Battlefield 2 Patch 1.22 Released

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  • Dangerdog
    Member
    • Oct 2007
    • 1011

    #61
    Re: Battlefield 2 Patch 1.22 Released

    Originally posted by Casey
    I hope they didn't nerf the PKM too much
    They didn't, everyone is still PKM (or insert your favorite support weapon here) diving.

    You shouldn't be able to fire till you've completed your movement to prone, I find it more annoying than the nade launcher ever was.

    Comment

    • Kixfox

      #62
      Re: Battlefield 2 Patch 1.22 Released

      I haven't tried out this patch yet, but I hope they haven't nerfed that PKM that much. I hope it's still better than the SAW, because the SAW sucks.

      You can't hit anything with the SAW, it's so freakin useless - but still I use it. =)

      I'm not a whiner, so don't get me wrong. But a mounted machine gun is not inaccurate. Really.
      And when you go prone on BF2, it's like you mounted the machine gun.

      And stop this ******** about "Support are suppouse to give suppressive fire", ya? No ****? But they are suppouse TO HIT the target too. Otherwise no one will be afraid of it and you can totally ignore the suppressive fire.
      And suppresive fire on BF2 doesn't work that good on a public game - I have never played in a clan so I don't know how it works there.

      The MG's in RL are a very effective piece of weapon.

      Off to school now, will try to patch later.

      Anyway: Have fun playing, I won't stop playing my favorite kit support even if they plug my MG36! :)

      Comment

      • Siberian

        #63
        Re: Battlefield 2 Patch 1.22 Released

        I play support most of the time. I've been waiting (but not hoping) for this to happen, but I wasn't that disappointed actually. The PKM isn't as accurate as before, but still it does a fairly good job. Before I was almost always better off not using the sight, but I actually need it now if there is any kind of range involved. But what I find the PKM to have always sucked at is hitting a moving target, and of course it still does. I don't think I'll give up on support because of this patch though...

        Comment

        • teetsaar123
          Random egoistic commenter
          • Apr 2006
          • 605

          #64
          Re: Battlefield 2 Patch 1.22 Released

          Whats with the mg36 and pkm they are unlockable bonus weapons and should be better than other support weapons so what's the deal to make them s****y !???

          Comment

          • Diamond_Sights

            #65
            Re: Battlefield 2 Patch 1.22 Released

            As i said before, every stupid noob and there dog runs around with a pkm now. This "hotfix" hasnt fixed jack all with how stupididly unbalanced it is. Every tard just throws themselves to the ground or finds a nice spawn point to camp it up. Its the fact they are one of the most accurate, powerful and noob attracting gun in the game now. All of the tards were just noob tuber to PKM'ers. GG dice you bunch of retards the game is now more annoying than it was before. Dip****s.

            Comment

            • EnergyzeX

              #66
              Re: Battlefield 2 Patch 1.22 Released

              How do you guys find the P90? Does the 900 rpm make it good and balanced?

              Comment

              • Sepp_Dietrich
                Awaiting Moderation
                • Mar 2006
                • 168

                #67
                Re: Battlefield 2 Patch 1.22 Released

                Originally posted by Rafiki
                As i said before, every stupid noob and there dog runs around with a pkm now. This "hotfix" hasnt fixed jack all with how stupididly unbalanced it is. Every tard just throws themselves to the ground or finds a nice spawn point to camp it up. Its the fact they are one of the most accurate, powerful and noob attracting gun in the game now. All of the tards were just noob tuber to PKM'ers. GG dice you bunch of retards the game is now more annoying than it was before. Dip****s.
                Okay Sun Tzu,as a obvious 'purist' what kit is acceptable to you?

                I've read rants about n00b tubes, n00b launchers, now the PKM is a n00b magnet...so tell us, what kit is not a n00b magnet in your esteemed opinion?

                If you can be killed you can be killed.Be it with a nade launcher, SRAW or LMG,arty, C4,armor or aircraft.

                Whats next,"OMG!! n00b killed me with a firearm! Use a garbage can lid n00b!!!!"

                Comment

                • Hairstylist
                  Member
                  • May 2005
                  • 150

                  #68
                  Re: Battlefield 2 Patch 1.22 Released

                  I was totally surprised.

                  Comment

                  • [FPS]SF.Paddy

                    #69
                    Re: Battlefield 2 Patch 1.22 Released

                    I always liked the support class long before they made the PKM a sniper rifle. To be honest, PKM was way to accurate. Single shot you were
                    Guaranteed a hit detection at any distance. Which every reasonable person knows a support gun should not be like a sniper rifle. They have fixed it now, good.

                    Comment

                    • Priv McCormick

                      #70
                      Re: Battlefield 2 Patch 1.22 Released

                      Well, first of all, don't thank EA/DICE too much for this hotfix. Why?
                      Well,

                      #1 "Fixed Lock on error on certain Oil towers": DICE claimed to have this fixed in 1.21 already. Well, obviously they haven't. Let's see whether this really be fixed this time.

