I don't like a few of the things they've done in inferno, one is the window for the ts, another is how the ts cant AWP from the ramp. Apart that it's ok, and btw port is small, I like it though, I didn't think I would but it's ok.
Inferno and Port Added to CS:S
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astaroth wrote..
If you've been relying on the player ID to tell who's on your team you shouldn't be playing on a FF server. Reminds me how exploited ID was on cs_747, when you could see player names through all the curtains.
I think this is not a good idea:
# Players must now target another player for at least a half second before the player ID text hint shows up
If friendly fire is on, I foresee lots of "shoot first, see if it's a friend after". I hope I'm wrong.Comment
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peagle wrote..
Hahahaha, yeah... I used that exploit constantly back in the days when people still played cs_747. :) Got quite a few wallhack accusations off of it too... ahhh, the memories. :)
If you've been relying on the player ID to tell who's on your team you shouldn't be playing on a FF server. Reminds me how exploited ID was on cs_747, when you could see player names through all the curtains.DeFade wrote..
I dunno if he made the .gif himself, but the source material is from an animator named Don Hertzfeldt and in particular that is from the short film "Rejected." You can probably find it online if you know where to look.
peagle im stealing your avatar. did you make it? :)Comment
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i think inferno looks pretty good but have so problems.. they took off the objects u could hide in bomb site B (bigger one) and added more objects near the sand box, etc... They took of cover where it is needed and placed where it should not have... I see some imbalances in competitive play using this map. There are new camper spots and they nerfed almost all the cover objects: middle little sand box, banana boxes are now a car, bombsite A boxes are now a fountain... they barely cover the player from enemy fire... Well at least the maps is great looking =\Comment
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Inferno has changed a lot. Rushing the appartments will never be the same again. Also that little hiding spot @ bombsite B is completely different. The bells at T spawn are fun to play with. Especially with 17 people on your team shooting at them at once.
I haven't played too much of port in the pubs, but it seems to be a sniper's map. It's not too bad though.Comment
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de_port, the first official Valve FY map.
The first official Valve FY map, my god. Hate it - wont play it again. Besides the fact the layout sucks the CT have the largest advantage in the world being right above the T and to top it off the shadows are so strong you cant see shit on the main corner.
de_inferno
Wowza. Gorgeous and keeps the brilliant layout. Bravo.
cs_compound
The new roof boost was kinda un-needed but I guest some of the well versed veterans will know how to get on the roof now. Not sure if they fixed the glitch with the room becoming see through if you kill the CT in there yet. Also they fixed the cardboard boxes which are now shockingly cardboard and not metal. THEY HAVENT FIXED THE DAMN FADING CRATE YET.
New model
Its nice but I prefer the old one, I sure hope they kept the old one and plan to impliment it. Also the ragdoll is brilliant on it, much better.
Changes
The hitboxes feel perfect now, good work on sorting that out.Comment
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inferno-looks great, a lot of changes, the one thing I don't like about it is the new window for the ts, imo that was a mistake. What i want to know is why did they change it, it was one of the only maps which nobody complained about, it was almost perfect, dosen't valve know the cs community? They are bound to get flamed for the changes. I like them all apart from the one I stated. The apartment change is good but harder for the ts, I can just see cts camping that little room on the left of the stairs.
port-better than I thought, shouldn't be a cs map though, ok i guess, i don't like how valve is doing this 'open-spaced' crap.
I've always noticed in source people just spray and get headshots easily, even with pistols like the glock. I thought this was the hitboxes, but now they seem ok I guess it isn't, can anyone tell me what this might be?Comment
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