David Jaffe Responds to EA Louse and It Ain't Pretty

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    David Jaffe Responds to EA Louse and It Ain't Pretty

    David Jaffe, creator of God of War and Twisted Metal, responds to the remarks made by the EA Louse the other day. Oh, if you thought the Louse was uninhibited, you haven't read anything yet.

    Here it is, in its entirety:

    Knowing nothing about the company, game, or people, I'm in no position to comment on how true and valid all this is vs. how much it's just a tantrum from someone who felt they should have been listened to but was not.

    I will comment on two things however:

    #1- EALouse- no one gives a shit if you or the animators get to express yourselves IF in expressing yourself it breaks the fiction of/immersion into the world of the game. It's not a fucking art class where everyone gets a chance to 'show what's inside them!'...it's work. I don't know much about the Warhammer world but fuck man, seems a pretty spot on comment that if the whole fiction is about some horrid, down and dirty war then mechanics and animations that allow characters to fucking DANCE are probably not going to fit into that universe. And the fact that you feel removing the dancing- which was a good creative call in my mind- served to take away some of the team's ability to express themselves does nothing but paint you as someone with out of touch, unrealistic expectations of what your job is supposed to do for you. Games SHOULD allow for self expression by members of the team- that is FANTASTIC when that happens and something management should always try to offer up- but it's gotta be within context of and in service to the product.

    #2- What the fuck is it about making games where it brings out the worst, most immature, most obnoxious sides of certain types of people on a team? Everyone thinks they always know better than the people in charge. On God of War 1 I still remember a small group of hard core gamers on the team that felt we were making the game 'wrong' because there was not all this deep, deep, Street Fighter 2/Tekken style depth to the combat system. "Jaffe's out of touch!" "Jaffe doesn't 'get it!'"...never did it occur to them that we were going for something else...even tho I explained this to them over and over! But still, every few weeks I could count on this little contingency being up in the studio head's office pitching 'their' version of the game, with the goal being to have the head step in- which he never did- and shove their ideas into the title. Fuck it annoys me! Am I the only one in games who has experienced this?

    David


    Wow, things seem to be heating up a bit.
  • K-16
    ...
    • Sep 2026
    • 2018

    #2
    Re: David Jaffe Responds to EA Louse and It Ain't Pretty

    I'm surprised Mr. Jaffe read so far into the article, he even examined the comments section. This led me to read said comment relating to the "dancing" aspect, and while I don't have anything to say regarding Mr. Jaffe, I do wonder why EA Louse mentioned dancing as one of the aspects "that made DAoC great." I checked a video clip about DAoC's dancing and I don't see anything that would increase immersiveness or gimmicky amusement at all (unlike say... TF2's hats). Furthermore, does dancing in World of Warcraft really affect the impact of the game's presentation if it's in or not? Remember, my question is in the context of seeing the art department apparently truly express themselves. Personally I must say EA Louse's comment (not the blog post itself) regarding dancing as a significant aspect to be rather discrediting to his goal of exposing the truth. It's um... Pretty stupid since there are other ways of significantly expressing yourself, through the other forms of animations that are approved to be within the game's context as Mr. Jaffe notes (like cool attack animations).

    Comment

    Working...