thepingofdeath wrote..Which means it would be delayed till 2008
COMING SPRING 2007 TO A COMPUTER NEAR YOU:
...
:o
kerosine99 wrote..The reason I play CS for fun and not seriously is because of these weapon mechanics. Inhearant inaccuracy in the weapons meaning that you can get lucky and get away form a previously unwinnable situation. If I wanted a serious game, Id play CPMA or something.
What's so great about CS is even if you don't get the first shot off, you still have a chance. I think slowing down someone while being shot is good enough.
AlexMax wrote..Depends on what level you play CS I guess.. If you play at top CPL level or something, against people that know how and where to aim very well, then luck won't bring you anything.. You're dead before you can get lucky at that level..
The reason I play CS for fun and not seriously is because of these weapon mechanics. Inhearant inaccuracy in the weapons meaning that you can get lucky and get away form a previously unwinnable situation. If I wanted a serious game, Id play CPMA or something..
beans wrote..
Great release, guerilla looks awsome (mexican too!) and the GIGN, let's just say I'd hit it.
Syx wrote..There's a difference?
Uhm, it's south american you ignorant tool.

-:Nighthawk:- wrote..Well i don't think people (including me) got much better after cs:s. You should have noticed the increase in hs occurance. Even some articles got written about it, increased body size, 76% inreased head size. Anyway, i don't want them to bring me the old versions back, but dying and killing are so easy and not fun at all. Just count how many of the kills are hs on any server. It shouldn't be that easy...
Depending on where you play, the players may be good enough that they're actually aiming for the HS most of the time. I know, I know, it's a hard concept to grasp, but perhaps people shooting for a region that does roughly 4x the damage isn't due to the head being "too large."
Seriously, when you look at the hitboxes... they're not even remotely too big for the size of a normal human head.
kerosine99 wrote..do you even know how to code? all you have to do is add code to check if the primary weapon isn't out (simpe if()) then instruct it to place the primary's p_model on the guy's back. any experienced coder working for valve should be able to do that in 5 minutes if not less.
Yeah, like you know exactly how long it would take to code that.
You're always naysaying. :P
ioCS,undertaker wrote..there's no argument about this except from valve fanboys. the head's hitbox is CLEARLY larger than the 1.6 model's.
Well i don't think people (including me) got much better after cs:s. You should have noticed the increase in hs occurance. Even some articles got written about it, increased body size, 76% inreased head size. Anyway, i don't want them to bring me the old versions back, but dying and killing are so easy and not fun at all. Just count how many of the kills are hs on any server. It shouldn't be that easy...
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