No Vehicle option details

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  • imported_Deliverance

    #16
    Re: No Vehicle option details

    If you havent decided whether its for ranked or unranked then just say for christ sake, dont just Neglect to answer the question. this is what hacks alot of people off about the way EA/DICE interact with the community. Instead of being honest, they either skirt around the issue or just completely ignore the questions/comments.

    Comment

    • colony

      #17
      Re: No Vehicle option details

      Originally posted by IndianScout
      better get to swimming
      :laugh: I hope you arent serious!

      Comment

      • imported_JoeMango

        #18
        Re: No Vehicle option details

        Nice to see your asking for opinions on the new Infantry mode. In order for you to actually make use of this thread, please don't listen to these people who have no clue about infantry modes.

        My main criticism with DICE/EA is that you have only listened to the whiners in the game. Now that you have posted this on totalbf2.com, you are most likely to get a lot of retarded replys.

        I think these new options for the infantry only mode seem pretty good at the moment. Lot's of new ways which focus on fun infantry battles. Aswell as involving more thinking.

        All of these people that whine about the infantry game changes, no commander UAV or scans, no vehicles, increased amounts of hitpoints are the same who have already ruined the game for myself and a lot of other competetive players.

        The introduction of this new infantry mode will hopefully bring back a bit of competition to BF2, after you killed most of it by taking out squadhopping and adding stupid things such as jeep drops. You have given EA/DICE and the Battlefield series a bad name with your latest patches, catering for the whiners. The amout of nerfs to the game have been a joke. You seem to have used this forum to get your ideas, and look where it's got you. Look how many people have probelms with BF2. Trust me, a lot of people have stopped playing the game, especially clans.

        I know you are not going to be able to go back to the 1.2 patch, the best one in my opinion, 1.3 was a joke. But please, stop listening to those who whine about minor problems. You have changed the gameplay way too much over the past year. It's not fun anymore.

        Finally you seem to be giving something half decent back. I'd still like to play a Battlefield not plagued with 'Stat Whores' and a million Karkand servers. Unfortunately there are a lot of these kiddies and thats what gets EA thier money.

        I don't like it how BF2 has turned into an Infantry only game whith the amount of nerfs you have made to make infantry easier for noobies. This would be perfect if BF was still enjoyable on public servers and in clan matches, but thats life and thats what quakewars is for.

        Well done though in making an infantry only mode though, even though clans and mods have been around that enabled this for over 6 months. Hopefully you will make it like BF 1942 was. Easy to play, have fun, but hard to master. Don't listen too much to those that have already ruined the game for many people.

        The core gameplay seems fine at the moment in this mode, don't go OTT like you did on BF2 which took the fun out of it for many people.

        P.S, in that interview DICE had with those clan members, the guy clearly knew that removing squad jumping was a mistake and that a LOT of people disliked it, but you still went ahead. Now squads are useless. Even after a 10,000+ person petition.

        It was also funny when you said that in 2142 squadleaders will have a constant UAV over thier head. Don't you think the game will be full of squadleaders? lol. No teamwork there, just an advantage for someone to get his latest badge!

        Comment

        • [DICE]CKMC

          #19
          Re: No Vehicle option details

          Colin rolls for question evasion
          Colin rolls 1 + 5 = 6
          Colin fails his question evasion roll


          So the question of ranking for this option is still open and we are eager to see the feedback from the beta. Though one problem is we would then have to hardcode certain settings (such as respawn times) to ensure its even across all servers.

          So - check it out and then let your voice be heard (in text). :)

          Comment

          • imported_Nefarious
            Member
            • Feb 2007
            • 1607

            #20
            Re: No Vehicle option details

            Infantry only is a great idea, all those other options included (i.e longer spawn time, less medics bags) bad idea. If u've ever gone to full 64 player SAK maps, u'll see some A-class infantry warfare, even with the arty and vehicles. Infantry mode is a great idea, unless u take it too far, which has occured in this situation. I truly appreciatte the idea DICE/EA has created, knowning they listened to us, but unfortunatly they haven't followed through all the way.

