Re: Squad Leader Hopping Not Really Fixed
True it is much harder for an SL to stay hidden due to UAV etc. And a singled out dot is a good indicator of an SL, but I have found that I personally stay alive longer if I stay back, and move from time to time to not only hide my position but also give my squad a different attack angle.
I have found that unless your squad is out numbered most people worried about your squadmates and don't try and find you to much. Though I know I am up against a smart player then they are hunting me down.
Sorry I didn't see your sarcasitc comment for what it was... I just get a bit upset when all these squad cycling people try and defend their "teamwork tactic" when squads were obviously not intended to be used that way.
BTW - I DO NOT have a real problem with squad hopping per se since each squad is limited to 6 players... Though using squad hopping to "teleport" a whole team on a point/map like Wake is pretty lame.... (though difficult to coordinate on a pub server)
Originally posted by Maestro Satanus
True it is much harder for an SL to stay hidden due to UAV etc. And a singled out dot is a good indicator of an SL, but I have found that I personally stay alive longer if I stay back, and move from time to time to not only hide my position but also give my squad a different attack angle.
I have found that unless your squad is out numbered most people worried about your squadmates and don't try and find you to much. Though I know I am up against a smart player then they are hunting me down.
Sorry I didn't see your sarcasitc comment for what it was... I just get a bit upset when all these squad cycling people try and defend their "teamwork tactic" when squads were obviously not intended to be used that way.
BTW - I DO NOT have a real problem with squad hopping per se since each squad is limited to 6 players... Though using squad hopping to "teleport" a whole team on a point/map like Wake is pretty lame.... (though difficult to coordinate on a pub server)
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