"scripts"

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  • XmetallicaXguitarstX
    Member
    • Jul 2006
    • 3014

    #1

    "scripts"

    One of my friends mentioned something about "scripts" or something like that.. when he was playing a game.. I forgot what it was, some older game, he complained about someone scripting. I asked what that was, and he said that its where they bind a semi auto weapon to the scroll wheel.. and like when they scroll up or down, you shoot ultra fast... like for each "click" it shoots. Something like that. Was he right? what is that?

    Is that considered cheating in BF2?
  • WarGimp

    #2
    Re: "scripts"

    Scripting is using high level code in order to modify the behaviour of a game.

    Most of the time, yes, it's cheating. If it's an outside resource that allows you to do something more easily or would be impossible without the script, is it not obvious that it's the very nature of a cheat?

    Edit: Rampent scripting in JKII totally destroyed it's on-line play. People were using scripting to execute the more difficult lightsaber moves with the press of a single button. The worst instance (and most popular, unfortunatly) was a combination of force pull plus instant death saber swing (very hard to pull off without a script). It was basicly a "press a key to kill" script. Oddly, the Doom/Quake engines have always supported scripting rather than removing it.

    Comment

    • XmetallicaXguitarstX
      Member
      • Jul 2006
      • 3014

      #3
      Re: "scripts"

      What about the type of thing my friend explained to me? Wouldn't you just be able to edit it in controls.con or something? I don't know anything really about what it is.. thats why i'm asking. The thing he was talking about sounds like a good idea, but it sounds like it could be cheating, but then again, not really.

      Comment

      • [Expletive Deleted]
        The Penetrator
        • Oct 2006
        • 2855

        #4
        Re: "scripts"

        If it's a keybind, I don't see how it's really "cheating."
        Binding scrollup and scrolldown both to primary fire is a legitimate
        configuration in the options, I think. You wouldn't even have to do it via the console or config files.
        If that's a cheat, then people working out how to bind their joystick to be able to spot is as well.

        Comment

        • XmetallicaXguitarstX
          Member
          • Jul 2006
          • 3014

          #5
          Re: "scripts"

          Originally posted by jimtool655321
          If it's a keybind, I don't see how it's really "cheating."
          Binding scrollup and scrolldown both to primary fire is a legitimate
          configuration in the options, I think. You wouldn't even have to do it via the console or config files.
          If that's a cheat, then people working out how to bind their joystick to be able to spot is as well.
          Thats what I was thinking.

          Comment

          • old sch00l
            Senior Member
            • Apr 2007
            • 1087

            #6
            Re: "scripts"

            Originally posted by metallicaguitrst
            What about the type of thing my friend explained to me? Wouldn't you just be able to edit it in controls.con or something? I don't know anything really about what it is.. thats why i'm asking. The thing he was talking about sounds like a good idea, but it sounds like it could be cheating, but then again, not really.
            its not cheating in any way

            you are not messing with the game code in any way

            key/mouse binds are legit

            Messing with any of the files in the EA BF2 Folder is asking for trouble.

            Comment

            • XmetallicaXguitarstX
              Member
              • Jul 2006
              • 3014

              #7
              Re: "scripts"

              Well then how would you make it do that..?

              Comment

              • WarGimp

                #8
                Re: "scripts"

                Originally posted by metallicaguitrst
                What about the type of thing my friend explained to me? Wouldn't you just be able to edit it in controls.con or something? I don't know anything really about what it is.. thats why i'm asking. The thing he was talking about sounds like a good idea, but it sounds like it could be cheating, but then again, not really.
                BF2 doesn't natively support scripts. Infact, PB actively attempts to detect them. A script is running something in the engine using it's own code. As far as I know, it's impossible to script in the BF2 engine.

                Your friend may be confusing "Marcos" with "Scripts".
                Macros are generally (scripted) sets of commands that are executed via an outside utility. For example, I have a Nostromo controller:



                This product supports macros. I can write a script that I can associate with any key. This script can contain any series of key presses I decide to put in. For example: I could script one key press to Dolphin dive repeatedly for 30 seconds or to press the left mouse button 30 times in a second as long as it's held down.

                Is that cheating?
                I'd say yes... and thus, don't do it.
                EA and PB also do say using harmful macros is cheating... but they are hard to detect.

                If you are a moral type and/or want to be truely proud of your preformance/skills/luck, don't use macros.

