PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

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  • frazzman

    #151
    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

    Originally posted by Skwurl
    Stopped reading right there.

    Real world tip: Try addressing the company that made the game with an ounce of respect.

    Your whining will continue to fall on deaf ears as long as you maintain the 'I'm better than all of DiCE and EA put together' attitude.


    QFT!!!!!!!!!!

    Comment

    • Batausu

      #152
      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

      I have a suggestion about squad leader's score. What if it's calculated the same as commander, except restricted to his squad's score? And of course, double the score for a win? :)

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      • Mr Pmosh

        #153
        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

        Originally posted by Skwurl
        Stopped reading right there.

        Real world tip: Try addressing the company that made the game with an ounce of respect.

        Your whining will continue to fall on deaf ears as long as you maintain the 'I'm better than all of DiCE and EA put together' attitude.
        Dice really damage bf2 with 1.3. You now how many people stop playing because of the CTD and server crashes? How many people and clans closed servers because of this. EA is really not monitoring what dice canada is doing on the patches and how many people stoped playing, they even close there own EA servers because people stoped using them. Why you defend them? Are you one of them?

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        • Turnip

          #154
          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

          Haha ya it is funny that they released the game with the browser not working, I mean you really cant miss something that large. Which means they saw it was screwed and decided to release the thing anyways not giving a crap, why respect someone who doesnt give a crap about anything but meeting a deadline and making more money.

          And now they said they have "learned from their past mistakes" and decided to listen to people when making their patches, its amazing how good customer service could be such a trivial concept they would have to learn after screwing up for so long.

          Comment

          • saltburn

            #155
            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

            I thought your suggestions would be better. But let's REALLY face it, that's too much work for DICE canada and can you really believe they wont screw it up?

            Simple solution to game balance flaws:
            Nerf J10
            Increase revive time
            FIX THE MEDIC PACK BUG THAT IS SO OBVIOUS BUT NO ONE TALKS ABOUT

            That's the easy and best way to go. Please listen DICE because those simple fixes would make gameplay 50x better.

            Comment

            • Bungalow_Bill

              #156
              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

              Originally posted by saltburn
              I thought your suggestions would be better. But let's REALLY face it, that's too much work for DICE canada and can you really believe they wont screw it up?
              Most of the people who read my list agreed with the majority of my fixes and balance changes. I'd say that's pretty darn good considering this forum (and every Battlefield 2 forum really) is so polarized on many of these issues and because my list covers so many topics that will negatively effect many different playstles (J-10 whoring for example).

              I think with that kind of positive response from what is in my opinion the harshest group of BF2 critics you can find that DICE would be foolish not to implement most of my suggestions or at least bring them up internally for some serious discussion and debate.

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              • Turnip

                #157
                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                Ya, I mean you've basically done alot of their work for them. Look how many people agree with these changes, but as long as they nerf the jets and fix the lag thats all I care about.

                Comment

                • saltburn

                  #158
                  Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                  Originally posted by PlaneWhore
                  Most of the people who read my list agreed with the majority of my fixes and balance changes. I'd say that's pretty darn good considering this forum (and every Battlefield 2 forum really) is so polarized on many of these issues and because my list covers so many topics that will negatively effect many different playstles (J-10 whoring for example).

                  I think with that kind of positive response from what is in my opinion the harshest group of BF2 critics you can find that DICE would be foolish not to implement most of my suggestions or at least bring them up internally for some serious discussion and debate.
                  I'll defer to you on the jets although I slightly disagree with your proposition. But making the M16 take EIGHT chest shots to take down an MEC/PLA assault player is ridiculous.

                  Right now, it's the medic class that's overpowered not the assault class that's underpowered. The medic revives are completely over the top. Revive time should either be 5 seconds or have a longer revive reload time. Right now it's absolutely disgusting.

                  And if you haven't noticed, MEDICS GET INFINITE HEALTH PACKS. Yes, that's right, they essentially get INFINITE HEALTH. They drop them at their feet, etc. Once you throw all your packs, switch to your primary, then back to the bag and you have one. GOOD BUG DICE.

                  As for your AA skill-based suggestion, I completely agree. But I don't have the faith in these devs to put the necessary effort in.

                  Oh yeah, and squad hopping. Leave it as is. I'm a competition player and have been for it since I heard the change.

                  And the last thing...
                  PLEASE for the love of smoothness make going from prone to crouch, etc an ACCURACY PENALTY not a time penalty. Infantry feels akward enough already.

                  Comment

                  • VinceXVega

                    #159
                    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                    I really wish they had more game modes. Conquest is fun and all but it really wouldn't be hard to implement more game modes. It doesn't hurt the game one bit.

                    -VXV

                    Comment

                    • imported_Gue

                      #160
                      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                      I agree with all the points of Planewhore although there can be perhaps other solutions. Still all the problems he listed are there indeed. Only thing I don't agree of is squad hopping. It's lame and it's for noobs and good squad leaders don't get an advantage (more likely in disadvantage) with all these squad hopping players around.

