Prey 2 Takes Inspiration from Mirror's Edge

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Prey 2 Takes Inspiration from Mirror's Edge

    According to the latest issue of GameReactor magazine, Prey 2 will apparently have very little in common with its predecessor. Gone are the progressive levels, gone is Tommy, and who knows, perhaps even the portals and aliens are gone too at this rate.

    What is included is a new main character, an open-world experience, parkour style running inspired by Mirror's Edge, and a game that the lead development is for the Xbox 360. Er uh, what? Here are the full list of details according to NeoGAF, spoilers are included.


    - Main character is Killian Samuels, sheriff and prison guard.
    - Been in development for 3 years
    - X360 main platform, PC and PS3 versions in development (as announced)
    - Pretty nice graphics overall (not jaw-dropping but good), graphics style a mix of Bioshock and Mass Effect
    - "Heavily inspired by Mirror's Edge, but also Mass Effect, Riddick and Blade Runner" - Producer
    - Use the surroundings, big areas where you can sneak up on enemies using the shadows
    - No multiplayer, 3D, Kinect or Move
    - As said in the PR, 2012 release date

    - Tommy/Intro [spoileri]First level is basically the beginning of Prey, but instead of controlling Tommy you control Killian.[/spoileri]
    - Human head: "If the first Prey was the Luke Sywalker version of the story, Prey 2 is Bobba Fett's story".
    - The project has been restarted several times
    - Open game structure. "Go wherever you want, talk to whoever you want, do the missions you want".
    - GR: "Killian as flexible and limber as Faith of ME, leaping over hights, hanging by arms from pipes, balancing on thin boards and jumping like a cat upwards structures"
    - GR: "An enhanced Killzone esque cover system, battles looks so flexible, brings your thoughts back to Vanquish"
    - Parkour moments when being chased by enemies
    - Money can be used to upgrade your armor, weapons, but also abilities, example to make enemies hover in the air
    - Human Head: "Every area is comparable to Assassin's Creed 2", whatever that means. Planet is Exodus. Desert levels, big cities, "in the wilds", cave areas
    - GR: "It has the moving scheme from Mirror's Edge, the freedom of Mass Effect and the fire fights of Killzone 2" (writer loved Prey 1)
    - Different kinds of ammo, weapons can be customized/rebuilt
    - Producer: "Who would pick the MP mode of Prey 2 ahead of the one in for example Halo Reach? We'd rather to a really good SP adventure"
    - There will be DLC
    - There will be vag portals, but fewer of them and "with different looks"
    - GR: Loot system "similar to the one of Boarderlands"
    - All the aliens look very human like, except for some of their limbs and obviously faces. Very similar to the Mass Effect aliens in both looks and armor/clothes, nothing like the Prey aliens.


    Essentially, they are rolling some of the more unique aspects of other games into one title and calling it a sequel to a game that resembles the original in a very limited capacity. As a huge fan of the original game, I really don't even know what to think right now.
  • K-16
    ...
    • Sep 2026
    • 2018

    #2
    Re: Prey 2 Takes Inspiration from Mirror's Edge

    Maybe they were working on a current-generation Scott Pilgrim game, and coincidently ran into Prey 1. Figured the story was so good, they could mix it in somehow. Maybe?...

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