Battlefield 2 Patch 1.22 Released

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  • imported_goya

    #46
    Re: Battlefield 2 Patch 1.22 Released

    i'm shocked, speechless. i guess they got this out instead of bf2 armour fury. hope that they didn't cancelled it. i would have liked them setting a new date on it or at least starting to talk about it. i guess with ea take over and announcement of next bf series game armour fury is a none issue. so sad. i was looking towards buying it. personally i like the idea about them releasing a map pack and goodies once a month for $10. nice way to get $120 / yr from me and others.

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    • imported_panderiz

      #47
      Re: Battlefield 2 Patch 1.22 Released

      Originally posted by PanzerGhost

      If you are in a combat situation, your supposed to support your squad, and if you don't have a squad or are away from them then your s#*t out of luck.

      Support kit is not a stand alone kit

      <!-- / message -->
      Couldn't have put it better myself :)

      Though it was fun picking snipers off across the map

      never thought I'd be paying ea a compliment after the recent goofs but its good to see ea being a little more proactive

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      • jmyers77703

        #48
        Re: Battlefield 2 Patch 1.22 Released

        Has anyone else had the problem with Claymores and Mines killing teamates now? I hope they did not revert back to the $hitty way it was! And since it is not a listed change (if it changed), looks like yet another bug from the expert programmers at EA....

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        • [TBF2] Antioch93

          #49
          Re: Battlefield 2 Patch 1.22 Released

          What the heck, how come when I try to install 1.22, it says 1.21 needs to be installed... I ALREADY INSTALLED 1.21 >: (

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          • Gooey

            #50
            Re: Battlefield 2 Patch 1.22 Released

            Well it installed fine for me, and maybe you TKed with mines because the server side option for mine TKs was enabled >:]

            Anyway more to the point, I registered here after many months of being very annoyed to praise EA/DICE (I know right...) for finally getting their act together. Keep up the good work and keep us patched up

            No TK with M95 out of vehicles would be cool and Heli TOWs going through choppers. :)

            Thank you EA/DICE for starting to listen, just don't mess it up

            - Gooey

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            • haffeysucks

              #51
              Re: Battlefield 2 Patch 1.22 Released

              Originally posted by ||Animal||
              Here's a link to the file http://clanservers.multiplay.co.uk/

              Now if they'd only remove great wall......
              Beatiful! Sry, but I don't want to wait 30 min to download a file that takes 5 sec.

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              • WAAASSSUUUPP

                #52
                Re: Battlefield 2 Patch 1.22 Released

                I don't care if they nerfed PKM, I used it before the buff, and will still continue using support for I love all the classes equally.

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                • meowcat

                  #53
                  Re: Battlefield 2 Patch 1.22 Released

                  looks like J-10 imba was over-looked.

                  It's great news about the pkm thou! i'm very please about that.

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                  • The.Shady.Milkman

                    #54
                    Re: Battlefield 2 Patch 1.22 Released

                    I hope that Black_Duck(?) makes an updated weapons chart. :)

                    It's a goddamn shame that they didn't fix the Eurofighter.

                    Comment

                    • Fumang

                      #55
                      Re: Battlefield 2 Patch 1.22 Released

                      Originally posted by jmyers77703
                      Has anyone else had the problem with Claymores and Mines killing teamates now? I hope they did not revert back to the $hitty way it was! And since it is not a listed change (if it changed), looks like yet another bug from the expert programmers at EA....
                      wow stop whining and open your freakin eyes dumbass no more claymores on karkand for free extra kills, that's not what they're they're for

                      oh and if you see a BIG RED SKULL don't drive over it, and if you do it's your own stupid fault

                      learn how to play newbie

                      Comment

                      • Heavy552 AWG

                        #56
                        Re: Battlefield 2 Patch 1.22 Released

                        Originally posted by ||Animal||
                        I just don't like the feel of the map...I think that the arty is outrageous. If you try to play that map on foot, you're screwed. You either get pounded by armor or you eat arty all day. As far as I'm concerned, the arty is now the biggest problem in the game. I posted a solution for it on another thread but it didn't build much steam. Apparently people don't mind arty being dropped on them every 45 seconds. If you run and gun, it's not a big deal. But if you try to be a bit more methodical/tactical, the enemy commander spots you and drops arty. There's no reason for him not to. It recharges so fast, he can drop it damn near constantly....Anyway, we should probably take this conversation to another thread. I'm way off topic here. Glad the PKM was nerfed though. No more three hundred yard pickoffs with a belt-fed weapon....
                        Have a drink and fortify thy courage and grab some Spec ops C4 and destroy that ARTY.