                Comment

                • old sch00l
                  Senior Member
                  • Apr 2007
                  • 1087

                  #9
                  Re: "scripts"

                  Originally posted by metallicaguitrst
                  What about the type of thing my friend explained to me? Wouldn't you just be able to edit it in controls.con or something? I don't know anything really about what it is.. thats why i'm asking. The thing he was talking about sounds like a good idea, but it sounds like it could be cheating, but then again, not really.
                  its not cheating in any way

                  you are not intefering with the game code in any way

                  key/mouse binds are legit most of the time

                  Comment

                  • WarGimp

                    #10
                    Re: "scripts"

                    Originally posted by old sch00l
                    its not cheating in any way

                    you are not intefering with the game code in any way

                    key/mouse binds are legit most of the time
                    Wrong.
                    PB and EA both consiter macro use as a form of cheating.

                    I'd dig up the referance, but I'm needin ta step out here. Go check out the PB forums on the issue if you don't believe me.

                    Comment

                    • old sch00l
                      Senior Member
                      • Apr 2007
                      • 1087

                      #11
                      Re: "scripts"

                      Originally posted by metallicaguitrst
                      Well then how would you make it do that..?
                      You buy the hardware product that comes with software that allows you to bind to anything.

                      Easily via a friendly user interface :)

                      Comment

                      • IVfluids

                        #12
                        Re: "scripts"

                        Originally posted by Wargimp
                        Scripting is using high level code in order to modify the behaviour of a game.

                        Most of the time, yes, it's cheating. If it's an outside resource that allows you to do something more easily or would be impossible without the script, is it not obvious that it's the very nature of a cheat?

                        Edit: Rampent scripting in JKII totally destroyed it's on-line play. People were using scripting to execute the more difficult lightsaber moves with the press of a single button. The worst instance (and most popular, unfortunatly) was a combination of force pull plus instant death saber swing (very hard to pull off without a script). It was basicly a "press a key to kill" script. Oddly, the Doom/Quake engines have always supported scripting rather than removing it.
                        I think what he meant was things like in UT99 where in some mods you could bind a semi-auto weapon to the center wheel scroll and it shot as fast as the scroll wheel clicked to the next position. That was from modders that didn't set the rate of fire on the server side and let it be determined by the client. Another big abuse in that game was binding your centerview key to your an alternate (not alt-fire, literally an alternate) fire key, so when you are on a flat surface with someone, it would result in no recoil and the gun being held at head shot level. And this was all done by just going into an ini file that held your keybinds and rearranging them.

                        There was alot of other crappy things you could do in that game just from modifying your keybinds and putting executable commands from the game engine on them.

                        As an example, with the UT99 engine (and TacOps), you basically went into the user.ini section which was the equivalent of the controls.con file in this game:

                        LeftMouse=Fire | CenterView

                        or

                        C=Jump | OnRelease Fire

                        or

                        LeftMouse=Fire | OnRelease SwitchWeapon

                        And those are just a sample of commands that are all recognized by that game and can be jumbled together as the equivalent of minor macros in that game. There were a lot more complex ones than that, like ones that would add a bright light source to each player that bled through walls, but that was adding about 5 executable commands to one key.

                        As far as I know, I don't think this game supports multiple commands on one key, but I've never really looked into it. But, macros would probably do just that, and there are a lot of people using things like the Nostromo to do just that.

                        PB only scans what is loaded into memory also, I've got an email from them stating that. I used to be a head admin for a game league, so I needed to kind of have some confirmation on that because of someone cheating in BF42 and them trying to use an excuse that I wasn't buying, it didn't turn out good for that guy lol.

                        Comment

                        • zhpkiller
                          Member
                          • Aug 2006
                          • 169

                          #13
                          Re: "scripts"

                          In Mohaa there were some scripting but not too bad.

                          For example you can keybind to switch to your primary weapon right after throwing a grenade. Or always lean right right when strafing right. It was more of a convenience, not really cheating.

                          Comment

                          • XmetallicaXguitarstX
                            Member
                            • Jul 2006
                            • 3014

                            #14
                            Re: "scripts"

                            So is binding your mousewheel to fire, cheating? it seems like its normal... its just like binding fire to right click.. isnt it?

                            Comment

                            • old sch00l
                              Senior Member
                              • Apr 2007
                              • 1087

                              #15
                              Re: "scripts"

                              UT2004 would be a case were they might not be & and that involves macros(geez I was nearly hung drawn and quartered: thx IV)

                              Comment

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