1.4 Feedback and Error Reporting

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  • Jmunee3o5
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    Here is a screenshot of the bug where the vehicle drop icon appears over a friendly soldier.


    Leave a comment:


  • Sweetmate
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    CPU: AMD Athlon 64 X2 4400+
    GPU: nVidia Geforce 7800 GTX 512MB SLI
    RAM: 2 GB PC3200 (2x1024MB)
    Soundcard: Creative X-Fi Fatal1ty
    Patch: Type 1.4b Incremental
    Infantry_only: 0
    Event: BFHQ bug - the F2000 kit is an image of a flashbang with a locked symbol (even when the kit is unlocked). It should be the image of an F2000 AND a flashbang, and the lock icon should work properly.
    Source: n/a
    Reproduced Successfully? YES
    Evidence: n/a

    CPU: AMD Athlon 64 X2 4400+
    GPU: nVidia Geforce 7800 GTX 512MB SLI
    RAM: 2 GB PC3200 (2x1024MB)
    Soundcard: Creative X-Fi Fatal1ty
    Patch: Type 1.4b Incremental
    Infantry_only: 0
    Event: One bomb release in planes. Once in awhile, hitting fire will only release one bomb instead of the full payload. This bug will persist if the Aviator drop the rest of the payload and trys to restock back to his full compliment. Only resolution is to drop the single bomb, and then go straight back to re-arm. Happens with all planes on all maps and boosters.
    Source: n/a
    Reproduced Successfully? YES
    Evidence: n/a

    CPU: AMD Athlon 64 X2 4400+
    GPU: nVidia Geforce 7800 GTX 512MB SLI
    RAM: 2 GB PC3200 (2x1024MB)
    Soundcard: Creative X-Fi Fatal1ty
    Patch: Type 1.4b Incremental
    Infantry_only: 0
    Event: No rank/No unlocks. Players will randomly join a server and lose their unlocks and their ranks. Leaving the current server, waiting for the round to end, joining a different server and then rejoining the original server in a new round is the only solution to regaining your rank (unlocks often just require a reconnect to the server to fix).
    Source: n/a
    Reproduced Successfully? YES
    Evidence: n/a

    Leave a comment:


  • PoRn_DarkAngel
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    The new way to end prone-spamming/prone jumping does nothing but slow the game down.

    Stop being lazy EA/Dice, and please put a "ANIMATION" to go prone as you did in BFV.

    A going "Prone Animation" will also end this mid air flying insta-prone crap, and this boring infantry combat were almost every enemy encounter invloves insta-prone/shoot/repeat.

    Leave a comment:


  • whoundead
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    CPU-intel(R) pentium(R) 4 3.01 GHz
    GPU-RADEON X600 séries, 128 mb DDR SGRAM/SDRAM , core clock 398 MHz, memory clock 297MHz
    RAM- 2x 512MB
    soundcard- realtek AC97 audio, type WDM
    patchtype- incremental
    event-use auto cliking macro function to guide TV missile, adquiring great advantage.
    source-any server, any game mode,any map, any patch
    reproduced sucessfully?- not sure
    evidence-http://www.totalbf2.com/forums/showthread.php?t=83320 (not my video)

    Leave a comment:


  • Killuminati
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    Suggestion:

    This is just a suggestion, and i hope you'd consider this since i believe that the current system to squad hopping is far from perfect.

    The reason i say this is because, the only chance i have to choose or think of choosing a squad is when i am dead. I always keep forgetting to join a squad when i am alive, because A) there is an enemy around, B) I'm getting artied already, C) an armour is spawn camping and died before i had a chance to choose a squad, or D) just not used to it yet lol.

    The thing is, is there anyway to implement it so that you can still choose a squad while you are dead, but not spawn on them untill the following spawn? That would be great since i wouldn't have to worry about being killed or artied or sniped while i stand there trying to find a squad. And i think this could be implemented easily since in 1.3 and 1.4b, when the round begins, and its your first time to spawn you can still choose a squad while dead, its only when you first spawn after, the menu becomes disabled after you die.

    I guess what i am trying to say is, use the same system that is implemented now, but enable the squad menu when dead. This means i could get in a squad, but i first have to spawn at a flag, die, then be able to spawn on the leader.

