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  • Hands On with Sea of Thieves (PC)

    in News

    Hands On with Sea of Thieves (PC)

    During the most recent beta for Rare's upcoming high seas pirating adventure, Sea of Thieves, I was fortunate enough to be given a key and test the waters for myself. My first go at the game included two of my friends and a random person teaming up for a four man crew aboard a large and worthy vessel. We collected our supplies from the port at which we spawned. Supplies that included bananas to help us replenish our health if needed, cannonballs to engage in piracy on the open waters, wooden boards to patch up any battle scars on our boat, and ammunition for our weapons. Plus, who could forget the pre-launch celebratory grog that swiftly caused me to lose control over my character as he threw up all over the tavern. It was just another day in the life of a pirate! The sun was shining through some sparse but great looking clouds and the seas were calm. A distant storm could be seen forming b...
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  • Shawn Zipay
    started a topic Hands On with Sea of Thieves (PC)

    Hands On with Sea of Thieves (PC)

    During the most recent beta for Rare's upcoming high seas pirating adventure, Sea of Thieves, I was fortunate enough to be given a key and test...
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  • Hands On Gameplay Preview of Past Cure

    in News

    Hands On Gameplay Preview of Past Cure

    Back in January, I was offered the opportunity to try out an early build of the upcoming psychological thriller meets third-person action title, Past Cure. The build of the game I played was just two levels from the full game. At the time of the preview, the game was still very much in development at Phantom 8 Studio. Typically, when you play a game you notice that they tend to mesh all of their gameplay elements into a singular focus for the entirety of the experience. There usually isn't a very clear-cut change in tone and gameplay focus between two levels. That doesn't seem to be the case with Past Cure. Instead, there will be levels where the playable character Ian, relies on stealth, avoidance, and capacity to solve some fairly easy puzzles. All of these happen in a dark, creepy dream-world filled with visions and nightmares that don't ...
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  • Article: Hands On Gameplay Preview of Past Cure

    Back in January, I was offered the opportunity to try out an early build of the upcoming psychological thriller meets third-person action title,...
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  • The First Three Hours of The Witcher 3: Wild Hunt

    in News

    The First Three Hours of The Witcher 3: Wild Hunt

    I finally had a chance to play The Witcher 3: Wild Hunt today. The first time I played, I decided to stream it from my PS4 for three hours. I will say that there are a mix of story missions, side quests, exploration, played a round of cards, death, and a butt or two. If you don't want to have any spoilers ruined for you, don't watch. If you want to see the early bits of a game that will probably take most everyone 100 or so hours in a "typical" playthrough. Also, for those that hate my voice, rejoice! I didn't connect my mic to my PS4 for this stream, so all you'll hear are the sweet sounds of gameplay. The Witcher 3 i...
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  • The First Three Hours of The Witcher 3: Wild Hunt

    I finally had a chance to play The Witcher 3: Wild Hunt today. The first time I played, I decided to stream it from my PS4 for three hours. I will say...
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  • A Look at Asset Creation Tools, Mods, and Steam Workshop Integration for Cities: Skylines

    Don't feel like sitting through a few hours of just general gameplay to see some information about the asset creation (and editing) tools for Cities: Skylines? No problem, I have you covered with this 15 minute long video that looks at the asset creation tools, mods, and Steam Workshop integration for the city builder.

    ...
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  • A Look at Asset Creation Tools, Mods, and Steam Workshop Integration for Cities: Skylines

    Don't feel like sitting through a few hours of just general gameplay to see some information about the asset creation (and editing) tools for Cities:...
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  • Exclusive: More Cities: Skylines Hands-On Gameplay - Unlimited Money and All Buildings Mods Used

    Cities: Skylines is embracing the mod scene in a big way, even going so far as to offer up Steam Workshop support. Right now, there isn't too much in the way of custom content but that probably stands to reason because the game isn't out yet until the 10th. However, there are a few mods out there that I was able to test out last night. I believe these were added by the developer, Colossal Order. The ones used allow me to have unlimited funds while another unlocks all of the non-special buildings. The video is about an hour long and was again taken from a Twitch stream from last night, hence you'll hear me res...
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  • Exclusive: More Cities: Skylines Hands-On Gameplay - Unlimited Money and All Buildings Mods Used

    Cities: Skylines is embracing the mod scene in a big way, even going so far as to offer up Steam Workshop support. Right now, there isn't too much in...
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  • Three Hours of Cities: Skylines Gameplay

    in News

    Three Hours of Cities: Skylines Gameplay

    I played Cities: Skylines today. I played that game for three hours straight for the first time ever. I streamed it live on the Internet for all to view and if you missed it, you're in luck because you can watch all three hours right now.

    Now, the audio mix is completely screwed up for at least the first hour. Since I had to upload to YouTube directly from Twitch, the usual editing and attempts at quality control on my videos are not in place.

    With that said, here's unedited gameplay for the upcoming city builder game, Cities: Skylines. I hope to have a proper "A Look at..." go up this weekend. The review...
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  • Three Hours of Cities: Skylines Gameplay

    I played Cities: Skylines today. I played that game for three hours straight for the first time ever. I streamed it live on the Internet for all to...
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