Battlefield 2 v1.2 Patch Information

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Jesse

    #46
    Re: Battlefield 2 v1.2 Patch Information

    Noob rejoice, less skill required in BF2 after the next patch!

    Comment

    • Tk-421

      #47
      Re: Battlefield 2 v1.2 Patch Information

      Originally posted by -(PK)-DarkIllusion
      lol.. first ppl complain bout this that.. etc now that they're fixing it , they complain again...

      Nah... we're just rotating whiners.

      Comment

      • imported_bigpappa
        Member
        • Oct 2006
        • 2159

        #48
        Re: Battlefield 2 v1.2 Patch Information

        oh noes,noobs are gonna roxxor my boxxors

        Comment

        • BIFF EXPLODER
          Member
          • Jul 2007
          • 1136

          #49
          Re: Battlefield 2 v1.2 Patch Information

          looks liek engineer class is gettin worse and worse, without shooting while we jump its goin to be complete hell to kill a machinegun guy while he is prone.

          whats next? they are goin to remove the engineers shotguns and replace them with tea spoons?

          i think there were better ways to get rid of the "bunny hopping problem".

          appart from that the next patch sounds awsome :)

          Comment

          • vrus

            #50
            Re: Battlefield 2 v1.2 Patch Information

            What exactly is the 'sprint exploit' ?

            Comment

            • imported_bigpappa
              Member
              • Oct 2006
              • 2159

              #51
              Re: Battlefield 2 v1.2 Patch Information

              i have been wondering this too...anyone?

              Comment

              • jimbob

                #52
                Re: Battlefield 2 v1.2 Patch Information

                hahahah i am willing to bet money tht all the people beatching about not being able to jump and shoot are concerned because now they lose their no#1 strategy..... lol

                before i discovered the "sprint exploit" i never bunny hopped - but ever since then it is almost like a bad habit - keep catching myself bunnying from flag to flag when i run outta juice lol - however i am sooooooo glad this will be fixed - we might actually get to see some realistic firefights now...

                hahahaha and what is it with people saying this patch will benifit noobs - please explain? if anything it benefits the people who were playing realistically before... like me :)

                huzzah to the strangled bunny!!!

                EDIT: the sprint exploit is intergrally related with bunny hopping lol - i'm not telling you how to do it lol

                Comment

                • imported_bigpappa
                  Member
                  • Oct 2006
                  • 2159

                  #53
                  Re: Battlefield 2 v1.2 Patch Information

                  u must tell me or i will egg your house...

                  Comment

                  • [DBD]crowfoot
                    Member
                    • Sep 2007
                    • 320

                    #54
                    Re: Battlefield 2 v1.2 Patch Information

                    what is dolphin diving?

                    Comment

                    • Jesse

                      #55
                      Re: Battlefield 2 v1.2 Patch Information

                      Originally posted by bigpappa
                      u must tell me or i will egg your house...
                      Just no throwing the eggs while jumping after the patch, that would allow you to have too many options.

                      Comment

                      • Ashram

                        #56
                        Patch 1.2 sounds great...

                        and I welcome the changes, with the exception of the proposed changes for helicopters...it's one of those changes which draws several of these ---> I've never heard anyone complain about helis to the point that they had to be nerfed this badly.

                        But apart from the gameplay fixes, I would really like EA to sit down and go over the gamecode with a fine-toothed comb, and hopefully improve on it. I would like to see some performance enhancements, namely in the time it takes to log into a game, a higher and more stable fps (at the present moment it fluctuates terribly (one moment you are at 70 next split second you are at 25), and I would like to see a fix for Creative X-Fi sound card owners, (owners of this product are currently experiencing performance DEgradations, and it's noticeable, we're not talking a couple of frames either).

                        These three things, and the much talked about gameplay issues are just some of the things EA/DICE can do to make this the game it really ought to be.

                        Comment

                        • medicdustin

                          #57
                          Re: Battlefield 2 v1.2 Patch Information

                          Oh god no the blackhawk is weaker! My BH whoring Mashtuur days are over! But seriously, this patch is great! No more dolphin diving, I don't dolphin dive in combat but occasionaly do to escape a tank or apc to get around a corner quicker. And the defibs recharghing when not in use, YES! Running and reloading, YES! Improved accuracy, YES! Decrease in Chopper Missles, eh yes/no don't really care but they should have decreased damage from the Mi-28 MEC assualt chopper.

                          Comment

                          • MMad

                            #58
                            Re: Battlefield 2 v1.2 Patch Information

                            Originally posted by Warbird_7
                            And, of course, wherever I accidentally throw that claymore will happen to be an area that is largely traversed by friendlies. Of course, it really isn't fair for someone else to get killed because of my mistake, so I do have a responsiblity to trigger it myself and take the suicide. If I could pick up my claymores, it would spare me a great deal of respawn time.
                            You can explode claymores with hand grenades, you know. :)

                            Good changes, all around - looking forward to the new patch. :) I'm not certain decreasing the missile load of the helis was necessary, though - I'd think it would balance helis more if the gunner's machine gun overheated more quickly. That's what the most annoying baseraping is usually done with, in my experience.

                            Not sure how all the sprint/jumping/prone changes are going to work out, but hopefully it'll be better. Getting rid of bunny hopping and dolphin diving would honestly be worth a few new quirks.

                            Anyone else hoping, against all odds, for one or more new maps as well? :)

                            Comment

                            • yoohoo313131

                              #59
                              Re: Battlefield 2 v1.2 Patch Information

                              Ive been playing for awhile and still dont know what the sprint exploit is...........anyone here know?

                              Comment

                              • WarGimp

                                #60
                                Re: Patch 1.2 sounds great...

                                I say fire their project manager and hire someone who knows something... Like me.

                                If I was wearing the PMs hat, you'd see a proposed fix list like this:
                                - Jumping takes more stanima. Attempting to jump without the required stanima results in no jump.
                                - AA missile tracking improved and warheads are proximity and splash based. Impact with anything other than a locked target results in minor point of impact damage (to prevent use as infantry/ground vehicle spam weapons).
                                - Air craft armour slightly reduced. Cannon damaged reduced by the same factor (to prevent problems with easy cannon kills).
                                - Sniper rifles take longer to "steady", but steadied shots are more accurate.
                                - Mines will now be Friend or Foe weapons. Friendly vehicles will not set off mines. While this is not exactly realistic, it's the best solution for the problems with mine TKs.
                                - This patch will be tested to hell and back before we release it! It might take us a little longer, but you'll be much happier with the results.

                                - Using the words "noob" or "whore" will result in an instant kick. This feature will be hardcoded.

                                How's that float yer boat?

                                Edit: Oops, forgot one:
                                - Chiniese and MEC Transports brought up to par with Black Hawks. Rate of fire doubled and range of motion increased. While they still would not have quite as fast rate of fire and aren't explosive rounds, like the blackhawk, their armour penetration should help them to be balanced yet different.

                                Second Edit: Can't believe I forgot this one...
                                - Granade launched rounds now have a .75 second delay before exploding. We'd prefer to use a range based arming delay, but due to engine limitations, it's not practical.

                                Comment

                                Working...