective offense versus planes rather than an ultimate EASY offensive tuned to only defeat a couple of the jets thus creating a huge imbalance and poor dogfighting dynamic.

              Originally posted by SgT.uK
              Yep this would solve eveything, but will it happen? No chance.
              Not sure about that. DICE does listen and has proven to listen in the past. I was one of the first people to notice the old PKM imbalance and for ****s and giggles I made that PKM video in conjunction with a post. After 50,000+ views of that video in a couple of weeks plus lots of other players posted similar complaints and the PKM was toned down the following patch.

              Comment

              • jakswan

                #37
                Re: Easiest way for DICE to fix the J-10 imbalance

                Originally posted by metallicaguitrst
                The only bad thing... which.. would make everyone start b*tching all over again...


                Instead of a 1-way rape fest on the carrier/airfield, now BOTH sides will just ignore eachother, and go on with their business... That is the whole reason why they went with better A2A I think, and fvcked it up big time.
                What he said.

                Comment

                • ichangedmyname

                  #38
                  Re: Easiest way for DICE to fix the J-10 imbalance

                  Sry I dont know, but what is the J10's advantage?( Could soemone teach me how to fly well [serious])

                  Comment

                  • 12:oc7ock
                    Member
                    • May 2006
                    • 1020

                    #39
                    Re: Easiest way for DICE to fix the J-10 imbalance

                    The biggest of the several advantages of the j10 is that 10-20% of A2A missiles fired at it will hit it, as opposed to the 60-90% (I'm only assuming these numbers) that will hit the JSF.

                    Comment

                    • Bungalow_Bill

                      #40
                      Re: Easiest way for DICE to fix the J-10 imbalance

                      Originally posted by jakswan
                      What he said.
                      I don't suscribe to Metallica's grim view of the shallowness of all Battlefield 2 pilots. And fact and experience is on my side in that case. During the 1.12 patch air to air battles were extremely common between both sides even though you actually had to put forth and effort to shoot down another pilot. Even now in 1.3 when I'm flying the J-10 the F-35B are constantly attacking me. Not only is that a wasted effort in this current patch but it's also extremely dangerous because it's very easy for a J-10 to out maneuver you and then kill you with 2 never-miss A2A missiles... yet they still do it.

                      Another important fact to note is with surface to air missiles being effective would leave the infantry with more than enough defense in the event that they have a worthless pilot who doesn't engage airborne targets which is something they did not have in 1.12.

                      All pilots need to find a balance between attacking air targets and ground targets and if your pilot is ignoring air targets and leaving your team exposed to something like a bomber then you need to get a new pilot (go to the airfield yourself and snag the plane when it's going to respawn). I've always had that balance with my targeting and give air targets plenty of attention because not only are they valuable kills that help my team do better but that can be quite challenging and entertaining.

                      Comment

                      • jakswan

                        #41
                        Re: Easiest way for DICE to fix the J-10 imbalance

                        I'll go further 1.12 meant zero dogfighting on the majority of servers I played. There are upto 60 players on a server not flying planes, ground AA is not deadly in it's current form maybe in armoured fury but vanilla?

                        I've suggested before reduce J10 armour (one AA ground or air = dead plane) make Dalian China Base cappable. Ok it won't fix it for Colony and maybe the top 1% of pilots as he has stated previously, but then when your that good what would.

                        Sorry Planewhore but you being a great pilot doesn't mean your opinion counts more than anyone else's in fact if anything it counts less, the entire balance issue of the J10 has to be changed with the full game dynamic in mind.

                        I understand why 1.2 was unpopular amongst pilots but it made for a better game for those on the ground as the enemy pilot now had a chance of nailing the superior opponent and subsquently he was then unable to dominate as effectively.

                        I know this has been covered before but I suspect a lot of ground pounders put forward a view in threads like this get told they know fluff all and go away with the tail between their legs and off to merry Karkland and campaign for infantry mode

                        Well that's my 2p

                        Comment

                        • Eternal-Souljah

                          #42
                          Re: Easiest way for DICE to fix the J-10 imbalance

                          Originally posted by PlaneWhore
                          I don't suscribe to Metallica's grim view of the shallowness of all Battlefield 2 pilots. And fact and experience is on my side in that case. During the 1.12 patch air to air battles were extremely common between both sides even though you actually had to put forth and effort to shoot down another pilot. Even now in 1.3 when I'm flying the J-10 the F-35B are constantly attacking me. Not only is that a wasted effort in this current patch but it's also extremely dangerous because it's very easy for a J-10 to out maneuver you and then kill you with 2 never-miss A2A missiles... yet they still do it.