    Hope this makes sense.

    Leave a comment:


  • Strega
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    Please put Squad Cycling back in the game. I can handle Squad Hopping being removed, but the game is still very slow with Cycling removed.

    I agree with Harmor on the IO idea.

    Leave a comment:


  • whoundead
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    or just confirm the bugs.

    Leave a comment:


  • Talus
    replied
    Re: 1.4 Feedback and Error Reporting

    Please people .. POST PROOF!

    YES! POST SCREENSHOTS WITH renderer.drawfps 1

    YES! POST VIDEOS

    JUST POST PROOF

    Statements without proof are less likely to be looked at or taken with any degree of seriousness.

    We are being given a chance to help change things..make it count.

    Leave a comment:


  • Dethred
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    CPU- AMD A64 3500+
    GPU- Nvidia 7800GT
    RAM- 2GB PQI Turbo DDR400
    Soundcard- ALC850 integrated
    Patch Type- 1.22-1.4
    Event- Extremely crappy performance. Before patch 1.22 FPS was above 50fps 100% of the time, now it rarely exceeds 45fps, and averages between 25-35fps.
    Source- Any 30+ player filled server in any game mode and any patch after 1.2.
    Reproduced Successfully? 150+ times, every day I play the game.
    Evidence- Do I really need to make a video?

    Leave a comment:


  • gervish
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    Tanks taking damage for rolling over terrain and hitting little bumps is pretty stupid. Half the time you get in a tank battle if you've been on the move for a while in a map like oman you're bound to have maybe a quarter of your health taken off you depending on how long and how fast you've been moving. Obviously this puts you at a disadvantage. Also the drawdistance bug where vehicles can flicker in and out of view can be pretty annoying.

    Not specifically a 1.4 issue, just something thats always been in the game but never been adjusted.

    Leave a comment:


  • imported_BlueScreen
    replied
    Re: 1.4 Feedback and Error Reporting

    I used the full patch but as the following aren't bugs but more "game-play issues" my sys doesn't matter. So:

    1. The prone crouch stand delay is bad - it takes me hours to get up. The better way to fix prone-spamming would be to fix the animation so that the hit boxes are at least slightly related to it (the same would hold for the rolling animation when one goes prone while strafing).

    2. To "reduce c4 throwing distance" is ********. Pre 1.2 (or so, don't remember the exact version) C4 Throwing was annoying because everyone could do it so the servers were full with c4 chuckers so it was OK to do something against it. BUT as it was throwable after 1.3 there was no such exploiting and one was able to throw the c4 over a wall or fence on an armor behind, or at least from 3-4 meters away so one hasn't to climb ON the tank to place it (<- yes, I'm exaggerating) which was a GOOD thing.

    3. Somehow it seems that the overall game speed has decreased once again. Not the frames per second but one moves like sticked in glue.

    4. Last but not least (more my 1. place): There's still cartillery and "squad hopping" is still disabled. While i can understand that some consider people magically "beaming" all over the place as unrealistic or an exploit IMHO is turning FF off (generally or just for clays & mines) a much bigger "exploit" (and that is allowed for ranked servers :laugh:).
    IMHO the whole difference is that some prefer a more "realistic" way (no squad hopping) against a more "arcade" way (with squad hopping). The real error was made by DICE in forcing these two groups to play together instead of making it a server side option so everybody were able to find a server with the settings one likes. I, i.e., would prefer the "squad hopping" way as it would allow me to cycle the leader position when the leader dies on someone alive at the battle area simply for the faster pace, on the other hand the cartillery is just some big joke IMHO. In fact i bought the game for the game play it had in the demo which it hasn't now - i seriously doubt if i had ever bought it if it was released as it is now :evil:.
    So to put it short: I don't care if you re enable it for RANKED servers (there you are free to set the rules, so if you really need it: leave it disabled) but i want definitely a server side option to enable squad hopping and to disable cartillery on UNRANKED servers (and for mods).
    Because you probably use a CVS (if not there's no help and i found the explanation for the success of your previous patches ) and you can do this by simply enabling or disabling the proper buttons in the commander and spawn menu it should need max 1 programming hour - so it's no this expensive !!!

