Battlefield 2 v1.2 Patch Information

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  • imported_DwarfVader

    #196
    Re: Battlefield 2 v1.2 Patch Information

    Originally posted by Terroser
    Let me think you are pwnd by those guys, and you hadn't a change to win!!! :laugh:

    But guys who use such tricks are the pro, because they know how the shoot, when they most shoot, and there tactical advance against you

    Yes and I am guy who use it! and the patch does only make it eassier for beginners !

    just because the beginners not can shoot us down :|:
    they are just complaining if you are in a tankk with a kill streak with 18 points.

    but if they know work to get there and spwan as AT's then they could shoot me down but noooo they say I am lame pfff

    how shameless noobs

    and about the chopper ! i am a infrantry guy and there is engouh stuff to take that dam chopper

    list: TOW,THANK,HUMVEE,MOBILE AA STATIONARY AA,APC,AT and yes the m203 grenade laucner! just two shots and it is gone! and oh don't forget the sniper and support but they are not so effective !

    now let me tell, hmmm 10 different stuff! and you still can't hit one down
    :laugh:

    So people there is engouh stuff to take down a chopper!
    I don't mind that take make the mobile aa beter and reduce the hit-points !
    but to make t.v guide worse and take the rockets with you is bad lame from EA and Dice

    And yet the English language escapes you all together.


    You are not a "pro," you are a moron.

    Comment

    • Cicchetti
      Member
      • Sep 2005
      • 1073

      #197
      Re: Battlefield 2 v1.2 Patch Information

      Originally posted by HABO3
      cuz you're a bunny hopping noob tube whore

      the support weapons didn't even need fixing btw, everybody just sucks with them

      great stuff all around, I was saying that all they needed to do was get rid of jumping and shooting at the same time and that will solve alot of the stupidity, it just looks god damn ridiculous watching people fighting close quarters jumping and diving everywhere like little kids in a moon bounce but now they will actually have to learn how to fight tactically.

      bunny hopping noob tube whore lmao i dont think so

      Comment

      • sicdeath

        #198
        Re: Battlefield 2 v1.2 Patch Information

        I just want to say that I am happy that we are getting a patch and of course them fixing some of the issues as well. I am sure we will get use to the new patch once its out and once we have played it enough :)

        -rahul

        Comment

        • {9thInf}Padre

          #199
          Re: Battlefield 2 v1.2 Patch Information

          It's pretty entertaining to watch the debate now, with the so called 'minority' of the community having pushed EA to fix these issues with the game. After reading through the posts and noting that it's about a 6-1 ratio of people who are happy with most of the items listed in the post about the new patch to those who think it's bad or will 'destroy' the game.

          No way to please everyone for EA, but for my own personal opinion, the patch list makes great strides in adding some semblance of realism to the infantry combat. I'm a bit hesitant about reducing the number of helo rockets to 8, but other than that, it looks good.

          For those of you who say the TV missle range was to short already, let me tell you what. I've played against a few of the top pilots in ladder and WT matches, and if you think those things aren't the second most powerful weapon on the battlefield you're sincerely mistaken (The most powerful are the F-15 and Su-34 in the hands of the right team.) I've seen an opponent on a 15v15 match at Kubra Dam with 67 kills as a gunner/pilot in a helo! 67 kills in one match! Watching the demos, he's firing long before anyone can see him and was just amazing with that TV missle. In an 8v8 WT match on Dragon Valley 16, our attack helo for the Chinese was only able to get off the ground once after our initial take off. Why? Because the US attack helo was hovering near the Power Station and was able to TV the Chinese attack helo as soon as it spawned before we could get it off the ground. Now, I'll give all the credit in the world to those pilots and gunners - they were truly awesome, but that just goest to show that the weapon in the right hands is still game unbalancing. So just because Average Joe can't hit squat with them doesn't mean they're not devastating. For those of you who think they're not, I wonder what your system specs are. I upgraded last week from a 2.8ghz Northwood oc'ed to 3.0 on an Abit IC7 with an x700Pro and 2mb ram to an Athlon x2 4400+ oc'ed to 2.4ghz on an Asus A8N-SLI Premium with dual 7800GT's & 2mb low latency ram and the difference in my ability to gun in an attack helo is like night and day.