            Comment

            • $kelet0r

              #21
              Re: No Vehicle option details

              OK CKMC you did ask so I'll summarise
              - Change the weapons damage back to core BF2 values. Stop nerfing your game!!!
              - Infantry mode is unranked
              - Heavy transport, light transport, atv, transport choppers and ribs should stay

              If you must nerf, NERF UP. If a weapon is too powerful make the other weapons more powerful to counter it. Not the other way round - nerfing down kills the game
              Take a hypothetical example -
              The blackhawk used to be too powerful
              Solution - make the other tranports equally powerful. Give infantry a portable stinger. That is all.
              The G36e is too powerful
              Solution - Make the M16 as powerful and as accurate
              The J10 is far better than the F35b
              Solution - Fix the F35b missiles. Give the F35b an advantage like a very effective airbrake utilising its VTOL

              Doing the above - nerfing UP - makes everyone happy
              Doing the opposite - nerfing DOWN - ****es players off
              Think of your customers

              Edit Colin Clarke - I asked you before and I'll ask again
              Please do not take feedback in this way. You MUST if you are to achieve any useful feedback invite selected members of a forum like this for their feedback. Approach individuals - let the people who have proven themselves here have their voices heard above the complaints from a new player who has just had his ass handed to him

              People here like Harmor, Metallicaguitarist, Planewhore, Wargimp, Rombaft, ||bfa||variable, Eternal-Souljah, bitvomit, troybob, Hu.Z_of_PLA to name but a few. There are not many more.
              There are not many who I would trust with this game but there are perhaps 10-20 here active on these forums who know what they are talking about and you should listen to them as well. Because those intelligent and passionate voices represent the community and will give you the feedback you need
              If you want to know what a nation thinks you don't ask the man in the street. You ask the politician or the newsreporter. Similarly with this game you don't ask the common player - you ask the community moderators, the senior members and the clan leaders.
              Please do it this time if you are really serious about this feedback and public relations

              Comment

              • imported_JoeMango

                #22
                Re: No Vehicle option details

                It's an infantry mod for infantry players! Leave it as infantry!

                The whole point of infantry is close quarter battles, ON THE GROUND.

                Also, make sure you keep the maps small please. 32 players MAX. Otherwise it will be a noob fest.

                Comment

                • imported_Deliverance

                  #23
                  Re: No Vehicle option details

                  Originally posted by [DICE]CKMC
                  Colin rolls for question evasion
                  Colin rolls 1 + 5 = 6
                  Colin fails his question evasion roll


                  So the question of ranking for this option is still open and we are eager to see the feedback from the beta. Though one problem is we would then have to hardcode certain settings (such as respawn times) to ensure its even across all servers.

                  So - check it out and then let your voice be heard (in text). :)
                  Thank you Colin! It wasnt that hard was it?

                  Seriously, its nice to see a question being answered, alot of the time it feels like you (as a random BF2 player) are completely helpless and have no way of getting your points across in a manner you (DICE) can understand and work with. Like someone else said in another thread, in the past DICE have tended to make changes based on the comments of (and i dont like the term much) 'whiners' that really, didnt need changing at all so hopefully you can filter through those.

                  Im a server admin for (probably) the biggest BF2 community (not a clan, a community) in the UK. We have three ranked servers which are very popular, and im sure youve heard it before, but its people like us who play practically everyday, for the fun, and teamwork side of BF2 and not for Clan status or points and exist solely on the donations of our members which feel as though we dont get our voices heard. We would love to give your constructive points on all things BF2 without all the whining some forums tend to bring (be it gamewise, PR wise whatever) but we dont get the chance, or we post on forums like these and get drowned out by 100 whines. If you would like to hear our thoughts, and id hope you would. Please take the time to have a quick look at our forums or if you can be bothered, register (www.50klicks.com)

                  I will admit, ever since 1.2/1.3 i have been a huge sceptic of EA/DICE methods in dealing with bugs and the community, particularly after our servers crashed for the 6th time in the space of as many hours. But i will freely admit you have restored a considerable dose of faith in me personally with both your response here and the Open Beta of 1.4

                  I thank you for answering my question honestly Colin and look forward to seeing you sign up at our community some day!

                  Comment

                  • 3Libras

                    #24
                    Re: No Vehicle option details

                    Originally posted by colony
                    "reinforces player skill (i.e. accuracy, etc)."

