Battlefield 2 v1.2 Patch Information

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  • =Yes=Overkill

    #61
    Re: Battlefield 2 v1.2 Patch Information

    Hm...everything seems ok,more or less but two things I do not understand:

    - Helicopter now carry 8 missiles rather than 14
    - TV-Guided missile now have a shorter range

    For what f***ing reason did they decided to do that?
    First,helicopter missiles are not to strong,spalsh damage is not to big...simply I do not see any reason to decrese their number.
    Second,TV-Guided missiles are very hard to use and only few players can actualy use them good,so why shorter range...I don't get it.

    Next there is lot of bugs in game that should be corrected,but as always they are not on their priority list.The damn browser does not work,red name tags etc...

    Comment

    • Digital-Boy

      #62
      Re: Patch 1.2 sounds great...

      Originally posted by Wargimp
      - Using the words "noob" or "whore" will result in an instant kick. This feature will be hardcoded.
      LOL

      |\|0o13

      Comment

      • =Yes=Overkill

        #63
        Re: Patch 1.2 sounds great...

        Originally posted by Wargimp
        While this is not exactly realistic, it's the best solution for the problems with mine TKs.
        Is there anything realistic in this game?

        Anyway
        - Helicopter now carry 8 missiles rather than 14
        - TV-Guided missile now have a shorter range

        are simply hard to understand.

        Comment

        • lil_jimmy_norton

          #64
          Re: Patch 1.2 sounds great...

          Originally posted by Wargimp
          I say fire their project manager and hire someone who knows something... Like me.

          If I was wearing the PMs hat, you'd see a proposed fix list like this:
          - Jumping takes more stanima. Attempting to jump without the required stanima results in no jump.
          - AA missile tracking improved and warheads are proximity and splash based. Impact with anything other than a locked target results in minor point of impact damage (to prevent use as infantry/ground vehicle spam weapons).
          - Air craft armour slightly reduced. Cannon damaged reduced by the same factor (to prevent problems with easy cannon kills).
          - Sniper rifles take longer to "steady", but steadied shots are more accurate.
          - Mines will now be Friend or Foe weapons. Friendly vehicles will not set off mines. While this is not exactly realistic, it's the best solution for the problems with mine TKs.
          - This patch will be tested to hell and back before we release it! It might take us a little longer, but you'll be much happier with the results.

          - Using the words "noob" or "whore" will result in an instant kick. This feature will be hardcoded.

          How's that float yer boat?
          I like the idea about the mines, however I think that would make things horrible. Imagine not being able to move all all becase you have 32 engineers on the other side placing mines everywhere you can imagine. You need to have some downsides to each weapon.

          Comment

          • imported_bigpappa
            Member
            • Oct 2006
            • 2159

            #65
            Re: Battlefield 2 v1.2 Patch Information

            if someone knows pm me

            Comment

            • FordMustang

              #66
              Re: Patch 1.2 sounds great...

              I thought it was /|/0013?

              oh well n00b and whore arnt a real problem.

              Comment

              • WarGimp

                #67
                Re: Patch 1.2 sounds great...

                Originally posted by lil_jimmy_norton
                I like the idea about the mines, however I think that would make things horrible. Imagine not being able to move all all becase you have 32 engineers on the other side placing mines everywhere you can imagine. You need to have some downsides to each weapon.
                Note that I didn't say anything about making reverting them to being non-destructable vs explosive weapons.

                There's your downside.

                Comment

                • Papi4baby
                  Member
                  • Aug 2005
                  • 1189

                  #68
                  Re: Patch 1.2 sounds great...

                  Well there goes the attack helis, now they are going to be like the POS BH and other transport helo, nothing but expensive transportation. I believe the helis were perfect the way they were, attack ones i mean.

                  Comment

                  • imported_bigpappa
                    Member
                    • Oct 2006
                    • 2159

                    #69
                    Re: Patch 1.2 sounds great...

                    Originally posted by Wargimp
                    I say fire their project manager and hire someone who knows something... Like me.

