Re: Reactions of a Franchise Fan
I am a fan boy, yes. I can't help that, but I do my best to tone down my opinions.
What I am trying to get across here is that DICE/EA seem to be focusing on a product driven design methodology. This is where the company develops a product and then tries to sell it to the customer. Initial uptake may be low, but they hope by constant pressure and advertising, it will catch on.
I want a market driven design methodology. This is where the company researches the market before hand and then designs a new product based on customers demands.
I understand the concept that there are huge overhead and variable costs involved with the development and do respect the fact that money is tight. But, if 1943 is going to be a PC release, it means they have had a dedicated team working on it's porting from consoles.
I just believe that the revenue they have spent there would be better used on supporting other development teams, working on what we want (if they even are!). I know DICE is a large company and can produce multiple titles, but resource allocation should probably consider what the market wants
I am a fan boy, yes. I can't help that, but I do my best to tone down my opinions.
What I am trying to get across here is that DICE/EA seem to be focusing on a product driven design methodology. This is where the company develops a product and then tries to sell it to the customer. Initial uptake may be low, but they hope by constant pressure and advertising, it will catch on.
I want a market driven design methodology. This is where the company researches the market before hand and then designs a new product based on customers demands.
I understand the concept that there are huge overhead and variable costs involved with the development and do respect the fact that money is tight. But, if 1943 is going to be a PC release, it means they have had a dedicated team working on it's porting from consoles.
I just believe that the revenue they have spent there would be better used on supporting other development teams, working on what we want (if they even are!). I know DICE is a large company and can produce multiple titles, but resource allocation should probably consider what the market wants

) can't wait!
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