                    So using vehicles takes no skill?
                    In a lot of cases, I think so.. There's just been way, way too many times where I'm dominating infantry and some lame apc comes around the corner and kills me with bs splash damage. There's lots of solutions to this but it'd be really fun to get the urban maps with lots of players and not so many vehicles. Also, it's to note that it's always the same lame ass in the apc, spamming the same alley.

                    Comment

                    • $kelet0r

                      #25
                      Re: No Vehicle option details

                      Originally posted by JoeMango
                      It's an infantry mod for infantry players! Leave it as infantry!

                      The whole point of infantry is close quarter battles, ON THE GROUND.

                      Also, make sure you keep the maps small please. 32 players MAX. Otherwise it will be a noob fest.
                      no no and no
                      Forstly infantry will need transport
                      Secondly Anti-tankers must stay relevant
                      Thirdly armor, jets and helicopters are the problem because they are too powerful. Transports are not. If it aint broke dont fix it.

                      Infantry only mode should cater for 16, 32 and 64 player sizes to please everyone. Suggesting that more players would detract from the game is dangerous nonsense and more reason why this should not be a public free for all discussion about the future of BF2

                      Comment

                      • Bonsai

                        #26
                        Re: No Vehicle option details

                        we dont really need any changes to the gameplay side of things in infantry only mode,alls we want is that you take away the heavy armour and leave the gameplay as it is and maybe throw in a few transport vehicles.

                        this is what peevs so many players off when you tinker with the gameplay from patch to patch.

                        Comment

                        • imported_JoeMango

                          #27
                          Re: No Vehicle option details

                          Originally posted by $kelet0r
                          no no and no
                          Forstly infantry will need transport
                          Secondly Anti-tankers must stay relevant
                          Thirdly armor, jets and helicopters are the problem because they are too powerful. Transports are not. If it aint broke dont fix it.

                          Infantry only mode should cater for 16, 32 and 64 player sizes to please everyone. Suggesting that more players would detract from the game is dangerous nonsense and more reason why this should not be a public free for all discussion about the future of BF2
                          Have you ever playerd an infantry match? That is not how they are played. Infantry is infantry. EA/DICE are introducing a game mode to cater for those who enjoy INFANTRY ONLY.

                          Infantry on a 64 player map? Thats just stupid.

                          You clearly don't understand the concept of infantry only.

                          This isn't 'BF2 with a few leass vehicles' mode.

                          Comment

                          • Komet.nl

                            #28
                            Re: No Vehicle option details

                            Thanks Dice for listening!

                            I think like Wake with RIB'S would be cool..

                            And nerf the game up as said and someon on Teamspeak (He told me that I had to say it ) Was that he was dissapointed in the way Dolphin Diving Crouch was removed.. Personal I don't have any problems with it..

                            Also I had rainbow colours in the begin but I think that wasn't BF2 but just me doing some crazy things. And I don't know it feels like the F35B has been nerfed up but if not.. Please nerf the F35B up I would love Wake way more than now :)

                            And I think you guys did a great job on the game and how this is handled especially with this open beta :salute:

                            Good job Dice

                            ~ Jason

                            Comment

                            • imported_JoeMango

                              #29
                              Re: No Vehicle option details

                              Originally posted by =50k=MG
                              we dont really need any changes to the gameplay side of things in infantry only mode,alls we want is that you take away the heavy armour and leave the gameplay as it is and maybe throw in a few transport vehicles.

                              this is what peevs so many players off when you tinker with the gameplay from patch to patch.
                              They are not tinkering with the core gameplay though. They are adding something that infantry only players will appreciate.

                              EA/DICE can do whatever they want when they bring in a new game mode. BF2 conquest was fine at first. It was the nerfing that ruined it. BF2 infantry will be great, but it seems many want to play the hollywood type game of blackhawk down on karkand. It won't work.

                              Comment

                              • Sub_zer0

                                #30
                                Re: No Vehicle option details

                                Can't you have medpacks decided by the map size? 64 = 5 32 = 4 and 16 = 3 ?
                                Also can it be possible to have it so the medbags and shockpaddles are not on the same recharge timer (when you just put some med packs down and you need to revive but can't it sucks)

                                Comment

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