Major Source SDK Update Released

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69037

    #1

    Major Source SDK Update Released

    A rather significant update to the Source SDK was released a short time ago tonight. The changes are quite numerous, with most of the list found after the jump. There was also a small update released tonight for the Steam client. All items for tonight's updates can be found below.
    Steam Client
    • Fixed issue where apps would not appear in the Games list

    Source SDK
    • Added source files for ten shipping TF2 maps
    - arena_lumberyard
    - arena_ravine
    - cp_badlands
    - cp_dustbowl
    - cp_granary
    - cp_gravelpit
    - ctf_2fort
    - pl_badwater
    - pl_goldrush
    - tc_hydro
    • Updated shadercompile binaries and added missing DLL needed for shader compilation

    SDK Tools
    • Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
    • Fixed an issue in studiomdl pertaining to $shadowlod

    Hit the jump for the rest of the changes!<!--more-->
    Hammer
    • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
    • Added additional auto visgroups for sprites and cubemaps
    • Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both
    • Model browser is now created once per session
    • Displacement brush dial now has greater range
    • Added a stop button to sound previews

    SDK Launcher
    • Added the ability to edit game configurations with vconfig

    Source Code
    • Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.
    • Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
    • Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.
    • All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.
    • Particle systems can now be defined with a per-map manifest, similar to soundscapes.
    • Fixed a number of issues which caused the server to not compile in linux

    Multiplayer Source Code
    • Players animate with the new animation system that came along with TF2.
    • Fixed third person animations and all effects
    • Fixed SLAM issues
    • Fixed Use of UTIL_GetLocalPlayer on the server in various locations
    • Fixed a number of other bugs / asserts

    Singleplayer Source Code
    • Fixed a number of issues preventing the source from functioning correctly
    • Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy
  • nemes1s3000

    #2
    Re: Major Source SDK Update Released

    Whoa.

    Comment

    • Grimbal
      Member
      • Aug 2026
      • 12

      #3
      Re: Major Source SDK Update Released

      Counter-Strike:Source updates?

      Comment

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