343 Industries will continue to work on the painfully slow Battle Pass progression system.
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Jerry Hook, the head of design at 343 Industries says that the team will continue to work on the rather terrible progression system present in Halo Infinite's multiplayer. With developers returning to work this week after a holiday break, Hook says that working on fixing Battle Pass progression "will be top of my list with the team."

Hook's remarks come via a new Twitter post that went up on Sunday. He says that he's still playing Halo and, much like everyone else also playing Halo right now, says that he's "feeling everyone's pain on progression."


343 Industries already made some minor adjustments a couple of weeks back that made progression a bit more consistent. However, there is still a lot of work that needs to be done to get progression up to a level that most fans would consider "decent." As it stands, progression in the Battle Pass still forces players to perform specific tasks or play in ways that are counter to actually playing the objective. With most game modes being objective-based and not just pure team deathmatch, it's more than a bit annoying when half of the team is just off doing their own thing.

The entire system is made all the worse by the fact that you simply cannot play specific game types in Halo Infinite. You queue up for playlists and you are at the mercy of the system as to which specific game type you will play next. While many may prefer the Slayer (team deathmatch) game type for completing certain challenges, it just isn't a guarantee. This means you'll often have teammates playing their own little Slayer game in an objective-based mode.

The entire system was also put under further scrutiny this past week when the Fracture: Tenrai limited event began. Right from the get-go, it became apparent to fans that completing the event-based Battle Pass in the week that it was running. The event will return later on throughout the season for five additional weeks. Of course, the fact that the event is split up into six non-consecutive weeks is also something fans aren't too thrilled with.

It's nice to know that the complaints about progression are not falling on deaf ears at 343 Industries. Halo Infinite multiplayer is still technically in a beta phase right now, so there is a lot of hope that these issues are ironed out before the official release happens on December 8th alongside the release of the Halo Infinite campaign.

Let's also hope that 343 Industries can adequately tackle the cheating issue that some players are starting to complain about.