                      #2 PKM/MG36 Nerfing: With 1.20 DICE made the PKM the pest it is today. This is a really sad display of shortsightedness in gameplay/balance terms. And not the only one (Claymore!).

                      But then again at least they try.

                      Originally posted by PanzerGhost
                      Anyway the problem is, that support kits could snipe soldiers or other snipers as far as support player could see, and could drop down to prone and start shooting with pretty good accuracy even before the PKM was fully out.
                      This is not exactly true. When switching to the support weapon (no matter what stance), there is a firing delay. It is just that this delay is not there when *changing* stances with the support weapon already *selected*.

                      Originally posted by scrat15
                      It should serve as an effective PDW for the anti-tank guys, who IMO where slightly disadvantaged before, having both an ineffective rocket capability and a limited anti-personnel weapon.
                      Now that really depends on who is using the kit. While the rocket is not really effective against armor most of the time (as you are rather limited in the choice of your cover and facing most of the time) it is very effective against infantry and since the noob tube is supposed to not work the noob way anymore (while it still does) a lot of players have switched to the SRAWs instead. The side arm, well at least the DAO, is quite affective albeit at close range only.
                      But yes, of course, the P90 is a valuable (Mid-range) unlock for the AT kit.

                      Originally posted by jmyers77703
                      Has anyone else had the problem with Claymores and Mines killing teamates now? I hope they did not revert back to the $hitty way it was! And since it is not a listed change (if it changed), looks like yet another bug from the expert programmers at EA....
                      That's not a bug. You should read your changelogs more carefully. Unfortunately it is quite a pain in the behind to find out the setting of this server variable on the server you are currently playing on. But that's just another example of DICE's shortsightedness. There really is no need to be a rocket scientist to imagine the impact such changes have on gameplay. Well, it helps not to be a trained monkey either :)

                      Originally posted by Heavy552(AWG)
                      Have a drink and fortify thy courage and grab some Spec ops C4 and destroy that ARTY.
                      Oh, my. When will you guys learn that the only good enemy commander is a blind commander (or a commander in a tank or plane). It is so pathetic to see Spec-Ops go for the arty and leave the radar and UAV shack unharmed because they have run out of C4 by then. It is only that you think it is the arty which kills you.

                      Originally posted by Dangerdog
                      You shouldn't be able to fire till you've completed your movement to prone, I find it more annoying than the nade launcher ever was.
                      Well, you are talking about the animation you see on screen. However, the real issue here is how much delay the support is suffering from hitting the 'prone' key to being able to fire the first shot.
                      Of course, another question would be the real target mesh used during this animation sequence.

                      Comment

                      • RackEm

                        #71
                        Re: Battlefield 2 Patch 1.22 Released

                        Originally posted by Bashbunny
                        Thx for the link ||Animal||, I hate the downloader, the thing would keep crashing , and the site keeps resetting my card number so I can't enter it. Basically, I can't use the EA downloader at all.
                        Same here, I've been wrestling with support trying to get euro forces downloaded.. Looks like I'm out $10..

                        Comment

                        • Zxmbie

                          #72
                          Re: Battlefield 2 Patch 1.22 Released

                          I havent noticed many new bugs in this patch... yet. So far so good, maybe dice got it right?

                          Comment

                          • QuakerOatz

                            #73
                            Re: Battlefield 2 Patch 1.22 Released

                            Originally posted by Antioch93x
                            What the heck, how come when I try to install 1.22, it says 1.21 needs to be installed... I ALREADY INSTALLED 1.21 >: (
                            I had the same problem on another machine.

                            You probably have 1.2 installed, not 1.21. You need the incremental patch from 1.2->1.21 and then install the new incremental patch from 1.21->1.22

                            Comment

                            • Heavy552 AWG

                              #74
                              Re: Battlefield 2 Patch 1.22 Released

                              Originally posted by Priv McCormick
                              Well, first of all, don't thank EA/DICE too much for this hotfix. Why?
                              Well,

                              Oh, my. When will you guys learn that the only good enemy commander is a blind commander (or a commander in a tank or plane). It is so pathetic to see Spec-Ops go for the arty and leave the radar and UAV shack unharmed because they have run out of C4 by then. It is only that you think it is the arty which kills you.
                              I can rebut your position by emphasizing a GOOD commander on your team who actually sees you working as spec ops to taking out the enemy assets will drop you a supply crate in advance somewhere safe so you can reload before going after the UAV and RADAR.

                              A really poor enemy commander will reveal themselves when they drop that supply crate onto the ARTY you just destroyed. Usually I like to scrap the arty first as it is really the one thing the enemy commander is unable to do without; and it saves lives and tickets in your team during battle.

                              Comment

                              • TomGazpacho

                                #75
                                Re: Battlefield 2 Patch 1.22 Released

                                I played the new patch last night. I didn't notice too many gameplay changes except now I am getting pwned by fellas wielding the P90!! what?!

                                Comment

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