A new update for Counter-Strike 1.6 and Condition Zero was released tonight. The majority of the update focuses on server-side fixes, but there was a singular client-side fix.
Counter-Strike and Condition Zero
• Prevent Russian Walking exploit
Server changes
• Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
• Added a message to the server console to show when the server has reconnected to Steam
• Made map name and other variables reported by the server stay more current
• Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter)
• Show HLTV being connected in the player count for pings
• Fixed HLTV staying in players list even after disconnect
• Fixed server hang when a user connects with a specially crafted info string
• Fixed occasional crash under Linux on startup for SMP machines (Linux)
• Cleaned up hlds_run script (Linux)
Once again, an update was released for Counter-Strike and Condition Zero. Feel free to take a moment to pick your jaw up off of the floor.
• Prevent Russian Walking exploit
Server changes
• Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
• Added a message to the server console to show when the server has reconnected to Steam
• Made map name and other variables reported by the server stay more current
• Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter)
• Show HLTV being connected in the player count for pings
• Fixed HLTV staying in players list even after disconnect
• Fixed server hang when a user connects with a specially crafted info string
• Fixed occasional crash under Linux on startup for SMP machines (Linux)
• Cleaned up hlds_run script (Linux)
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