you know what i would like in the next patch that the j10 has triple armor and double the reloading speed of flares and 10 a2a missiles and increase the damage of bombs, then ill be happy
It just seems a little to overpowered when it takes only 2 missiles to shoot down a F35(using flares and turning/barrel rolling/flipping) with a J10.
Now flip the situation. Lock on to a J10(flying straight) with a F35 shoot all 6 missiles and /pray he dosent out turn, flip and flare all 6.
Then from there it's errrrrrrrrrrrrrrrr, press E key, parachute and try to capture a base because you stand little chance of living through the J10 missiles(though i'm sure it can and has been done, maybe?).
Just thoughts from my noob personal expierence. Please feel free to smite me if I said something too noobish.
haha, I kinda like the map Dalian Plant, and would like to see them put he f-18 back into the map instead of the f-35. That would be fun to play again. Its not my highest played map, but I would enjoy it more if they did that.
noob you want to keep the hotel clitching, dolphing diving, CTD's etc.?
Originally posted by roger smith
+bugs of critical and non critical nature
-too many to list :nod:
+air combat
-anti air missiles that are properly lead and are on target should not deviate on some airframes :nod:
-on some airframes, flares should be intercepted by anti air missiles when the flares are in the anti air missiles flight path :nod:
-anti air missiles range should be just out of max visual range, for all platforms :nod:
-the laser guide on the bomber should be able to lock onto targets above visual range :shakehead
-instead of blowing up when the tv guided missile runs out of time, it should keep flying forward unguided :nod:
-a lowered turn radius on anti air missiles :nod:
+explosives
-engineer can disable all three types (they allready can?)
-spec and sniper can retrieve thier respective explosives types :nod:
-claymores should be triggered by explosives. :shakehead
+ground and sea movement
-stamina should regenerate faster when you are still
-all land and sea vehicles should go faster and have more torque. land :shakehead, see :nod:
+weapon tweaking
-shotguns are either too weak or too slow to pump :shakehead
-carbines are just too accurate :nod:
-smgs should be more effective at close range :shakehead
-the aks need a slight accuracy boost :shakehead
-all assault classes need three smokes :shakehead
-remove the damn flash, thats a sf thing! :nod:
That would be pointless. The spec-ops guy is either:
A) Watching him remove his C4 so he vaporizes him.
B) Dead, and can't ever set it off, so it might as well not be there.
-CTDs must be fixed.
-Server crashes MUST BE FIXED
-Claymores can be removed with other explosives/the wrench.
-Blackhawk could be slightly more powerful.
-Drop the F35, put in that other usmc jet (F18?)
-Let the usmc have a bomber aswell, on maps like oman (mec has the SU, usmc has only F35Bs.
Originally posted by Graphic
That would be pointless. The spec-ops guy is either:
A) Watching him remove his C4 so he vaporizes him.
B) Dead, and can't ever set it off, so it might as well not be there.
Wrong. He may be somewhere outside the base, or a different place on the map. Nothing is more frustrating than capping a base, when you see tons of C4 around you without doing anything. At once the flag goes white, kaboom. I usually leave the sqd leader outside, sending only one man into the C4 area. Its still annoying, as there is nothing you can do.
Even if he is dead, there is no way that the enemy would know that. They would have to wait 1 minute to see if the C4 disappears.
1.Fix hotel glitch
2.Fix the connection problem
3.When droping cars on artillery so the artillery wont get destoyed
those are the three things that i want to get fixed in the next patch
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