    SO PLEASE: DO IT !!!


    PS: Although you probably know it: Fix the various glitches (i.e. Karkand Hotel).

    PPS: Stop nerfing stuff down, this ruined the game enough. If you still feel the need for nerfing, nerf UP !

    So to put it short: Revert to 1.2 & fix the BUGS and leave the rest alone. BTW: Thanks for the new map.

    FINAL EDIT: Stop pressing rules on people how to play the game, BF was great and better then other games because there weren't rules. Because you will screw it up everytime and it's impossible to please everyone you should make all the stuff a server side option so everybody is able to find a server one likes to play on.

    Leave a comment:


  • whoundead
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    Pll i think it is important to give feedback to the bugs that apresented here, so i'm just asking to confirme the bugs for them to become more evident at EA/DICE eyes. thanks and sorry for my poor inglish....(EA/DICE give a look to the bug reports topic plz)

    Originally posted by DanneDA
    A few more bugs...

    CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
    GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
    RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
    Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
    Patch Type - Incremental
    Event - Commander spotting targets doesn't give their correct position (offset slightly), car-, artillery- and supplydrop doesn't hit where the commander places them, they also get offset slightly.
    Source - Any server, any map, any gamemode.
    Reproduced Successfully? - Yes, happens nearly all the time.
    Evidence - None
    Ping - N/A
    FPS - 50+

    CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
    GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
    RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
    Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
    Patch Type - Incremental
    Event - Commander spotted targets show up in green in minimap when in squad. Spotted targets show up as white in commanderscreen.
    Source - Any server, any map, any gamemode.
    Reproduced Successfully? - Yes, happens nearly all the time.
    Evidence - None
    Ping - N/A
    FPS - 50+

    CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
    GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
    RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
    Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
    Patch Type - Incremental
    Event - Keyboard/mouse-control screwed for Helicopters, pitch especially, resetting controls doesn't help. Joystick OK.
    Source - Any server, any map, any gamemode.
    Reproduced Successfully? - Yes.
    Evidence - None
    Ping - N/A
    FPS - 50+

    i confirm all of those bugs

    CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
    GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
    RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
    Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
    Patch Type - Incremental
    Event - Commander spotted targets show up in green in minimap when in squad. Spotted targets show up as white in commanderscreen.
    Source - Any server, any map, any gamemode.
    Reproduced Successfully? - Yes, happens nearly all the time.
    Evidence - None
    Ping - N/A
    FPS - 50+
    i confirm this one too, and i confirm the one about spawming in the squad leaders needs more then one pressing to work.

    more later i will put my own bugs/exploits/glitchs that i manage to found

    Leave a comment:


  • =[MI5]=RJW
    replied
    Re: 1.4 Feedback and Error Reporting

    CPU:AMD athlon 3500+
    GPU: Nvidia 6600
    RAM: 1gb
    Soundcard: creative soundblaster 5.1
    Patch Type: incremental
    Event: you can still get in a building im gulf of oman i have some screenshots im not gonna say anything more publicly as everyone will be going in there!! If an admin or someone wants to know contact me
    Source: EA
    Reproduced Successfully: Yep twice
    Evidence: I have some screenshots of inside the building

    Leave a comment:


  • SgT.uK
    Guest replied
    Re: 1.4 Feedback and Error Reporting

    CPU AMD athlon 3000+
    GPU Nvidia 7900gt
    RAM
    1gb
    Soundcard creative soundblaster 5.1
    Patch Type incremental
    Event was criticly injured, but could still fire weapons, couldnt spawn, switched to my primary weapon and then crashed to desktop
    Source EA UK server
    Reproduced Successfully? same thing happend to 3 other people at the exact time as me
    Evidence none yet

    Leave a comment:


  • ptegan
    replied
    Re: 1.4 Feedback and Error Reporting

    Yeah :)

    You know...does the way of reporting bugs via fan forums seem somehow to be lacking in professionalism? Maybe not. Maybe it's just me, but I would have contect forum ownersz and asked if a new section could have been opened just for 1.4 and maybe a proper format of reporting and a thread where every report that doesn't conform get's deleted ?

    Leave a comment:

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