Team Fortress 2 and Source Engine Updates Released

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69018

    #1

    Team Fortress 2 and Source Engine Updates Released

    Valve has just released a number of updates for both Team Fortress 2 and the Source Engine in general. Take a look at the change log as it includes the new Poker Night at the Inventory items, balancing fixes, and other improvements.

    Engine Changes (CS:S, DoD:S, TF2, HL2M)
    - Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions. (Windows)
    - Improved custom mouse acceleration. (Windows)
    - Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options. (Windows)
    - Fixed UI tooltips so that they display correctly on first hover. (Windows)

    Team Fortress 2
    - Added the "Team Spirit" paint can.
    - Added Telltale Games items:
    -- Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
    -- License to Maim: Max's Badge (equipped by all classes)
    -- The Iron Curtain: The Heavy's first love (equipped by the Heavy, obviously)
    -- The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the Spy)
    - Updated some item capabilities:
    -- Employees badges can now have custom names.
    -- The Stickybomb Jumper can now be gift wrapped.
    -- The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
    -- Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
    - Added the original Ubersaw taunt to the Vita-Saw.
    - Fixed an issue that prevented the game from running on Fat32 systems.
    - Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
    - Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over.
    - Fixed numerous WebAPI issues.
    - Fixed a Heavy exploit that let him run at full speed while shooting.
    - Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
    - Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
    - Fixed the Medigun charge percent for other players being steppy.
    - Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
    - Updated the localization files.
  • K-16
    ...
    • Aug 2026
    • 2015

    #2
    Re: Team Fortress 2 and Source Engine Updates Released

    Originally posted by Engine Changes (CS:S, DoD:S, TF2, HL2DM)
    - Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions. (Windows)
    - Improved custom mouse acceleration. (Windows)
    - Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options. (Windows)
    Strange... Absolutely strange... I thought everybody was happy with the mouse input code as it is. I mean, the mouse acceleration in Half-Life 2 already allows customized scaling to raw mouse movement distance, along with customized pitch and yaw. With mouse acceleration essentially feeling like Quake 3 (though the actual formula used was inspired by fuhquake suggested by Vino), I can't really see why there was ever a need to improve it seven years later (the Source engine evolved for that long?).

    Originally posted by Vino's forums post from Yahn Bernier's E-mail reply for November 26, 2003
    Okay, I went ahead and put in an optional mode that allows a scale to be applied to the raw mouse movement distance:

    movex/y = movex/y * ( raw_move_Dist * scale + sensitivity );

    I'll add in the optional m_pitch/m_yaw scaling mode, as well, and the necessary ConVars to turn the whole thing on/off and to enable the pitch/yaw rescale.

    Yahn

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