Wow, there must be some pretty shitty systems out there. And you call yourselves gamers? Why, of course you are -- you do nothing so well as complain. A few brief observations of my own...
After creating yet another stupid throwaway FilePlanet account I got in line for the download then left to go outside and enjoy the sunshine. When I got home, there it was. Try it some time.
After a few initial cacheing burps the mod runs smoothly in 1024x768 on a P4 3.4 with a mere 1GB RAM and I forget which nVIDIA card. Frame rate is anywhere from high 20s to low 90s depending on the action and map.
There's no denying the massive effort that went into this thing -- and it IS still in Beta -- but it's also still a game and several of the attempts at "reality" affect the gameplay adversely, at least for the more casual gamer (me).
Iron sight aiming is a necessary skill but in the real world you still have a feel for where your weapon is aimed, from the hip or the chest, just by the subtle relation of the barrel to the rest of your body. A "rest of your body" that is not present in the 2-dimensional game world. Even a single tiny dot to represent a general aim point without using the irons in QCB or unexpected circumstances would increase (my) enjoyment.
The maps so far are a little too small to get a sense of the regions represented, and objectives, though simple, seem unclear to those first jumping in. Offline AI would be a wonderful tool for getting the feel for it but the Reality Factor would understandibly have you initially unfamiliar with your area of operations. Those who dwell on learning every nook and cranny will simply end up "gaming the game" and turning it into a dreary Counter-Strike headcount clone.
A little more HUD information onscreen would also be nice. I know that you don't have such luxury in real life (21st Century Soldier notwithstanding) but, again, this is a game and concessions sometimes need to be made for the sake of gameplay. There are things you normally know just by looking, or feeling, that aren't available to you onscreen. Make it so by putting it up there.
Finally, destructable objects are obvious by omission. It's hard to get a sense of place when everything around you is cast in titanium. I haven't found anything -- glass, wood, tires -- that bullets had any effect on (other than a few hole decals).
So, yeah, it's great that the mod is finally out but it's sad that so many are reacting as if they were promised 72 virgins and got Courtney Love instead. I'm not one to harp on deadlines ("They make a lovely sound as they go whooshing by." -- Douglas Adams) and you should consider yourselves lucky that the developers have even released a beta for you to bitch about. Use the opportunity for constructive criticism to help make the thing better and more to your liking, don't just beep and squeak about it like spoiled little douchebags.
So thanks, INS guys. Beauty so far. Keep up the good work.
And please give me bots. I hate online cheaters and whiners.
After creating yet another stupid throwaway FilePlanet account I got in line for the download then left to go outside and enjoy the sunshine. When I got home, there it was. Try it some time.
After a few initial cacheing burps the mod runs smoothly in 1024x768 on a P4 3.4 with a mere 1GB RAM and I forget which nVIDIA card. Frame rate is anywhere from high 20s to low 90s depending on the action and map.
There's no denying the massive effort that went into this thing -- and it IS still in Beta -- but it's also still a game and several of the attempts at "reality" affect the gameplay adversely, at least for the more casual gamer (me).
Iron sight aiming is a necessary skill but in the real world you still have a feel for where your weapon is aimed, from the hip or the chest, just by the subtle relation of the barrel to the rest of your body. A "rest of your body" that is not present in the 2-dimensional game world. Even a single tiny dot to represent a general aim point without using the irons in QCB or unexpected circumstances would increase (my) enjoyment.
The maps so far are a little too small to get a sense of the regions represented, and objectives, though simple, seem unclear to those first jumping in. Offline AI would be a wonderful tool for getting the feel for it but the Reality Factor would understandibly have you initially unfamiliar with your area of operations. Those who dwell on learning every nook and cranny will simply end up "gaming the game" and turning it into a dreary Counter-Strike headcount clone.
A little more HUD information onscreen would also be nice. I know that you don't have such luxury in real life (21st Century Soldier notwithstanding) but, again, this is a game and concessions sometimes need to be made for the sake of gameplay. There are things you normally know just by looking, or feeling, that aren't available to you onscreen. Make it so by putting it up there.
Finally, destructable objects are obvious by omission. It's hard to get a sense of place when everything around you is cast in titanium. I haven't found anything -- glass, wood, tires -- that bullets had any effect on (other than a few hole decals).
So, yeah, it's great that the mod is finally out but it's sad that so many are reacting as if they were promised 72 virgins and got Courtney Love instead. I'm not one to harp on deadlines ("They make a lovely sound as they go whooshing by." -- Douglas Adams) and you should consider yourselves lucky that the developers have even released a beta for you to bitch about. Use the opportunity for constructive criticism to help make the thing better and more to your liking, don't just beep and squeak about it like spoiled little douchebags.
So thanks, INS guys. Beauty so far. Keep up the good work.
And please give me bots. I hate online cheaters and whiners.
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