          As for bunny hopping, dolphin diving and such, those of you who say you can shoot while jumping anything other than a pistol IRL with any semblance of accuracy don't know what you're talking about to be honest. Let's take the DAO-12, known IRL as the SWD Inc. 'Street Sweeper'. It's a 12 gauge semi auto shotgun. If you've ever fired a 12 gauge, you'd know they pack a lot of recoil. For example, a friend of mine's wife was out shooting with him for the first time before they got married. She was trying out a 12 gauge, and after the first shot's recoil, she (brilliantly I might add) decided to brace herself by putting her back to a tree and trying it again. Before her husband to be noticed and intervened, she pulled the trigger. The result was a broken collarbone and dislocated shoulder. So please don't say you can jump up and fire one of these things worth a crap. Recoil like that would be enough to spin you like a top. Maybe EA should add a bit of code that only pistols may be fired while jumping. Then you can jump over that sandbag and pull a Matrix to your heart's content. Of course, that would likely require a change in the damage model on pistols, because as they are, it would be a suicide move most of the time.

          While we're at it, why not address not being able to run and shoot at the same time. If anything, that is realistic. Sure, you'd take an accuracy hit, but the fact is you can fire on the run 10x better than you can midair.

          I do sincerely hope that EA includes such actual 'bugs' as the browser problems, the 'Red Tag' bug, and the seeming performance hit that SF has caused in many people's systems. After all, the list on the EA UK post isn't a complete and final listing, and it seems to me that they've only posted items affecting gameplay. Quite honestly, as it appears they're actually listening to the BF2 community in these changes, I think they're just not bothering to post actual bug fixes, as the poster likely thought it unnecessary to include 'obvious' changes such as the browser and 'Red Tag' in his list. Of course this is EA, so I won't hold my breath that everything will be properly addressed. But, for the first time in a while, I am hopeful!

          You know, I enjoy some of the 'arcade-iness' of BF2, but am really happy to see it going a bit more to the realistic side of things. Sorry for those of you who feel that the game should be UT 04 with realistic looking weapons and such, but I'm sure many of you who currently use what I, and many other players, consider 'exploits' will be able to adapt to the changes in the patch. After all, you have some skills, right? You're not just about dolphin diving, bunny hopping, grenade launchers and tossing c4 everywhere, right? I'm sure that given the changes, you'll remember such things as advancing as a unit, covering fire, teamwork, tactics and strategy. I'm actually looking forward to ladder matches, post patch.

          Comment

          • BurnTheWeed

            #200
            Re: Battlefield 2 v1.2 Patch Information

            ^^^ Good post Sin City :)

            Comment

            • joint

              #201
              Re: Battlefield 2 v1.2 Patch Information

              The gameplay changes are ok peeps will adjust.I just hope I can install it w/o patching failed.I have given up on the 1.12 patch plz hurry EA I miss playin on ranked servers.

              Comment

              • Swanston

                #202
                Re: Battlefield 2 v1.2 Patch Information

                This is retarded, contrary to what you may think this will not fix Nube Tubers in any way. Just because they can't jump and shoot their tube, doesn't mean they can't shoot a few feet in front of them and survive, considering they didn't mention anything about fixing the splash on the GL.

                They don't change one of the most annoying things (nube tubing), but yet they fix something that is realistic (in the sense that you could still choose to do it) and fun (jumping and shooting). You may not want jump in a real gun fight but you still have the option to do that, so all I got to say is - What the hell man?!

                Reducing the damage on the minigun? That is stupid! You tried that in 1.03 patch and it didn't work, it obviously won't work in 1.2 patch. Splash damage is the key to the miniguns overpowered-ness. Fix that, not the amount of damage they do, that's stupid. Too many times I've been behind a solid thick concrete wall and the miniguns' splash damage go through it.

                Other than those three changes, the patch looks great, however the not shooting while jumping will destroy the amount of players that play Karkand, however I don't care as I'm starting to play the good old open spaced maps like Oman, and Stalemate more often.

                Comment

                • T1no

                  #203
                  Re: Battlefield 2 v1.2 Patch Information

                  - Helicopter now carry 8 missiles rather than 14 ( dumb )
                  - TV-Guided missile now have a shorter range ( its okay LOl, altho i will miss the hellfire accross the map )
                  - Hit points on all air vehicles has been reduced ( good )
                  - AA missile lock has been improved ( good )
                  - Support kits have had their primary weapons adjusted for accuracy ( more accuracy = good )
                  - Sniper kits have had their primary weapons adjusted for accuracy ( more accuracy = good )
                  - Anti-Tank kits have had their primary weapons adjusted for accuracy ( ? )
                  - "Dolphin Diving" is no longer possible ( i dont really mind )
                  - Players can no longer jump and shoot at the same time ( dumb, you should not be able to jump if you have no stamina, add minimum range for all grenade launcher to limit the spamming )
                  - "Prone Spamming" is now fixed ( good LOL )
                  - "Sprint exploit" is now fixed ( ? )
                  - The Sa80 weapon has been improved ( nice )
                  - The G3A3 weapon has been improved ( nice )
                  - Reload while sprinting has been enabled ( nice )
                  - Chinese and MEC APCs can now shoot through penetrable materials ( fair )
                  - Damage decreased for the M134 ( LOL no more blackhawk for me )
                  - Medic defibrillator paddles have been adjusted. They now reload while not in use. ( nice )

