DevgruSeal H.E wrote..That's not a hitbox issue, that's called interping. So basically you're telling them to fix something that isn't a problem. First of all, with 80 ping you will probably always be able to shoot a little behind them and get a hit due to the lag, but with your interp you'll have to shoot much closer to them.
You must not be playing CSS much lately, I suppose.
The hitbox issues are quite obvious. The other day I killed a guy by awp, when his model wasn't even in view. The hitboxes are like 2 feet behind the actual model.
And no, it isn't lag. 100tick servers located close to me have the same freakin' problems. ~80 latency, 0 choke, 0 loss.
If you want a hitbox issue, in cs 1.6 when a person is planting their head hitbox goes inside of their body and it has been known as one of the last hitbox bugs since at least 1.4. Now an issue more inline with latency and how netcode is handled (this is even a problem on lan) is that crouch tapping around corners causes your head hitbox to no longer be where it should be and for the person to move exceedingly fast. It's legal in leagues though.
Either way, despite this being a cs site, I don't think these issues really need to be brought up everytime DoD:S gets an update in the comments.
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