                        Weak commanders find themselves out of options when they are too dependant on arty. =)

                        The weak opponets will find themselves all "Wershed up" and unable to cope with the loss of the assets.

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                        • Khaotiks

                          #57
                          Re: Battlefield 2 Patch 1.22 Released

                          I MAY be the the first one to realize this... regarding the rate of fire of the P90-

                          Yes, they did in fact set it to 900 rounds per minute... HOWEVER: They didn't change the sound of it. In other words, it ACTUALLY fires at 900 rpm but you only hear it firing at 600 rounds per minute. Firing off what you would HEAR to be a burst of 6 bullets will ACTUALLY fire 9. I find this to be quite annoying, as the sound and appearance of the gun has a huge psychological impact on whether or not you can actually kill someone with it (for me at least).

                          Comment

                          • IcUinMySight

                            #58
                            Re: Battlefield 2 Patch 1.22 Released

                            Originally posted by PanzerGhost
                            A single soldier holding a huge .50 (7.62mm) weapon shooting full auto shouldn't be able to.

                            Anyway the problem is, that support kits could snipe soldiers or other snipers as far as support player could see, and could drop down to prone and start shooting with pretty good accuracy even before the PKM was fully out.

                            As a sniper, my kit is balanced to a point in the hopes that I can only be effective against -mid to long range- targets. I have no body armor and can die almost instantly against any other kit close up. But the support can kill almost practically all other kits and has body armor, and can resupply itself.
                            In a real combat situation, pulling out a pkm and steadying the stand at the front doesn't happen magically all at once. I see the supply kit being similar to the sniper kit in that you were never really supposed to be able to do s#*t at point blank(takes time for gun to come out), also were never supposed to use the PKM as a sniper rifle.

                            If you are in a combat situation, your supposed to support your squad, and if you don't have a squad or are away from them then your s#*t out of luck.

                            Support kit is not a stand alone kit

                            <!-- / message -->
                            LOL nice reply, and so true, to hit a target at distance with a support gun should take 15 - 20 rounds, and thats lying prone let alone standing. They are designed to suppress an area not shoot at pin point targets. If you don't like it try using it in the role it is designed.... IN A SQUAD AS SUPPORT FOR YOU TEAM MATES

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                            • dBs

                              #59
                              Re: Battlefield 2 Patch 1.22 Released

                              Wow, considering how most of the patch is dedicated to weakening one of my favorite kits Im really disinclined to d/l it. I suspect others are as well.

                              Comment

                              • Jedi2155

                                #60
                                Re: Battlefield 2 Patch 1.22 Released

                                Originally posted by Spodeboy
                                Just a slight correction (not that it really matters), but the AK's and the PKM are 7.62mm while the other light machine guns are 5.56mm.
                                Correction, the AK-101 is 5.56mm NATO, while the AK-103 is 7.62mm.

                                Originally posted by Khaotiks
                                I MAY be the the first one to realize this... regarding the rate of fire of the P90-

                                Yes, they did in fact set it to 900 rounds per minute... HOWEVER: They didn't change the sound of it. In other words, it ACTUALLY fires at 900 rpm but you only hear it firing at 600 rounds per minute. Firing off what you would HEAR to be a burst of 6 bullets will ACTUALLY fire 9. I find this to be quite annoying, as the sound and appearance of the gun has a huge psychological impact on whether or not you can actually kill someone with it (for me at least).
                                Now that sucks.....I have the same psychological impact so this sucks....but then again..I don't have the P90 unlocked yet ^_^.

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