New Models for CS: Source

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  • CSN NewsBot

    #1

    New Models for CS: Source

    Just released tonight, the new models for CS: Source make their debut. Complete with the throwback to 1.6 character selection screen, the new models are the Terrorist Guerilla, and Counter-Terrorist GIGN model.
      Counter-Strike: Source

    • Added G.I.G.N and Guerilla player models

    • Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus

    • Fixed crosshairs when running in a widescreen aspect ratio

    • Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round

    • Fixed bug where players were able to throw grenades through thin walls

    • Added a server message for teammate attacks

    • Fixed buy menu not having mouse focus

    • Fixed buy menu re-opening when you try to close it.
    [break="more changes & pictures" type="viewnews"]
    • Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.

    • '&' chars in player names show in the scoreboard and spectator UI

    • In-eye spectators see punch angles

    • Fixed bots thinking they are still on a higher nav area when they fall off

    • Added nav area ID to the bot debug prints

    • Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ‘bot_add_ct expertâ€? will add a random bot of ‘expert’ difficulty to the CT team.

    • Added difficulty, weaponclass, and skill modifiers to the bot_prefix string

    • Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height






  • ChinesesRubdown

    #2
    holy crap they looks good :)

    Comment

    • GodsmackeD

      #3
      nice.

      Comment

      • n0x

        #4
        so does this mean that we will only be able to be those skins? Because that is something I hate about Source.



        ***nvm I see whats going on...

        Comment

        • Ryosuke T

          #5
          the gureilla has some sexy muscles hahaha.

          Comment

          • Zips

            #6
            Nobody saw my spelling mistake for Guerilla, did they? No? Good.



            The other T model also received a slight change in appearance.

            Comment

            • GodsmackeD

              #7
              zips I didnt know we could play as gorrilas in cs..

              Comment

              • Death-M0nk

                #8
                Counter-Strike: Source



                * Added G.I.G.N and Guerilla player models



                * Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus



                * Fixed crosshairs when running in a widescreen aspect ratio



                * Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round



                * Fixed bug where players were able to throw grenades through thin walls



                * Added a server message for teammate attacks



                * Fixed buy menu not having mouse focus



                * Fixed buy menu re-opening when you try to close it.



                * Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.



                * '&' chars in player names show in the scoreboard and spectator UI



                * In-eye spectators see punch angles



                * Fixed bots thinking they are still on a higher nav area when they fall off



                * Added nav area ID to the bot debug prints



                * Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ‘bot_add_ct expert� will add a random bot of ‘expert’ difficulty to the CT team.



                * Added difficulty, weaponclass, and skill modifiers to the bot_prefix string



                * Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height

                Comment

                • Zips

                  #9




                  And yes, yes you can.



                  Oh man... They somewhat nerfed the AWP quickswitch exploit with that "Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus" thing.



                  Sounds good.

                  Comment

                  • ukHazard

                    #10
                    imagine if they put that in 1.6.... armageddon as every player's head explodes.

                    Comment

                    • Zips

                      #11
                      ukHazard wrote..

                      imagine if they put that in 1.6.... armageddon as every player's head explodes.
                      They should. I'd like to see that.

                      Comment

                      • Syx

                        #12
                        That's great and all, but wheres my SAS?

                        Comment

                        • meowmeow

                          #13
                          Looks nice.

                          Comment

                          • Salamandra

                            #14
                            They haven't mentioned it for 4 months. (ish)

                            Comment

                            • Zips

                              #15
                              So uh... I can't check right now, but did they add the chickens to Italy in this update?

                              Comment

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