A rather significant update to the Source SDK was released a short time ago tonight. The changes are quite numerous, with most of the list found after the jump. There was also a small update released tonight for the Steam client. All items for tonight's updates can be found below.
Hit the jump for the rest of the changes!<!--more-->
Steam Client
• Fixed issue where apps would not appear in the Games list
Source SDK
• Added source files for ten shipping TF2 maps
- arena_lumberyard
- arena_ravine
- cp_badlands
- cp_dustbowl
- cp_granary
- cp_gravelpit
- ctf_2fort
- pl_badwater
- pl_goldrush
- tc_hydro
• Updated shadercompile binaries and added missing DLL needed for shader compilation
SDK Tools
• Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
• Fixed an issue in studiomdl pertaining to $shadowlod
• Fixed issue where apps would not appear in the Games list
Source SDK
• Added source files for ten shipping TF2 maps
- arena_lumberyard
- arena_ravine
- cp_badlands
- cp_dustbowl
- cp_granary
- cp_gravelpit
- ctf_2fort
- pl_badwater
- pl_goldrush
- tc_hydro
• Updated shadercompile binaries and added missing DLL needed for shader compilation
SDK Tools
• Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
• Fixed an issue in studiomdl pertaining to $shadowlod
Hit the jump for the rest of the changes!<!--more-->
Hammer
• The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
• Added additional auto visgroups for sprites and cubemaps
• Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both
• Model browser is now created once per session
• Displacement brush dial now has greater range
• Added a stop button to sound previews
SDK Launcher
• Added the ability to edit game configurations with vconfig
Source Code
• Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.
• Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
• Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.
• All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.
• Particle systems can now be defined with a per-map manifest, similar to soundscapes.
• Fixed a number of issues which caused the server to not compile in linux
Multiplayer Source Code
• Players animate with the new animation system that came along with TF2.
• Fixed third person animations and all effects
• Fixed SLAM issues
• Fixed Use of UTIL_GetLocalPlayer on the server in various locations
• Fixed a number of other bugs / asserts
Singleplayer Source Code
• Fixed a number of issues preventing the source from functioning correctly
• Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy
• The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
• Added additional auto visgroups for sprites and cubemaps
• Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both
• Model browser is now created once per session
• Displacement brush dial now has greater range
• Added a stop button to sound previews
SDK Launcher
• Added the ability to edit game configurations with vconfig
Source Code
• Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.
• Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
• Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.
• All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.
• Particle systems can now be defined with a per-map manifest, similar to soundscapes.
• Fixed a number of issues which caused the server to not compile in linux
Multiplayer Source Code
• Players animate with the new animation system that came along with TF2.
• Fixed third person animations and all effects
• Fixed SLAM issues
• Fixed Use of UTIL_GetLocalPlayer on the server in various locations
• Fixed a number of other bugs / asserts
Singleplayer Source Code
• Fixed a number of issues preventing the source from functioning correctly
• Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy
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