Stop the presses, we have Counter-Strike: Source news! Enough of my rambling, read on for the news update!
I can't help but wonder if there will be a lot more involved in these updates besides the two changes listed. The remaining two player models seem to have disappeared. I'm sort of wondering what happened to that map of Cliffe's that he mentioned some time ago on the Steam forums. Time will tell, of course, if Valve has a few other tricks up their sleeves. However, that's enough nit-picking from me. Any CS: Source news, is good news, and I'm sure others will agree.
Soon, we'll be releasing the first in a series of updates to Counter-Strike: Source which will be focused on moving the core Counter-Strike gameplay forward.
The first update will include an updated version of the map Train, which will feature an HDR lighting pass, some minor layout changes, and a number of small bugfixes.
The second facet of this release will be a completely reworked radar system. There will be a significant change to the aesthetics of the radar, but there are also some fairly significant gameplay ramifications to the new system. One example: when you look directly at an enemy for a long enough time for their name to appear on your screen, everyone on your team will be able to see that enemy in the radar. We're planning on releasing this first update in about two weeks.
I can't help but wonder if there will be a lot more involved in these updates besides the two changes listed. The remaining two player models seem to have disappeared. I'm sort of wondering what happened to that map of Cliffe's that he mentioned some time ago on the Steam forums. Time will tell, of course, if Valve has a few other tricks up their sleeves. However, that's enough nit-picking from me. Any CS: Source news, is good news, and I'm sure others will agree.

but sounds good, I'm not sure about the new radar to me it could lead to radar hackers just using it as an excuse but I dont know how it full will work yet so I wont speculate.
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