                          Another important fact to note is with surface to air missiles being effective would leave the infantry with more than enough defense in the event that they have a worthless pilot who doesn't engage airborne targets which is something they did not have in 1.12.

                          All pilots need to find a balance between attacking air targets and ground targets and if your pilot is ignoring air targets and leaving your team exposed to something like a bomber then you need to get a new pilot (go to the airfield yourself and snag the plane when it's going to respawn). I've always had that balance with my targeting and give air targets plenty of attention because not only are they valuable kills that help my team do better but that can be quite challenging and entertaining.
                          Planewhore imo your points are valid yet imo Metalica whines to much about the J10. You know you are a J10 whore yourself, I don't really care to be honest, wow so many J10 whores all over the top of the leaderboard, so many macro users, at the end of the day if its not affecting my gameplay then I don't actually mind. You use the J10 excessivley but I've always wondered why you make a campaign to nerf the J10. I've always wondered why you just don't play maps like OMAN, but then again you can just come back with ''I paid for the game, I want to play Wake where its balanced'' fair enough, and no again im not a J10 whore, but call me that if you wish.

                          Out of you and Metalica, I've seen Chodda's video where I think its metalica who takes chodda over to the carrier and lets him spawn kill constantly, this is just as bad as spawn raping the carrier with the J10, so theres alot of hipocricy. You on the other hand I haven't seen playing, you are arrogant on the highest level, but you do put forward your points and issues well, some which I agree with some I don't. I do agree that something should be done with the J10 and F35 issue. But not nerf it, just balance the F35, make it better, give it a special ability. The J10 has the great turning, give the F35 some sort of unique ability, fix the hit boxes or whatever, just no more nerfing.

                          But really you have to laugh at it, Metallica and others who have posted how they hate the spawn rapers or base rapers in the J10 or another vehicle, yet they do it themself, everyone in BF2 has had their moments. I bet Colony rapes uncaps constantly etc etc.

                          Comment

                          • sassback

                            #43
                            Re: Easiest way for DICE to fix the J-10 imbalance

                            hmmm... its so crazy it just might work. like the idea.

                            Comment

                            • Chris_Redfield
                              Member
                              • Oct 2006
                              • 5986

                              #44
                              Re: Easiest way for DICE to fix the J-10 imbalance

                              Originally posted by jakswan
                              I'll go further 1.12 meant zero dogfighting on the majority of servers I played. There are upto 60 players on a server not flying planes, ground AA is not deadly in it's current form maybe in armoured fury but vanilla?

                              I've suggested before reduce J10 armour (one AA ground or air = dead plane) make Dalian China Base cappable. Ok it won't fix it for Colony and maybe the top 1% of pilots as he has stated previously, but then when your that good what would.

                              Sorry Planewhore but you being a great pilot doesn't mean your opinion counts more than anyone else's in fact if anything it counts less, the entire balance issue of the J10 has to be changed with the full game dynamic in mind.

                              I understand why 1.2 was unpopular amongst pilots but it made for a better game for those on the ground as the enemy pilot now had a chance of nailing the superior opponent and subsquently he was then unable to dominate as effectively.

                              I know this has been covered before but I suspect a lot of ground pounders put forward a view in threads like this get told they know fluff all and go away with the tail between their legs and off to merry Karkland and campaign for infantry mode

                              Well that's my 2p
                              Indeed, only a few pilots would engage each other, and great pilots became untouchable, while less than great either relied on the jet or they just got mowed down. BUT, this fix that PW proposes is SIMPLE, FAST, EFFECTIVE and it creates a better game than we have right now. I agree that perfect balance comes with tweaking through the entire air-system. However, until then, something that we could play and have fun with, has to be implemented.

                              Comment

                              • zipp0r

                                #45
                                Re: Easiest way for DICE to fix the J-10 imbalance

                                Originally posted by jakswan

                                Sorry Planewhore but you being a great pilot doesn't mean your opinion counts more than anyone else's in fact if anything it counts less, the entire balance issue of the J10 has to be changed with the full game dynamic in mind.

                                I know this has been covered before but I suspect a lot of ground pounders put forward a view in threads like this get told they know fluff all and go away with the tail between their legs and off to merry Karkland and campaign for infantry mode
                                good pilots know alot about the different planes in bf2, as such their opinions are more valid than anyone elses.
                                most of the comments made about planes recently are nerf the j10, make it slower blah blah, but the fact is most of those comments come from nubs. its blatently only the f35 that was having the trouble. i also saw very few people mention the f18 as being more of a missile dodger than the j10. so why did these people not complain about the f18 also ? well they either know **** all, or they are keeping quiet about their favourite usmc plane.

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