                  :)

                  Comment

                  • imported_Ph1L
                    Member
                    • Dec 2006
                    • 1238

                    #204
                    Re: Battlefield 2 v1.2 Patch Information

                    Originally posted by T1no
                    - Helicopter now carry 8 missiles rather than 14 ( dumb )
                    - TV-Guided missile now have a shorter range ( its okay LOl, altho i will miss the hellfire accross the map )
                    - Hit points on all air vehicles has been reduced ( good )
                    - AA missile lock has been improved ( good )
                    - Support kits have had their primary weapons adjusted for accuracy ( more accuracy = good )
                    - Sniper kits have had their primary weapons adjusted for accuracy ( more accuracy = good )
                    - Anti-Tank kits have had their primary weapons adjusted for accuracy ( ? )
                    - "Dolphin Diving" is no longer possible ( i dont really mind )
                    - Players can no longer jump and shoot at the same time ( dumb, you should not be able to jump if you have no stamina, add minimum range for all grenade launcher to limit the spamming )
                    - "Prone Spamming" is now fixed ( good LOL )
                    - "Sprint exploit" is now fixed ( ? )
                    - The Sa80 weapon has been improved ( nice )
                    - The G3A3 weapon has been improved ( nice )
                    - Reload while sprinting has been enabled ( nice )
                    - Chinese and MEC APCs can now shoot through penetrable materials ( fair )
                    - Damage decreased for the M134 ( LOL no more blackhawk for me )
                    - Medic defibrillator paddles have been adjusted. They now reload while not in use. ( nice )

                    :)

                    - Agree

                    Comment

                    • GanjaTron

                      #205
                      Re: Battlefield 2 v1.2 Patch Information

                      I'm not complaining, for once, but yeah shooting and jumping wasnt the problem, i mean it was annoying, but its the issue of no stamina and the ability to keep jumping, that was the problem.

                      The patch so far sounds good, am curious of what other fixes are in this new patch, besides gameplay issues.. Your giving me hope EA dont f*ck it up!

                      Comment

                      • wbcninjaofmist

                        #206
                        Re: Battlefield 2 v1.2 Patch Information

                        Originally posted by BurnTheWeed
                        ^^^ Good post Sin City :)
                        Wow you actually read all that? sheesh that guy shouldve just published that thread and put a hard cover on it.

                        Comment

                        • imported_DwarfVader

                          #207
                          Re: Battlefield 2 v1.2 Patch Information

                          What gets me is this will screw up the C4 and Grenade dynamic.

                          There is nothing wrong with jumping to throw C4 or Grenade, you just get a little range on it. Also it allows you to toss a grenade or C4 over a ledge you can't see over without jumping, thus being able to get some players who are hiding. (which is the pourpose of the grenade)

                          I don't mind giving up my ability to jump and throw those 2 objects if it kills the bunny hopping idiots.

                          But still, not being able to jump and throw a grenade? (doesn't that just sound stupid to some of you?)

                          Comment

                          • QuakerOatz

                            #208
                            Re: Battlefield 2 v1.2 Patch Information

                            Originally posted by Mr_Gooch
                            I have shot plenty of firearms. The recoil will not flip you on your head or knock you down unless you are a weak little bitch. Please show me where I said you could jump and shoot accurately. All I said was; that it was possible to do. So shut that mouth please, thanks.
                            Kid, you said jumping while shooting. I want you to go out right now, jump in the air and while you're in the air, shoot your shotgun. You'll be logging back in here about 2 hours after you wake up with a concussion.

                            Shut my mouth? Listen up son, you don't know everything, and clearly you don't know squat about firearms... And when exactly was the last time you shot a gun while jumping? Never? In a dream? In a VIDEO GAME??? That's what I thought.

                            Comment

                            • =DNC=BongSquad

                              #209
                              Re: Battlefield 2 v1.2 Patch Information

                              Originally posted by UH60BHPilot
                              And decreasing the TV guided's range is just ridiculous. They can only travel ~300m anyway... We'll have to see how these things play out, but I have a feeling for the most part this is a good patch.
                              Well aren't you all official-sounding, with your numbers and all...buy seriously where did you get that number?

                              too bad you are waaaayyyy off. The missles currently go ~650 meters...I wouldn't be surprised to see it drop down to about 350 though...

                              Comment

                              • 1dsandtrap
                                Member
                                • May 2005
                                • 411

                                #210
                                Re: Battlefield 2 v1.2 Patch Information

                                what do they mean by "prone spamming"

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