                    If I was wearing the PMs hat, you'd see a proposed fix list like this:
                    - Jumping takes more stanima. Attempting to jump without the required stanima results in no jump.
                    - AA missile tracking improved and warheads are proximity and splash based. Impact with anything other than a locked target results in minor point of impact damage (to prevent use as infantry/ground vehicle spam weapons).
                    - Air craft armour slightly reduced. Cannon damaged reduced by the same factor (to prevent problems with easy cannon kills).
                    - Sniper rifles take longer to "steady", but steadied shots are more accurate.
                    - Mines will now be Friend or Foe weapons. Friendly vehicles will not set off mines. While this is not exactly realistic, it's the best solution for the problems with mine TKs.
                    - This patch will be tested to hell and back before we release it! It might take us a little longer, but you'll be much happier with the results.

                    - Using the words "noob" or "whore" will result in an instant kick. This feature will be hardcoded.

                    How's that float yer boat?

                    i want to be the first official patch tester...if had millions of dollars i would start my own game and u would be the lead patch maker...

                    Comment

                    • lil_jimmy_norton

                      #70
                      Re: Patch 1.2 sounds great...

                      Originally posted by Wargimp
                      Note that I didn't say anything about making reverting them to being non-destructable vs explosive weapons.

                      There's your downside.
                      I still disagree. Then it will be drive 2 feet, get out, throw a nade to clear the path, drive another 2 feet....

                      Comment

                      • WarGimp

                        #71
                        Re: Patch 1.2 sounds great...

                        Originally posted by papi4baby
                        Well there goes the attack helis, now they are going to be like the POS BH and other transport helo, nothing but expensive transportation. I believe the helis were perfect the way they were, attack ones i mean.
                        Thanks for reminding me about a tweek that's MUCH needed, but not listed in 1.2 (so far).

                        See the above edit.

                        Comment

                        • Havik89

                          #72
                          Re: Battlefield 2 v1.2 Patch Information

                          Not sure why they're nerfing the attack choppers, but the rest sounds good.

                          Comment

                          • ConscriptVirus
                            Member
                            • Oct 2007
                            • 6369

                            #73
                            Re: Patch 1.2 sounds great...

                            i wonder if they fixed the game so it can run smoother..ever since the 1.12 came out..ive been getting fewer and fewer fps..bbut im getting a 6600 gt!! (for christmas) but i DONT LIKE the no shooting while jumping fix...cuz then u cant shoot while in a parachute..which takes the fun out of "death from above"

                            Comment

                            • Drum

                              #74
                              Re: Battlefield 2 v1.2 Patch Information

                              wohoo! i love the sound of this patch

                              just wish they added a -3 teamwork score everytime some1 used a noob tube.. lol then they game would be perfect!

                              killer patch get us a "real" date EA, i dn't care if its long off just.. tell me

                              Comment

                              • WarGimp

                                #75
                                Re: Patch 1.2 sounds great...

                                Originally posted by bigpappa
                                i want to be the first official patch tester...if had millions of dollars i would start my own game and u would be the lead patch maker...
                                Trust me... if I had access to a couple mill, the point would be moot. My game woulda been out and you'd be playing it.

                                I've been involved in 3 startups that had some serious kick-arse potential, but each was stepped on by various industry factors.
                                Hell... we had a full true 3D engine up and running back when Doom2 was the hot game!
                                Originally posted by lil_jimmy_norton
                                I still disagree. Then it will be drive 2 feet, get out, throw a nade to clear the path, drive another 2 feet....
                                Well, it's would NOT be that bad. Mines cook each other off as it is. You can clear out 5 with one 'nade very easy.
                                Artillery also destroys mines, as do any ground-pounders that might be around.

                                I'm quite firmly convinced that as a mechanic, FoF mines would fix the issues with TKing, make the Engineer a much more valuable class (they really are practically worthless right now), and NOT cause any imblanaces.

                                I would love to see 32 engineers droping mines tho. Man... that would be a BOOM riot!

                                Edit:
                                Originally posted by ConscriptVirus
                                i DONT LIKE the no shooting while jumping fix...cuz then u cant shoot while in a parachute..which takes the fun out of "death from above"
                                I don't think the no-shooting while jumping will effect being on a 'chute. The engine sees parachutes as vehicles.

                                Comment

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