                      Comment

                      • Skwurl

                        #161
                        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                        Originally posted by Mr Pmosh
                        Dice really damage bf2 with 1.3. You now how many people stop playing because of the CTD and server crashes? How many people and clans closed servers because of this. EA is really not monitoring what dice canada is doing on the patches and how many people stoped playing, they even close there own EA servers because people stoped using them. Why you defend them? Are you one of them?
                        Mr Pmosh,

                        Please, for the love of all things holy, tell me that you're not from America...or any other English speaking country. There’s poor grammar and then there's just laziness.

                        Moving on...

                        Unfortunately, since I don't know who or what 'one of them' is, I can't answer your original question. If 'one of them' constitutes a gamer who enjoys playing BF2, then the answer is yes.

                        Comment

                        • Bungalow_Bill

                          #162
                          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                          Originally posted by saltburn
                          But making the M16 take EIGHT chest shots to take down an MEC/PLA assault player is ridiculous.
                          I never said 8 shots. I was thinking more around the 4 to 5 shot maximum range.

                          Originally posted by Gue
                          I agree with all the points of Planewhore although there can be perhaps other solutions. Still all the problems he listed are there indeed. Only thing I don't agree of is squad hopping. It's lame and it's for noobs and good squad leaders don't get an advantage (more likely in disadvantage) with all these squad hopping players around.
                          I view it as more of a fun thing and something to make squads more functional. Rigth now it's tough especially on a pub to get a good squad together. It also sucks for the squad leader because to be of any real use this squal leader has to sit way back from the battle and that isn't very fun. It isn't as if you can just click a button and have the squad hop happen either.. everybody had to leave the squad before they can rejoin if you're trying to make a particular player the squad leader. Anything DICE can do to encourage squads and teamwork is a good thing in my book.

                          Comment

                          • saltburn

                            #163
                            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                            3) Make the assault class useful again - How you want to go about this is up to you.. my suggestions of potential fixes: Increase the armor of the assault class by about double, slightly increase the explosive range of the GL, give the assault class an accuracy bonus when standing or moving (this would fit in great with the whole purpose of an "assault class) - or a combination of the above.
                            Four times two is eight. The GL is effective in the hands of a skilled player. It has a huge movement penalty but that's a good thing; with the MP it can be used more against vehicles and less jumping around against infantry.

                            Do you have any idea how overpowered medic is? Planewhore, with all due respect, stay away from infantry suggestions please.

                            Comment

                            • WolfAlmighty
                              Artillery Magnet
                              • Jan 2007
                              • 2113

                              #164
                              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                              Originally posted by saltburn
                              Do you have any idea how overpowered medic is? Planewhore, with all due respect, stay away from infantry suggestions please.
                              Actually, yes, he does.

                              Pantau slot gacor dan update RTP hari ini bersama VIRUS88. Temukan pilihan game populer, informasi terbaru, serta akses praktis untuk pemain Indonesia sepanjang 2026.


                              ~Wolfgang

                              Comment

                              • gunmeat

                                #165
                                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                                i never had single english language lesson so sorry i'll try my best:

                                50 mm is deadly for choppers only if standin' still.fore how long can you stand still in a vodnik or hummer shooting choppers down? most of the time it will be "one of" experiance and then someone will finaly shoot you down from behind with a pistol (if othervise empty)...so maybe just shorted range is better idea.50mm is 50mm !

                                1 or 2 clipps less for medic is not bad idea leave the rest alone he is unarmored,and easy target (if not dolphininng)

                                after i got flashbangs in my assault kit,it became playable,only i never figured out what to do with smoke puffs?give a signal?(here i am shoot me now!)replace that with 2 standard 'nades.

                                IO gametype is not heavily scoring gametype,so it could be ranked,baseraping and other sorts of "porking" are excluded (TK for a planes,choppers etc) so once you got tired of that,there is good old 1:1 IO althou i would keep humma's and vodniks in it for SRAWsport element of the game

                                Yeah,and stinger things,well,i m not much of a pilot,just because i can't stand usual bitching arround tanks and planes,so i go with 50mm ore by foot and if you ask me,give AT stinger ore two with same accuracy like AA to prevent baserapings.

                                claymores allways FF? so you can't join your friendly scaut on the roof to resupply?mwah...leave it,
                                just maybe slow those packs down a bit...medipacks too...

                                blackhawk is a big target and disadvantaged by size it shoud have firepower like before,but maybe 4 guns (or pilot-operated one) on the "other side" chopper woud get the things lill ballanced.

                                Othervise i like the way i stay coneccted after 1.4beta patch and i thaught that this issue would be solved faster.
                                Last patch ever?
                                If it is a good one let it come !

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