nerf inferno? it looks a million times better than it ever has.
Inferno and Port Added to CS:S
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tibi wrote..
Agreed. I felt almost dirty picking people off in cs_compound just because their names were popping up despite them hiding in shadows.
I like:
# Players must now target another player for at least a half second before the player ID text hint shows up
# Grates/chain link fences no longer affect bullets.syL wrote..
We'll see if that helps out with some of the complaints... would be good if it does.
"# Fixed lag compensation invalidating bone cache for players moved back in time.
# Fixed lag compensation interpolation error between 2 ticks"m4elite wrote..
Last time I checked, essentially the whole point of CS:S is how good it looks. The gameplay is more or less the same basics as CS is, so I'd guess nearly everyone who plays it cares about how it looks.
Who gives a rats ass how it looks..
almost all boosts are GONE..
And it doesnt even feal like inferno at All..
That said, I'd also guess that boosting is not something that the guys at VALVe are very concerned about. I mean, if you look at the past few years of changes to CS, most of it has been stuff aimed at removing goofy elements from the game (bunnyhopping comes to mind) and trying to bring it into a more tactical realm. From that perspective, getting rid of opportunities for players to hop on others' heads wouldn't seem very out of character.
Anyway, glad to see the update is out tonight (midnight my time PST--even if it's not the same date it's the same night) and I'll have to give it a try.Comment
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-:Nighthawk:- wrote..
It should take care of some of the complaints. Especially incorrect model positions were annoying, although it was more apparent in hl2dm (hit someone with a magnum in a limb, see blood, but no damage taken)
We'll see if that helps out with some of the complaints... would be good if it does.
Most of the sluggish feeling however is related to the slow default tickrate of csc. Playing 1.6 with cmdrate and updaterate set to 30 feels horrible as well. I don't see why valve doesn't change the default values to at least 66. hl2dm doesn't have a problem with it, even though the real physics in it are much more demanding on the cpu.-:Nighthawk:- wrote..
Well, no :). In the end, gameplay matters, otherwise people wouldn't still be playing dust1. Point it that gameplay isn't the same as 1.6 (which isn't necessarily a bad thing) and focusing on looks won't get the game anywhere.
Last time I checked, essentially the whole point of CS:S is how good it looks. The gameplay is more or less the same basics as CS is, so I'd guess nearly everyone who plays it cares about how it looks.-:Nighthawk:- wrote..
If anything, boosting adds more tactics to the game. You rarely see boosting in public servers anyway, but it plays a hugh part in competitive gameplay and is a way to make strats really unique. Besides, boosting isn't something that is goofy but can be reproduced in real life (although you wouldn't use someones head but their hands or shoulders). I don't think it falls into the same category as bunnyjumping, which i agree has no place in cs.
That said, I'd also guess that boosting is not something that the guys at VALVe are very concerned about. I mean, if you look at the past few years of changes to CS, most of it has been stuff aimed at removing goofy elements from the game (bunnyhopping comes to mind) and trying to bring it into a more tactical realm. From that perspective, getting rid of opportunities for players to hop on others' heads wouldn't seem very out of character.Comment
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.syL wrote..
The only example of boosting I've ever seen (in picture form) was to allow people to get through a window. Not to stand on top of one of x amount of crates strategically placed throughout the map. That isn't realism.
boosting isn't something that is goofy but can be reproduced in real life (although you wouldn't use someones head but their hands or shoulders). I don't think it falls into the same category as bunnyjumping, which i agree has no place in cs.Forklift Guy: "Where should I put these crates?"
Foreman: "Put them there, so if someone stands on top of them he gets mean sniping coverage of that corridor"Comment
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tspoon1066 wrote..
Sure, but cs isn't about realism, it's about a semi-realistic environment. The only time the realism argument is valid is if something is blatantly unrealistic, such as rocket jumps, bunnyjuming etc. As long as something is within that semi-realistic realm, the question whether it should be included relies soley on its benefit to gameplay. Boosting certainly is within that realm, and gameplay benefits from it, especially since it has been a part of cs since the very beginning.
The only example of boosting I've ever seen (in picture form) was to allow people to get through a window. Not to stand on top of one of x amount of crates strategically placed throughout the map. That isn't realism.Comment
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