The support/Medic bag nerf..let the whining begin.

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  • Eddy01741

    #91
    Re: The support/Medic bag nerf..let the whining begin.

    Originally posted by HowieMandel
    I understand that........but why should i take a penalty, simply so a medic cant revive me, while im under the tracks of a tank, surrounded by 3 apc's and 30 enemy soldiers? When I could simply respawn AT at a nearby flag, and eliminate the threats? Instead, i should take another cut in my points, so he cant get more points?

    Thats bad logic........right?

    I mean..... an insurance agent shows up to my house. Im alittle gullible so im thinking of buying it, just to get him outta my house. Then I think...wait, if i cut both my hands off right now......i cant sign nothing, so im free and clear.
    No, i should be able to shut the door in his face before he can even say, "HI, IM BOB WITH......... (DOOR SLAM).
    Yea, we should get no penalty for suicide if we are already critical.

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    • blue_piglet

      #92
      Re: The support/Medic bag nerf..let the whining begin.

      Actually, I think it's engineer who should carry ammos for the other no support, especially the support. The man has a hunky LMG. All right, it's not that heavy. But in a support role, he is supposed to fire more often to cover his mates.

      I've never seen any MGer carrying extra ammo for the others in real life. Only the others do that for him. And the SAW gunners should play a more important role in the squad.

      Generally, I think the accuracy of the weapon is too high in the game, The sniper rifles too easy ro master, And there's no Suppressive fire effect built in. Those made the Riflemen too important. Yet the MGers are ignored, only got a job carrying ammos. What a shame for them.......

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      • zipp0r

        #93
        Re: The support/Medic bag nerf..let the whining begin.

        Originally posted by blue_piglet
        Actually, I think it's engineer who should carry ammos for the other no support, especially the support. The man has a hunky LMG. All right, it's not that heavy. But in a support role, he is supposed to fire more often to cover his mates.

        I've never seen any MGer carrying extra ammo for the others in real life. Only the others do that for him. And the SAW gunners should play a more important role in the squad.

        Generally, I think the accuracy of the weapon is too high in the game, The sniper rifles too easy ro master, And there's no Suppressive fire effect built in. Those made the Riflemen too important. Yet the MGers are ignored, only got a job carrying ammos. What a shame for them.......
        weapon accuracy is FAR from high, so tell me why do you think theyre currently too good ?

        Comment

        • Eddy01741

          #94
          Re: The support/Medic bag nerf..let the whining begin.

          Originally posted by zipp0r
          weapon accuracy is FAR from high, so tell me why do you think theyre currently too good ?
          Yea, they were only too high for that little period of time which was the 1.2 time.

          Comment

          • blue_piglet

            #95
            Re: The support/Medic bag nerf..let the whining begin.

            I know hitting a target in 100m during practice is easy. But how about hostile bullets, grenades, rocket flying everywhere in battlefield. Don't even mention enemy tanks or artillery fire.

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            • Eddy01741

              #96
              Re: The support/Medic bag nerf..let the whining begin.

              Originally posted by blue_piglet
              I know hitting a target in 100m during practice is easy. But how about hostile bullets, grenades, rocket flying everywhere in battlefield. Don't even mention enemy tanks or artillery fire.
              Yea, in single player, hte LMG just pwns, but in multiplayer, it's completely different, people are actually smart and fire back with more accurate weapons.

              Comment

              • blue_piglet

                #97
                Re: The support/Medic bag nerf..let the whining begin.

                A soldier should be supposed, if being shooting at by a MG or multiple rifles, making them unable to shoot accurately, except the SpecOps, whom have been trained to be cool when under fire. Then there'll be some realistic tactics developed around MGs, just like in real life.

                Comment

                • zipp0r

                  #98
                  Re: The support/Medic bag nerf..let the whining begin.

                  Originally posted by blue_piglet
                  I know hitting a target in 100m during practice is easy. But how about hostile bullets, grenades, rocket flying everywhere in battlefield. Don't even mention enemy tanks or artillery fire.
                  when people are running around dodging bullets, or you come across loads of enemy or your shooting someone at the end of your draw distance, the lack of accuracy matters. you can try running from one place to another and chances are you would only get hit maybe once or twice as the accuracy the player needs isnt there.

                  Comment

                  • Eddy01741

                    #99
                    Re: The support/Medic bag nerf..let the whining begin.

                    Originally posted by blue_piglet
                    A soldier should be supposed, if being shooting at by a MG or multiple rifles, making them unable to shoot accurately, except the SpecOps, whom have been trained to be cool when under fire. Then there'll be some realistic tactics developed around MGs, just like in real life.
                    That's just like Americas Army, when bullets whiz over your head, your blood rates get faster and you get tense, which decreases accuracy quite a bit, also, if you get wounded and are bleeding in Americas Army, you also are less accurate (and slower at running if you are close to dead).

                    Comment

                    • DeadCRAP_
                      TotalBF2 NEVER FORGET
                      • Oct 2006
                      • 897

                      #100
                      Re: The support/Medic bag nerf..let the whining begin.

                      "hmm the cummunity sure likes this... LETS TAKE IT OUT!"

                      Comment

                      • JonnyMacFred102
                        Member
                        • Aug 2005
                        • 1995

                        #101
                        Re: The support/Medic bag nerf..let the whining begin.

                        See oh-so-true sig.

                        Comment

                        • Eddy01741

                          #102
                          Re: The support/Medic bag nerf..let the whining begin.

                          Originally posted by Sir. SuperTyphoon
                          See oh-so-true sig.
                          LMFAO, nice, how did the commander do that?

                          Comment

                          • BioDiaperX

                            #103
                            Re: The support/Medic bag nerf..let the whining begin.

                            They nerfed the accuracy way too much. The PKM was innaccurate to begin with, now it hits anywhere but the center area of the firing cone. . . even when prone and zoomed. What dipshiz at EA thought it would be a good idea to nerf almost every good thing about this game, and make it a combo with crashes, exploits, and crap on the side.

                            Comment

                            • Eddy01741

                              #104
                              Re: The support/Medic bag nerf..let the whining begin.

                              Originally posted by BioDiaperX
                              They nerfed the accuracy way too much. The PKM was innaccurate to begin with, now it hits anywhere but the center area of the firing cone. . . even when prone and zoomed. What dipshiz at EA thought it would be a good idea to nerf almost every good thing about this game, and make it a combo with crashes, exploits, and crap on the side.
                              Yea, the 1.2 accuracy was too much, but this is too little, EA has a problem with striking the sweet spot in what we want, we ask for a nerf, they give huge nerf (like the post 1.2 n00bt00bs), and we ask for a buff, they give a huge buff (like 1.2 era LMGs). They must strike a balance, they've had enough time to zero in on the balance, but they arn't delivering.

                              Comment

                              • BioDiaperX

                                #105
                                Re: The support/Medic bag nerf..let the whining begin.

                                Easy. Take the average of the weapon stats that they changed. Original unpatched accuracy was great, they didn't need to change anything in terms of guns.

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