I think the game is great, and is a blast, but I wouldn't mind if these changes were made:
:laugh:
1.Revive as same class 2.Blackhawk turrets back to almost the same power/splash damage setting--more than it is now. 3.Claymores should take 3 seconds to deploy, and of course, detonate from nades. 4.Airfields can only spawn a few players at the beginning of a match. 5.Two nades per person, instead of 4 6.1 Claymore per sniper 7.Sniper rifles kill sometimes in one shot without needing to be a headshot.
The bugs are annoying. J10 doesnt bother me as I dont fly alot. But that damn dolphin diving is so aggravating. It doesnt make any sense! How can someone be diving around like a maniac and shooting targets with such accuracy?
this may sound bad......but the stingers are out of control.....i get shot down on top of TV station (sharqi) from hotel, survailance point, and from beach-house.....i think its bs....theres no way to tell where its coming from until after they fire...
Oh My God. My heart bleeds for this bloke. Boo hoo - his jet might actually get hit???? OMG, that's never happened before!
We ground-pounders hate you. Suck it up. I hope it only gets worse for you jet-whores.
OH, but "I'm helping my team!" Yeah, thanks for loitering at the hangar for ten minutes at a time and teamkilling each other and whatnot. Great help.
Good for you. The groundpounders on my team dont hate me. Dogfighting, to me, is really fun for me. I have stopped playing Karkand just because it is dead to me. So much **** its ridiculous. Jets and choppers + ground fighting on Wake do it for me.
+bugs of critical and non critical nature
-too many to list
+air combat
-anti air missiles that are properly lead and are on target should not deviate on some airframes
-on some airframes, flares should be intercepted by anti air missiles when the flares are in the anti air missiles flight path
-anti air missiles range should be just out of max visual range, for all platforms
-the laser guide on the bomber should be able to lock onto targets above visual range
-instead of blowing up when the tv guided missile runs out of time, it should keep flying forward unguided
-a lowered turn radius on anti air missiles
+explosives
-engineer can disable all three types
-spec and sniper can retrieve thier respective explosives types
-claymores should be triggered by explosives.
+ground and sea movement
-stamina should regenerate faster when you are still
-all land and sea vehicles should go faster and have more torque
+weapon tweaking
-shotguns are either too weak or too slow to pump
-carbines are just too accurate
-smgs should be more effective at close range
-the aks need a slight accuracy boost
-all assault classes need three smokes
-remove the damn flash, thats a sf thing!
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